windows-nt/Source/XPSP1/NT/multimedia/opengl/test/profiler/small2.cpp

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2020-09-26 03:20:57 -05:00
#include <windows.h>
#include <gl\gl.h>
#include <stdio.h>
#include "hugetest.h"
#include "small2.h"
SmallTriangle2::SmallTriangle2()
{
int xa, xb, ya, yb;
int SIZE;
td.swapbuffers = TRUE;
td.iDuration = 10000;
td.iX = 0;
td.iY = 0;
td.iW = 640;
td.iH = 480;
sprintf(td.acName, "Small Triangles 2");
sprintf(td.acTestStatName, "Triangles");
td.dResult = 0.0;
bd.uiClear = GL_COLOR_BUFFER_BIT;
bd.cColorBits = 8;
bd.cDepthBits = 16;
bd.fClearColor[0] = 0.0;
bd.fClearColor[1] = 0.0;
bd.fClearColor[2] = 1.0;
bd.fClearColor[3] = 0.0;
afDrawColor[0] = 0.0;
afDrawColor[1] = 1.0;
afDrawColor[2] = 0.0;
range.fxMin = 0;
range.fxMax = 640;
range.fyMin = 0;
range.fyMax = 480;
SIZE = 4;
aPntLst[3].AllocatePoints(3*(300/SIZE)*(200/SIZE));
for(ya = 0, yb = SIZE ; yb <= range.fyMax ; ya += SIZE, yb += SIZE)
for(xa = 0, xb = SIZE ; xb <= range.fxMax ; xa += SIZE, xb += SIZE) {
// lower right half
aPntLst[3].AddPoint((GLfloat) xa, (GLfloat) ya, 0);
aPntLst[3].AddPoint((GLfloat) xb, (GLfloat) yb, 0);
aPntLst[3].AddPoint((GLfloat) xb, (GLfloat) ya, 0);
}
td.dResult = (double) (aPntLst[3].QueryNumber() / 3);
/*
for(ya = 0, yb = SIZE ; yb <= range.fyMax ; ya += SIZE, yb += SIZE)
for(xa = 0, xb = SIZE ; xb <= range.fyMin ; xa += SIZE, xb += SIZE) {
// upper left half
aPntLst[3].AddPoint((GLfloat) xa, (GLfloat) ya, 0);
aPntLst[3].AddPoint((GLfloat) xa, (GLfloat) yb, 0);
aPntLst[3].AddPoint((GLfloat) xb, (GLfloat) yb, 0);
}
*/
}
void SmallTriangle2::IDLEFUNCTION()
{
static BOOL bFlip = TRUE;
if ((bFlip = !bFlip)) {
afDrawColor[0] = 0.0;
afDrawColor[1] = 1.0;
afDrawColor[2] = 0.0;
} else {
afDrawColor[0] = 1.0;
afDrawColor[1] = 0.0;
afDrawColor[2] = 0.0;
}
}