windows-nt/Source/XPSP1/NT/multimedia/directx/dsound/dsdmoprp/stdafx.h

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2020-09-26 03:20:57 -05:00
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#if !defined(AFX_STDAFX_H__AE61EBE6_B69A_44B5_A468_E1BE7AF28509__INCLUDED_)
#define AFX_STDAFX_H__AE61EBE6_B69A_44B5_A468_E1BE7AF28509__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define STRICT
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
#define _ATL_APARTMENT_THREADED
#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module;
#include <atlcom.h>
#include <atlctl.h>
#include <mmsystem.h> // <20><> I have to put this here or dsound includes fail.
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__AE61EBE6_B69A_44B5_A468_E1BE7AF28509__INCLUDED)