120 lines
2.7 KiB
C
120 lines
2.7 KiB
C
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//
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// Define this constant so that hal.h won't be included. This is so that
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// the project will build, as someone under here has redefined some types
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// that are in hal.h
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//
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#define _HAL_
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#include <nt.h>
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#include <ntrtl.h>
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#include <nturtl.h>
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#include <windows.h>
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// headers are screwed up
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// if you bring in nt.h, then don't bring in winnt.h and
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// then you miss these
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#ifndef MAXWORD
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#define MINCHAR 0x80
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#define MAXCHAR 0x7f
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#define MINSHORT 0x8000
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#define MAXSHORT 0x7fff
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#define MINLONG 0x80000000
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#define MAXLONG 0x7fffffff
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#define MAXBYTE 0xff
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#define MAXWORD 0xffff
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#define MAXDWORD 0xffffffff
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#endif
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#ifndef DNS_WINSOCK1
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#include <winsock2.h>
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#define DNS_WINSOCK2 1
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#else
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#include <winsock.h>
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#endif
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#if WINDBG
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# include <wdbgexts.h>
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#else
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# include <ntsdexts.h>
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#endif
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#include <basetyps.h>
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#include <nspapi.h>
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#include <svcguid.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <limits.h>
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//#include <tcpsvcs.h> // tcpsvcs globals
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#include <dnsapi.h> // DNS library routines
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#include <windns.h> // DNS API
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#include <dnsrpc.h>
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// #include <dnsapip.h>
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// #include <record.h> // record defs in library
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// #include "dnsrpc_s.h" // DNS RPC definitions
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#include "srvcfg.h"
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#include "dnsmsg.h"
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#include "file.h"
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#include "name.h"
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#include "tree.h"
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#include "record.h"
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#include "update.h"
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#include "zone.h"
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#include "registry.h"
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#include "zone.h"
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#include "msginfo.h"
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#include "tcpcon.h"
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#include "packetq.h"
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#include "dbase.h"
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#include "recurse.h"
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#include "nameutil.h"
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#include "ntverp.h"
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//
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// RBUGBUG
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// PCLIENT_QELEMENT structure and PBUCKET structure have been
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// copied from dhcpclnt.c. Make sure to copy them from wherever necessary
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//
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//
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typedef struct _CLIENT_QELEMENT {
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LIST_ENTRY List;
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LPSTR lpstrAdapterName;
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LPSTR lpstrHostName;
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PREGISTER_HOST_STATUS pRegisterStatus;
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PREGISTER_HOST_ENTRY pHostAddrs;
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DWORD dwHostAddrCount;
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LPSTR lpstrDomainName;
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PIP_ADDRESS pipDnsServerList;
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DWORD dwDnsServerCount;
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DWORD dwTTL;
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DWORD dwFlags;
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BOOL fNewElement;
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BOOL fRemove;
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} CLIENT_QELEMENT, *PCLIENT_QELEMENT;
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typedef struct _BUCKET
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{
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LIST_ENTRY List;
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PCLIENT_QELEMENT* ppQList;
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DWORD dwListCount;
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DWORD dwRetryTime;
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CHAR HostName[50];
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CHAR DomainName[50];
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BOOL fSucceeded;
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struct _BUCKET* pRelatedBucket;
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BOOL fRemove; // delete elements in this bucket?
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DWORD dwRetryFactor;
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} BUCKET, *PBUCKET;
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