windows-nt/Source/XPSP1/NT/base/ntsetup/syssetup/ocm.c

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2020-09-26 03:20:57 -05:00
/*++
Copyright (c) 1997 Microsoft Corporation
Module Name:
ocm.c
Abstract:
OC Manager implementation for intergratation with NT base setup
Author:
Ted Miller (tedm) 20 May 1997
Revision History:
--*/
#include "setupp.h"
#pragma hdrstop
#include <ocmanage.h>
#include <ocmgrlib.h>
// Returns TRUE if ASR is enabled. Otherwise, FALSE is returned.
BOOL
AsrIsEnabled(VOID);
VOID
OcFillInSetupDataW(
OUT PSETUP_DATAW SetupData
);
VOID
OcFillInSetupDataA(
OUT PSETUP_DATAA SetupData
);
VOID
OcSetReboot(
VOID
);
INT
OcLogError(
IN OcErrorLevel Level,
IN LPCWSTR FormatString,
...
);
OCM_CLIENT_CALLBACKS OcManagerImplementationCallbackRoutines = {
OcFillInSetupDataA,
OcLogError,
OcSetReboot,
OcFillInSetupDataW,
ShowHideWizardPage,
Billboard_Progress_Callback,
Billboard_Set_Progress_Text,
pSetupDebugPrint
};
PVOID
FireUpOcManager(
VOID
)
/*++
Routine Description:
Initialize OC Manager, generating an OC Manager context.
The master oc inf is assumed to be %windir%\system32\SYSOC.INF.
Arguments:
None.
Return Value:
OC Manager context handle.
--*/
{
PWSTR MasterOcInf;
WCHAR SystemDir[MAX_PATH];
WCHAR DirSave[MAX_PATH];
BOOL ShowErr;
PVOID OcManagerContext;
//
// save the current directory
//
GetCurrentDirectory( sizeof(DirSave)/sizeof(WCHAR), DirSave );
//
// get the system directory
//
GetSystemDirectory( SystemDir, MAX_PATH );
//
// set the current dir to the master oc inf path
// so that OcInitialize can find the component DLLs
//
SetCurrentDirectory( SystemDir );
//
// create a valid path to the master oc inf
//
if( !MiniSetup ) {
if (!AsrIsEnabled()) {
MasterOcInf = L"SYSOC.INF";
}
else {
MasterOcInf = L"ASROC.INF";
}
} else {
MasterOcInf = L"MINIOC.INF";
}
//
// initialize the oc manager
//
BEGIN_SECTION(L"Initializing the OC manager");
OcManagerContext = OcInitialize(
&OcManagerImplementationCallbackRoutines,
MasterOcInf,
OCINIT_FORCENEWINF,
&ShowErr,
NULL
);
END_SECTION(L"Initializing the OC manager");
//
// restore the current directory
//
SetCurrentDirectory( DirSave );
//
// return the oc manager handle
//
return OcManagerContext;
}
VOID
KillOcManager(
PVOID OcManagerContext
)
/*++
Routine Description:
Terminate OC Manager
Arguments:
OC Manager context handle.
Return Value:
none
--*/
{
MYASSERT(OcManagerContext);
if (OcManagerContext)
OcTerminate(&OcManagerContext);
}
VOID
OcFillInSetupDataW(
OUT PSETUP_DATAW SetupData
)
/*++
Routine Description:
"Glue" routine called by the OC Manager to request that the
implementation fill in setup data to be passed to OC Manager
component DLLs that expect Unicode data.
Arguments:
SetupData - recieves setup data expected by OC components.
Return Value:
None.
--*/
{
//
// It's not possible to be any more specific than this because
// the mode page hasn't been shown yet.
//
SetupData->SetupMode = SETUPMODE_UNKNOWN;
SetupData->ProductType = ProductType;
lstrcpy(SetupData->SourcePath,SourcePath);
SetupData->OperationFlags = 0;
if(Win31Upgrade) {
SetupData->OperationFlags |= SETUPOP_WIN31UPGRADE;
}
if(Win95Upgrade) {
SetupData->OperationFlags |= SETUPOP_WIN95UPGRADE;
}
if(Upgrade) {
SetupData->OperationFlags |= SETUPOP_NTUPGRADE;
}
if(UnattendMode > UAM_PROVIDEDEFAULT) {
SetupData->OperationFlags |= SETUPOP_BATCH;
lstrcpy(SetupData->UnattendFile,AnswerFile);
}
//
// Which files are available?
//
#if defined(_AMD64_)
SetupData->OperationFlags |= SETUPOP_X86_FILES_AVAIL | SETUPOP_AMD64_FILES_AVAIL;
#elif defined(_X86_)
SetupData->OperationFlags |= SETUPOP_X86_FILES_AVAIL;
#elif defined(_IA64_)
SetupData->OperationFlags |= SETUPOP_X86_FILES_AVAIL | SETUPOP_IA64_FILES_AVAIL;
#else
#pragma message( "*** Warning! No architecture defined!")
#endif
}
VOID
OcFillInSetupDataA(
OUT PSETUP_DATAA SetupData
)
/*++
Routine Description:
"Glue" routine called by the OC Manager to request that the
implementation fill in setup data to be passed to OC Manager
component DLLs that expect ANSI data.
Arguments:
SetupData - recieves setup data expected by OC components.
Return Value:
None.
--*/
{
SETUP_DATAW setupdata;
OcFillInSetupDataW(&setupdata);
SetupData->SetupMode = setupdata.SetupMode;
SetupData->ProductType = setupdata.ProductType;
SetupData->OperationFlags = setupdata.OperationFlags;
WideCharToMultiByte(
CP_ACP,
0,
setupdata.SourcePath,
-1,
SetupData->SourcePath,
sizeof(SetupData->SourcePath),
NULL,
NULL
);
WideCharToMultiByte(
CP_ACP,
0,
setupdata.UnattendFile,
-1,
SetupData->UnattendFile,
sizeof(SetupData->UnattendFile),
NULL,
NULL
);
}
VOID
OcSetReboot(
VOID
)
/*++
Routine Description:
"Glue" routine called by the OC Manager when a reboot is deemed
necessary by an OC Manager component.
For this integrated version of OC Manager, this does nothing;
the system is rebooted at the end of text mode.
Arguments:
None.
Return Value:
None.
--*/
{
return;
}
INT
OcLogError(
IN OcErrorLevel Level,
IN LPCWSTR FormatString,
...
)
{
TCHAR str[4096];
va_list arglist;
UINT Icon;
UINT lev;
va_start(arglist,FormatString);
wvsprintf(str,FormatString,arglist);
va_end(arglist);
if (Level & OcErrLevWarning)
lev = LogSevWarning;
else if (Level & OcErrLevError)
lev = LogSevError;
else if (Level & OcErrLevFatal)
lev = LogSevError;
else
lev = LogSevInformation;
#if DBG
if (lev != LogSevInformation) {
SetupDebugPrint(str);
}
#endif
SetuplogError(lev, str, 0, NULL, NULL);
return NO_ERROR;
}
HWND
ShowHideWizardPage(
IN BOOL bShow
)
{
HWND hwnd = GetBBhwnd();
if (hwnd)
{
SendMessage(WizardHandle, WMX_BBTEXT, (WPARAM)!bShow, 0);
}
// If we show the wizard again, return the wizard hwnd
if (bShow)
{
// Should hide the progress bar, the wizard page is showing.
BB_ShowProgressGaugeWnd(SW_HIDE);
hwnd = WizardHandle;
}
return hwnd;
}
LRESULT
Billboard_Progress_Callback(
IN UINT Msg,
IN WPARAM wParam,
IN LPARAM lParam
)
{
LRESULT lResult;
if ((Msg == PBM_SETRANGE) || (Msg == PBM_SETRANGE32))
{
// Also enable the progress bar
// Note: No hiding of the progress this way.
BB_ShowProgressGaugeWnd(SW_SHOW);
lResult = ProgressGaugeMsgWrapper(Msg, wParam, lParam);
}
else
{
lResult = ProgressGaugeMsgWrapper(Msg, wParam, lParam);
}
return lResult;
}
VOID Billboard_Set_Progress_Text(LPCTSTR Text)
{
BB_SetProgressText(Text);
}