windows-nt/Source/XPSP1/NT/inetsrv/query/cursor/veccurs.hxx

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//+---------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1991 - 1999.
//
// File: VECCURS.HXX
//
// Contents: Vector cursor
//
// Classes: CVectorCursor
//
// History: 23-Jul-92 KyleP Created.
//
//----------------------------------------------------------------------------
#pragma once
#ifdef DISPLAY_INCLUDES
#pragma message( "#include <" __FILE__ ">..." )
#endif
#include <curstk.hxx>
#include <heap.hxx>
#include <curheap.hxx>
//+---------------------------------------------------------------------------
//
// Class: CVectorCursor
//
// Purpose: Vector cursor. Capable of returning a vector of ranks
// from it's children.
//
// History: 23-Jul-92 KyleP Created.
//
//----------------------------------------------------------------------------
class CVectorCursor: public CCursor
{
public:
CVectorCursor( int cCursor,
CCurStack& curStack,
ULONG RankMethod );
~CVectorCursor() {}
WORKID WorkId();
WORKID NextWorkId();
ULONG WorkIdCount();
ULONG HitCount();
LONG Rank();
ULONG GetRankVector( LONG * plVector, ULONG cElements );
LONG Hit();
LONG NextHit();
void RatioFinished ( ULONG& denom, ULONG& num );
protected:
void _RefreshRanks();
CWidHeap _widHeap;
XArray<CCursor *> _aChildCursor; // *Ordered* array of children.
XArray<LONG> _aChildWeight; // Weight for each child.
XArray<LONG> _aChildRank; // Rank vector for current wid.
UINT _cChild; // # of children.
LONG _lMaxWeight;
LONG _lSumWeight;
ULONG _ulSumSquaredWeight;
WORKID _widRank; // Last wid for which rank was
// computed.
ULONG _RankMethod; // Method for computing rank.
int _iCur; // Cursor index for Hit/NextHit.
};