105 lines
2.7 KiB
C++
105 lines
2.7 KiB
C++
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//Copyright (c) 1998 - 1999 Microsoft Corporation
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/*********************************************************************************************
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*
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*
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* Module Name:
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*
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* CfgBkEnd.cpp
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*
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* Abstract:
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* This Module is generated by the ATL Wizard. This has the
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* the exported functiond DllGetClassObject,DllRegisterServer
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* DllUnRegisterServer, DllCanUnloadNow
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*
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*
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* Author:
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*
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*
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* Revision:
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*
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*
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************************************************************************************************/
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// Note: Proxy/Stub Information
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// To build a separate proxy/stub DLL,
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// run nmake -f CfgBkEndps.mk in the project directory.
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#include "stdafx.h"
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#include "resource.h"
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#include "initguid.h"
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#include "CfgBkEnd.h"
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#include "CfgBkEnd_i.c"
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#include "PtrArray.h"
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#include <winsta.h>
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#include <regapi.h>
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#include "Defines.h"
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#include "CfgComp.h"
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CComModule _Module;
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HINSTANCE g_hInstance;
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BEGIN_OBJECT_MAP(ObjectMap)
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OBJECT_ENTRY(CLSID_CfgComp, CCfgComp)
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END_OBJECT_MAP()
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/**************************************************************************************/
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// DLL Entry Point
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extern "C"
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BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
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{
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if (dwReason == DLL_PROCESS_ATTACH)
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{
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_Module.Init(ObjectMap, hInstance);
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DisableThreadLibraryCalls(hInstance);
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g_hInstance = hInstance;
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}
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else if (dwReason == DLL_PROCESS_DETACH)
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_Module.Term();
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return TRUE; // ok
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}
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/////////////////////////////////////////////////////////////////////////////
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// Used to determine whether the DLL can be unloaded by OLE
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extern "C"
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STDAPI DllCanUnloadNow(void)
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{
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return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// Returns a class factory to create an object of the requested type
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extern "C"
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STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
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{
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return _Module.GetClassObject(rclsid, riid, ppv);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllRegisterServer - Adds entries to the system registry
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STDAPI DllRegisterServer(void)
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{
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// registers object, typelib and all interfaces in typelib
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// except we don't need to register a typelib pass in false
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// alhen
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return _Module.RegisterServer( FALSE );
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllUnregisterServer - Removes entries from the system registry
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STDAPI DllUnregisterServer(void)
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{
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_Module.UnregisterServer();
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return S_OK;
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}
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