windows-nt/Source/XPSP1/NT/windows/appcompat/shims/inc/charvector.h

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/*++
Copyright (c) 2000 Microsoft Corporation
Module Name:
CharVector.h
Abstract:
A light-weight vector implementation.
Created:
03/14/2000 robkenny
Modified:
06/19/2000 robkenny Converted Resize() and Append() to return BOOL to know if malloc failed.
08/14/2001 robkenny Inserted inside the ShimLib namespace.
--*/
#pragma once
#include <new> // for in-place new
namespace ShimLib
{
/*++
Vector template
This vector is extremely fast and simple.
--*/
template <class ClassType> class VectorT
{
public:
typedef VectorT<ClassType> MyType;
protected:
ClassType * vectorList;
int nVectorListMax; // Current size of vectorList array
int nVectorList; // Number of entries in the vectorList array
bool bListIsLocked; // Are we allowed to modify the array?
inline void ValidateIndex(int index) const
{
#if DBG
if (index < 0 || index >= nVectorList)
{
DebugPrintf("VectorT", eDbgLevelError, "VectorT: index %d out of bounds.\n", index);
}
if (nVectorListMax < 0 || nVectorList > nVectorListMax)
{
DebugPrintf("VectorT", eDbgLevelError, "VectorT: invalid nVectorListMax(%d) nVectorList(%d).\n", nVectorListMax, nVectorList);
}
#endif
}
public:
VectorT()
{
// Init
vectorList = NULL;
nVectorListMax = 0;
nVectorList = 0;
bListIsLocked = false;
}
~VectorT()
{
Erase();
}
// A Copy constructor
VectorT(const MyType & copyMe)
{
// Init
vectorList = NULL;
nVectorListMax = 0;
nVectorList = 0;
bListIsLocked = false;
Duplicate(copyMe);
}
// Assignment operator, this gets a copy of other
MyType & operator = (const MyType & other)
{
if (this != & other)
Duplicate(other);
return *this;
}
// Copy copyMe into this
void Duplicate(const MyType & copyMe)
{
Erase();
// Copy class data
Resize(copyMe.Size()); // Allocates space
nVectorListMax = copyMe.nVectorListMax;
nVectorList = copyMe.nVectorList;
bListIsLocked = copyMe.bListIsLocked;
// Copy array data
size_t nBytes = nVectorListMax * sizeof(ClassType);
memcpy(vectorList, copyMe.vectorList, nBytes);
}
void CopyElement(int index, const ClassType & element)
{
// Use memcpy to avoid any assignment operators.
void * dest = & Get(index);
const void * src = & element;
memcpy(dest, src, sizeof(ClassType));
}
// Allow this to be treated like an array.
ClassType & operator [] (int index)
{
ValidateIndex(index);
return vectorList[index];
}
// return the value of the index member
ClassType & Get(int index)
{
ValidateIndex(index);
return vectorList[index];
}
// return the const value of the index member
const ClassType & Get(int index) const
{
ValidateIndex(index);
return vectorList[index];
}
BOOL Resize(int size)
{
if (size > nVectorListMax)
{
size_t newVectorListSize = size * sizeof(ClassType);
ClassType * newVectorList = (ClassType *)malloc(newVectorListSize);
if (newVectorList)
{
size_t origSize = nVectorListMax * sizeof(ClassType);
memcpy(newVectorList, vectorList, origSize);
free(vectorList);
vectorList = newVectorList;
nVectorListMax = size;
}
}
// We were successful if there is enough space in the array
return nVectorListMax >= size;
}
// return the number of entries in the list
int Size() const
{
return nVectorList;
}
// return the current MAXIMUM number of entries in the list
int MaxSize() const
{
return nVectorListMax;
}
// Lock the list (prevent further additions)
void Lock(bool lock = true)
{
bListIsLocked = lock;
}
// return true if the list is locked.
bool IsLocked() const
{
return bListIsLocked;
}
// Reset number of entries in the list to 0
void Reset()
{
nVectorList = 0;
}
// Remove all entries in the list
void Erase()
{
Reset();
if (vectorList)
free(vectorList);
vectorList = NULL;
nVectorListMax = 0;
}
// Search for the member in the list, return index or -1
int Find(const ClassType & member) const
{
for (int i = 0; i < Size(); ++i)
{
if (Get(i) == member)
return i;
}
return -1;
}
// Add this item to the end of the list
BOOL Append(const ClassType & member)
{
if (!bListIsLocked)
{
// Increase array size
if (Resize(nVectorList + 1))
{
nVectorList += 1;
CopyElement(nVectorList-1, member);
return TRUE;
}
}
return FALSE;
}
// Append this to the list, if it does not already exist
// Return FALSE if any allocation failed.
BOOL AppendUnique(const ClassType & member)
{
if (!bListIsLocked)
{
int index = Find(member);
if (index == -1)
{
return Append(member);
}
}
return TRUE;
}
// Add this item to the end of the list,
// Use the assignment operator to set the new member.
BOOL AppendConstruct(const ClassType & member)
{
if (!bListIsLocked)
{
// Increase array size
if (Resize(nVectorList + 1))
{
// Must increase the size of the array before calling Get()
// otherwise we'll over index the array.
nVectorList += 1;
ClassType & last = Get(nVectorList-1);
new (&last) ClassType; // inplace new
last = member;
return TRUE;
}
}
return FALSE;
}
// remove this index from the list. This does not keep the list order.
void Remove(int index)
{
if (!bListIsLocked)
{
if (index >= 0 && index < Size())
{
// Remove the entry by copying the last entry over this index
// Only move if this is not the last entry.
if (index < Size() - 1)
{
CopyElement(index, Get(Size() - 1));
}
nVectorList -= 1;
}
}
}
};
/*++
Char Vector type class.
--*/
class CharVector : public VectorT<char *>
{
};
}; // end of namespace ShimLib