304 lines
8.7 KiB
C
304 lines
8.7 KiB
C
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/*++
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Copyright (c) 1997 Microsoft Corporation
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Module Name:
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ophandle.h
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Abstract:
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Routines to manipulate the global DsRole operation handle
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Author:
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Colin Brace (ColinBr) April 5, 1999
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Environment:
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User Mode
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Revision History:
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--*/
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#ifndef __OPHANDLE_H__
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#define __OPHANDLE_H__
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//
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// First, a type definition of the finite difference states a role operation
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// can be in
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//
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//
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// Operation State diagram of a role change
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//
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//
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// /-----------------------\
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// | (operation failed |
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// | or cancelled) |
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// v ^
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// Idle <--> Running --> Finished ---------------> Need Reboot
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// | | ^ (operation
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// | | | succeeded)
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// | | |
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// | | |
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// | v |
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// | Cancelling -->|
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// | ^ ^
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// | | |
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// | | |
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// | | |
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// v ^ |
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// Running |
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// Non Critical ---------/
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//
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//
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// N.B. Running to Idle to a rare error case, where the worker thread could
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// not be created.
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//
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//
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typedef enum _DSROLEP_OPERATION_STATE {
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DSROLEP_IDLE = 0,
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DSROLEP_RUNNING,
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DSROLEP_RUNNING_NON_CRITICAL,
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DSROLEP_CANCELING,
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DSROLEP_FINISHED,
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DSROLEP_NEED_REBOOT
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} DSROLEP_OPERATION_STATE;
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#define DSROLEP_OPERATION_ACTIVE( Op ) \
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( (Op == DSROLEP_IDLE) || (Op == DSROLEP_NEED_REBOOT) ? FALSE : TRUE )
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//
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// Now, the definition of the global operation handle that controls a role
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// change
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//
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// Whenever reading or writing a value to the operation handle, you must
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// lock the structure first.
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//
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// Use LockOpHandle() and UnLockOpHandle().
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//
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//
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typedef struct _DSROLEP_OPERATION_HANDLE {
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RTL_RESOURCE CurrentOpLock;
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DSROLEP_OPERATION_STATE OperationState;
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HANDLE CompletionEvent;
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HANDLE OperationThread;
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HANDLE MsgModuleHandle;
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HANDLE CancelEvent;
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HANDLE ClientToken;
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ULONG OperationStatus;
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ULONG MsgIndex;
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ULONG DisplayStringCount;
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PVOID Parameter1;
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PVOID Parameter2;
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PVOID Parameter3;
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PVOID Parameter4;
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PWSTR UpdateStringDisplayable;
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PWSTR FinalResultStringDisplayable;
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PWSTR InstalledSiteName;
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DWORD OperationResultFlags;
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} DSROLEP_OPERATION_HANDLE, *PDSROLEP_OPERATION_HANDLE;
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extern DSROLEP_OPERATION_HANDLE DsRolepCurrentOperationHandle;
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//
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// Type definition for the server handle
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//
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typedef DSROLE_SERVEROP_HANDLE *PDSROLE_SERVEROP_HANDLE;
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//
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// Macros for locking the the operation handle
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//
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#define LockOpHandle() RtlAcquireResourceExclusive( &DsRolepCurrentOperationHandle.CurrentOpLock, TRUE );
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#define UnlockOpHandle() RtlReleaseResource( &DsRolepCurrentOperationHandle.CurrentOpLock );
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//
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// Function for knowing is current thread owns the lock
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//
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BOOLEAN
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DsRolepCurrentThreadOwnsLock(
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VOID
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);
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//
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// Macros for setting the current operation state
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//
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#define DSROLEP_CURRENT_OP0( msg ) \
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DsRolepSetCurrentOperationStatus( msg, NULL, NULL, NULL, NULL );
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#define DSROLEP_CURRENT_OP1( msg, p1 ) \
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DsRolepSetCurrentOperationStatus( msg, ( PVOID )p1, NULL, NULL, NULL );
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#define DSROLEP_CURRENT_OP2( msg, p1, p2 ) \
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DsRolepSetCurrentOperationStatus( msg, ( PVOID )p1, ( PVOID )p2, \
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NULL, NULL );
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#define DSROLEP_CURRENT_OP3( msg, p1, p2, p3 ) \
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DsRolepSetCurrentOperationStatus( msg, ( PVOID )p1, ( PVOID )p2, \
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NULL, NULL );
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#define DSROLEP_CURRENT_OP4( msg, p1, p2, p3, p4 ) \
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DsRolepSetCurrentOperationStatus( msg, ( PVOID )p1, ( PVOID )p2, \
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( PVOID )p3, ( PVOID )p4 );
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#define DSROLEP_FAIL0( err, msg ) \
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if(err != ERROR_SUCCESS) DsRolepSetFailureMessage( err, msg, NULL, NULL, NULL, NULL );
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#define DSROLEP_FAIL1( err, msg, p1 ) \
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if(err != ERROR_SUCCESS) DsRolepSetFailureMessage( err, msg, ( PVOID )( p1 ), NULL, NULL, NULL );
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#define DSROLEP_FAIL2( err, msg, p1, p2 ) \
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if(err != ERROR_SUCCESS) DsRolepSetFailureMessage( err, msg, ( PVOID )( p1 ), ( PVOID )( p2 ), NULL, NULL );
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#define DSROLEP_FAIL3( err, msg, p1, p2, p3 ) \
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if(err != ERROR_SUCCESS) DsRolepSetFailureMessage( err, msg, ( PVOID )( p1 ), ( PVOID )( p2 ), \
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( PVOID )( p3 ), NULL );
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#define DSROLEP_FAIL4( err, msg, p1, p2, p3, p4 ) \
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if(err != ERROR_SUCCESS) DsRolepSetFailureMessage( err, msg, ( PVOID )( p1 ), ( PVOID )( p2 ), \
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( PVOID )( p3 ), ( PVOID )( p4 ) );
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#define DSROLEP_SET_NON_FATAL_ERROR( Err ) DsRolepCurrentOperationHandle.OperationResultFlags |= DSROLE_NON_FATAL_ERROR_OCCURRED;
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#define DSROLEP_SET_NON_CRIT_REPL_ERROR( ) DsRolepCurrentOperationHandle.OperationResultFlags |= DSROLE_NON_CRITICAL_REPL_NOT_FINISHED;
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#define DSROLEP_SET_IFM_RESTORED_DATABASE_FILES_MOVED( ) DsRolepCurrentOperationHandle.OperationResultFlags |= DSROLE_IFM_RESTORED_DATABASE_FILES_MOVED;
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//
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// Macro to determine whether to cancel an operation or not
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//
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#define DSROLEP_CHECK_FOR_CANCEL( WErr ) \
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{ \
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LockOpHandle(); \
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if( DsRolepCurrentOperationHandle.OperationState == DSROLEP_CANCELING \
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&& (WErr == ERROR_SUCCESS)) { \
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\
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WErr = ERROR_CANCELLED; \
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} \
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UnlockOpHandle(); \
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}
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#define DSROLEP_CHECK_FOR_CANCEL_EX( WErr, Label ) \
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{ \
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LockOpHandle(); \
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if( DsRolepCurrentOperationHandle.OperationState == DSROLEP_CANCELING \
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&& (WErr == ERROR_SUCCESS)) { \
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\
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WErr = ERROR_CANCELLED; \
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UnlockOpHandle(); \
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goto Label; \
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} \
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UnlockOpHandle(); \
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}
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//
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// Prototypes for worker functions
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//
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DWORD
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DsRolepGetDcOperationProgress(
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IN PDSROLE_SERVEROP_HANDLE DsOperationHandle,
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IN OUT PDSROLER_SERVEROP_STATUS *ServerOperationStatus
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);
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DWORD
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DsRolepGetDcOperationResults(
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IN PDSROLE_SERVEROP_HANDLE DsOperationHandle,
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OUT PDSROLER_SERVEROP_RESULTS *ServerOperationResults
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);
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DWORD
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DsRolepSetOperationHandleSiteName(
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IN LPWSTR SiteName
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);
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VOID
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DsRolepSetCriticalOperationsDone(
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VOID
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);
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DWORD
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DsRolepInitializeOperationHandle(
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VOID
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);
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typedef enum _DSROLEP_OPERATION_TYPE {
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DSROLEP_OPERATION_DC = 0,
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DSROLEP_OPERATION_REPLICA,
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DSROLEP_OPERATION_DEMOTE
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} DSROLEP_OPERATION_TYPE, *PDSROLEP_OPERATION_TYPE;
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DWORD
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DsRolepResetOperationHandle(
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DSROLEP_OPERATION_STATE OpState
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);
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VOID
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DsRolepResetOperationHandleLockHeld(
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VOID
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);
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DWORD
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DsRolepSetCurrentOperationStatus(
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IN ULONG MsgIndex,
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IN PVOID Parameter1,
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IN PVOID Parameter2,
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IN PVOID Parameter3,
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IN PVOID Parameter4
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);
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DWORD
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DsRolepSetFailureMessage(
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IN DWORD FailureStatus,
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IN ULONG MsgIndex,
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IN PVOID Parameter1,
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IN PVOID Parameter2,
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IN PVOID Parameter3,
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IN PVOID Parameter4
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);
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VOID
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DsRolepClearErrors(
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VOID
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);
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#define DSROLEP_OP_PROMOTION 0x00000001
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#define DSROLEP_OP_DEMOTION 0x00000002
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DWORD
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DsRolepSetOperationDone(
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IN DWORD Flags,
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IN DWORD OperationStatus
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);
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DWORD
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DsRolepFormatOperationString(
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IN ULONG MsgId,
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OUT LPWSTR *FormattedString,
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...
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);
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DWORD
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DsRolepStringUpdateCallback(
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IN PWSTR StringUpdate
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);
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DWORD
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DsRolepStringErrorUpdateCallback(
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IN PWSTR String,
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IN DWORD ErrorCode
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);
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DWORD
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DsRolepOperationResultFlagsCallBack(
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IN DWORD Flags
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);
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#endif // __OPHANDLE_H__
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