windows-nt/Source/XPSP1/NT/termsrv/license/tlserver/include/hpool.h

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//+--------------------------------------------------------------------------
//
// Copyright (c) 1997-1999 Microsoft Corporation
//
// File:
//
// Contents:
//
// History:
//
//---------------------------------------------------------------------------
#ifndef __HANDLE_POOL_H__
#define __HANDLE_POOL_H__
#include <windows.h>
#include <limits.h>
#include "locks.h"
/////////////////////////////////////////////////////////////////////////////
//
// handle pool template class
//
// Note that STL's LIST class is used instead of VECTOR
//
/////////////////////////////////////////////////////////////////////////////
template<class T, DWORD max=ULONG_MAX>
class CHandlePool
{
private:
long m_NumWaiting;
// HUEIWANG 1/23/98
// C++ compiler 10.00.5256 can't compile STL
// _STD list<T> m_Handles; // STL's list
typedef struct _HandleList {
BOOL bAvailable;
T m_Value;
struct _HandleList *next;
} HandleList, *LPHandleList;
//
// List of handles in the pool
//
LPHandleList m_Handles;
DWORD m_TotalHandles;
//
// Semaphore for available handles
//
CTSemaphore<0, LONG_MAX> m_Available;
// critical section guarding m_Handles.
CCriticalSection m_CS;
//DWORD m_MaxHandles;
public:
CHandlePool();
~CHandlePool();
HRESULT
AcquireHandle(
T* pHandle,
DWORD dwWaitFile=INFINITE
);
BOOL
AcquireHandleEx(
IN HANDLE hWaitHandle,
IN OUT T* pHandle,
IN DWORD dwWaitFime=INFINITE
);
void
ReleaseHandle(
T pRetHandle
);
DWORD
GetNumberAvailable();
DWORD
GetMaxHandles() {
return max;
}
};
//--------------------------------------------------------------------------------
template<class T, DWORD max>
inline CHandlePool<T, max>::CHandlePool()
{
// m_MaxHandles=max;
m_NumWaiting=0;
m_Handles=NULL;
m_TotalHandles=0;
}
//--------------------------------------------------------------------------------
template<class T, DWORD max>
inline CHandlePool<T, max>::~CHandlePool()
{
// delete all handles still in cache
// might result in handle leak.
//for(_STD list<T>::iterator it=m_Handles.begin(); it != m_Handles.end(); it++)
// delete it;
while(m_Handles)
{
LPHandleList ptr;
ptr=m_Handles;
m_Handles = m_Handles->next;
delete ptr;
}
}
//--------------------------------------------------------------------------------
template<class T, DWORD max>
inline BOOL
CHandlePool<T, max>::AcquireHandleEx(
IN HANDLE hWaitHandle,
IN OUT T* pHandle,
IN DWORD dwWaitFime /* infinite */
)
/*
*/
{
BOOL bSuccess;
InterlockedIncrement(&m_NumWaiting);
bSuccess = m_Available.AcquireEx(
hWaitHandle,
dwWaitFime,
FALSE
);
// Available is a semaphore not mutex object.
if(bSuccess == TRUE)
{
// Object Constructor will lock critical section and
// destructor will unlock critical section
CCriticalSectionLocker locker(m_CS);
//assert(m_Handles.size());
//*pHandle = m_Handles.front();
//m_Handles.pop_front();
LPHandleList ptr;
assert(m_Handles != NULL);
*pHandle = m_Handles->m_Value;
ptr=m_Handles;
m_Handles = m_Handles->next;
delete ptr;
m_TotalHandles--;
}
InterlockedDecrement(&m_NumWaiting);
return bSuccess;
}
//--------------------------------------------------------------------------------
template<class T, DWORD max>
inline HRESULT CHandlePool<T, max>::AcquireHandle(
IN OUT T* pHandle,
IN DWORD dwWaitFime /* infinite */
)
/*
*/
{
DWORD status;
InterlockedIncrement(&m_NumWaiting);
status = m_Available.Acquire(dwWaitFime, FALSE);
// Available is a semaphore not mutex object.
if(status == WAIT_OBJECT_0)
{
// Object Constructor will lock critical section and
// destructor will unlock critical section
CCriticalSectionLocker locker(m_CS);
//assert(m_Handles.size());
//*pHandle = m_Handles.front();
//m_Handles.pop_front();
LPHandleList ptr;
assert(m_Handles != NULL);
*pHandle = m_Handles->m_Value;
ptr=m_Handles;
m_Handles = m_Handles->next;
delete ptr;
m_TotalHandles--;
status = ERROR_SUCCESS;
}
InterlockedDecrement(&m_NumWaiting);
return status;
}
//--------------------------------------------------------------------------------
template<class T, DWORD max>
inline void CHandlePool<T, max>::ReleaseHandle(
T pRetHandle
)
/*
*/
{
if(pRetHandle)
{
CCriticalSectionLocker lock(m_CS);
if( InterlockedExchange(&m_NumWaiting, m_NumWaiting) > 0 ||
m_TotalHandles < max)
{
//m_Handles.push_back(pRetHandle);
LPHandleList ptr;
ptr = new HandleList;
ptr->m_Value = pRetHandle;
ptr->next = m_Handles;
m_Handles = ptr;
m_TotalHandles++;
m_Available.Release(1);
}
else
{
// only cache so many handles.
delete pRetHandle;
}
}
return;
}
//--------------------------------------------------------------------------------
template<class T, DWORD max>
inline DWORD CHandlePool<T, max>::GetNumberAvailable()
{
UINT numAvailable;
m_CS.Lock();
// numAvailable = m_Handles.size();
numAvailable = m_TotalHandles;
m_CS.UnLock();
return numAvailable;
}
#endif