windows-nt/Source/XPSP1/NT/multimedia/opengl/test/tools/win8map.c

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2020-09-26 03:20:57 -05:00
/*
* win8map.c - program to create an 8 bit RGB color map for OpenGL use
*
* OpenGL RGB rendering needs to know red, green, & blue component bit
* sizes and positions. On 8 bit palette devices you need to create a
* logical palette that has the correct RGB values for all 256 possible
* entries. This program will create an 8 bit RGB color cube with a
* default gamma of 1.4.
*
* Unfortunately, if you select this palette into an 8 bit display DC, you
* will not realize all of the logical palette. This is because the standard
* 20 colors in the system palette cannot be changed. This program changes
* some of the entries in the logical palette to match enties in the system
* palette. The program does a least squares calculation to find the
* enties to replace.
*
*
*
* Note: Three bits for red & green, two for blue, red is lsb, blue msb
*/
#include <stdio.h>
#include <math.h>
#define DEFAULT_GAMMA 1.4F
#define MAX_PAL_ERROR (3*256*256L)
struct colorentry {
unsigned char red;
unsigned char green;
unsigned char blue;
};
struct rampentry {
struct colorentry color;
long defaultindex;
unsigned char flags;
};
struct defaultentry {
struct colorentry color;
long rampindex;
unsigned char flags;
};
/* values for flags */
#define EXACTMATCH 0x01
#define CHANGED 0x02 /* one of the default entries is close */
/*
* These arrays hold bit arrays with a gamma of 1.0
* used to convert n bit values to 8 bit values
*/
unsigned char threeto8[8] = {
0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377
};
unsigned char twoto8[4] = {
0, 0x55, 0xaa, 0xff
};
unsigned char oneto8[2] = {
0, 255
};
struct defaultentry defaultpal[20] = {
{ 0, 0, 0 },
{ 0x80,0, 0 },
{ 0, 0x80,0 },
{ 0x80,0x80,0 },
{ 0, 0, 0x80 },
{ 0x80,0, 0x80 },
{ 0, 0x80,0x80 },
{ 0xC0,0xC0,0xC0 },
{ 192, 220, 192 },
{ 166, 202, 240 },
{ 255, 251, 240 },
{ 160, 160, 164 },
{ 0x80,0x80,0x80 },
{ 0xFF,0, 0 },
{ 0, 0xFF,0 },
{ 0xFF,0xFF,0 },
{ 0, 0, 0xFF },
{ 0xFF,0, 0xFF },
{ 0, 0xFF,0xFF },
{ 0xFF,0xFF,0xFF }
};
struct rampentry rampmap[256];
void
gammacorrect(double gamma)
{
int i;
unsigned char v, nv;
double dv;
for (i=0; i<8; i++) {
v = threeto8[i];
dv = (255.0 * pow(v/255.0, 1.0/gamma)) + 0.5;
nv = (unsigned char)dv;
printf("Gamma correct %d to %d (gamma %.2f)\n", v, nv, gamma);
threeto8[i] = nv;
}
for (i=0; i<4; i++) {
v = twoto8[i];
dv = (255.0 * pow(v/255.0, 1.0/gamma)) + 0.5;
nv = (unsigned char)dv;
printf("Gamma correct %d to %d (gamma %.2f)\n", v, nv, gamma);
twoto8[i] = nv;
}
printf("\n");
}
main(int argc, char *argv[])
{
long i, j, error, min_error;
long error_index, delta;
double gamma;
struct colorentry *pc;
if (argc == 2)
gamma = atof(argv[1]);
else
gamma = DEFAULT_GAMMA;
gammacorrect(gamma);
/* First create a 256 entry RGB color cube */
for (i = 0; i < 256; i++) {
/* BGR: 2:3:3 */
rampmap[i].color.red = threeto8[(i&7)];
rampmap[i].color.green = threeto8[((i>>3)&7)];
rampmap[i].color.blue = twoto8[(i>>6)&3];
}
/* Go through the default palette and find exact matches */
for (i=0; i<20; i++) {
for(j=0; j<256; j++) {
if ( (defaultpal[i].color.red == rampmap[j].color.red) &&
(defaultpal[i].color.green == rampmap[j].color.green) &&
(defaultpal[i].color.blue == rampmap[j].color.blue)) {
rampmap[j].flags = EXACTMATCH;
rampmap[j].defaultindex = i;
defaultpal[i].rampindex = j;
defaultpal[i].flags = EXACTMATCH;
break;
}
}
}
/* Now find close matches */
for (i=0; i<20; i++) {
if (defaultpal[i].flags == EXACTMATCH)
continue; /* skip entries w/ exact matches */
min_error = MAX_PAL_ERROR;
/* Loop through RGB ramp and calculate least square error */
/* if an entry has already been used, skip it */
for(j=0; j<256; j++) {
if (rampmap[j].flags != 0) /* Already used */
continue;
delta = defaultpal[i].color.red - rampmap[j].color.red;
error = (delta * delta);
delta = defaultpal[i].color.green - rampmap[j].color.green;
error += (delta * delta);
delta = defaultpal[i].color.blue - rampmap[j].color.blue;
error += (delta * delta);
if (error < min_error) { /* New minimum? */
error_index = j;
min_error = error;
}
}
defaultpal[i].rampindex = error_index;
rampmap[error_index].flags = CHANGED;
rampmap[error_index].defaultindex = i;
}
/* First print out the color cube */
printf("Standard 8 bit RGB color cube with gamma %.2f:\n", gamma);
for (i=0; i<256; i++) {
pc = &rampmap[i].color;
printf("%3ld: (%3d, %3d, %3d)\n", i, pc->red, pc->green, pc->blue);
}
printf("\n");
/* Now print out the default entries that have an exact match */
for (i=0; i<20; i++) {
if (defaultpal[i].flags == EXACTMATCH) {
pc = &defaultpal[i].color;
printf("Default entry %2ld exactly matched RGB ramp entry %3ld",
i, defaultpal[i].rampindex);
printf(" (%3d, %3d, %3d)\n", pc->red, pc->green, pc->blue);
}
}
printf("\n");
/* Now print out the closet entries for rest of the default entries */
for (i=0; i<20; i++) {
if (defaultpal[i].flags != EXACTMATCH) {
pc = &defaultpal[i].color;
printf("Default entry %2ld (%3d, %3d, %3d) is close to ",
i, pc->red, pc->green, pc->blue);
pc = &rampmap[defaultpal[i].rampindex].color;
printf("RGB ramp entry %3ld (%3d, %3d, %3d)\n",
defaultpal[i].rampindex, pc->red, pc->green, pc->blue);
}
}
printf("\n");
/* Print out code to initialize a logical palette that will not overflow */
printf("Here is code you can use to create a logical palette\n");
printf("static struct {\n");
printf(" WORD palVersion;\n");
printf(" WORD palNumEntries;\n");
printf(" PALETTEENTRY palPalEntries[256];\n");
printf("} rgb8palette = {\n");
printf(" 0x300,\n");
printf(" 256,\n");
for (i=0; i<256; i++) {
if (rampmap[i].flags == 0)
pc = &rampmap[i].color;
else
pc = &defaultpal[rampmap[i].defaultindex].color;
printf(" %3d, %3d, %3d, 0, /* %ld",
pc->red, pc->green, pc->blue, i);
if (rampmap[i].flags == EXACTMATCH)
printf(" - Exact match with default %d", rampmap[i].defaultindex);
if (rampmap[i].flags == CHANGED)
printf(" - Changed to match default %d", rampmap[i].defaultindex);
printf(" */\n");
}
printf("};\n");
printf("\n * * *\n\n");
printf(" hpal = CreatePalette((LOGPALETTE *)&rgb8palette);\n");
return 0;
}