windows-nt/Source/XPSP1/NT/net/upnp/ssdp/inc/ssdpnetwork.h

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2020-09-26 03:20:57 -05:00
#include <winsock2.h>
#ifndef _SSDPNETWORK_
#define _SSDPNETWORK_
#define SSDP_NETWORK_SIGNATURE 0x1602
#define INET_NTOA(a) inet_ntoa(*(struct in_addr*)&(a))
typedef enum _NetworkState {
NETWORK_INIT,
NETWORK_CLEANUP
} NetworkState, *PNetworkState;
typedef struct _SSDPNetwork {
LIST_ENTRY linkage;
INT Type;
SOCKADDR_IN IpAddress;
NetworkState state;
SOCKET socket;
DWORD dwIndex;
LONG cRef;
} SSDPNetwork, *PSSDPNetwork;
typedef VOID (*RECEIVE_CALLBACK_FUNC)(CHAR *szBuffer, SOCKADDR_IN *RemoteSocket);
// network related functions.
VOID InitializeListNetwork();
INT GetNetworks();
HRESULT GetIpAddress(CHAR * szName, SOCKADDR_IN *psinLocal);
VOID ResetNetworkList(HWND hwnd);
VOID GetNetworkLock();
VOID FreeNetworkLock();
VOID CleanupListNetwork(BOOL fReset);
BOOL FIsSocketValid(SOCKET s);
BOOL FReferenceSocket(SOCKET s);
VOID UnreferenceSocket(SOCKET s);
VOID SendOnAllNetworks(CHAR *szAlive, SOCKADDR_IN *RemoteAddress);
VOID SocketSendWithReplacement(CHAR *szBytes, SOCKET * pSockLocal,
SOCKADDR_IN *pSockRemote);
INT ListenOnAllNetworks(HWND hWnd);
// socket related functions
INT SocketInit();
VOID SocketFinish();
// open the socket and bind
BOOL SocketOpen(SOCKET *psocketToOpen, PSOCKADDR_IN IpAddress, DWORD dwMulticastInterfaceIndex, BOOL fRecvMcast);
// close the socket
BOOL SocketClose(SOCKET socketToClose);
BOOL SocketReceive(SOCKET socket, CHAR **pszData, DWORD *pcbBuffer,
SOCKADDR_IN *fromSocket, BOOL fMCast, BOOL *pfGotMCast);
VOID SocketSend(const CHAR *szBytes, SOCKET socket, SOCKADDR_IN *RemoteAddress);
VOID SocketSendErrorResponse(SOCKET socket, DWORD dwErr);
LPSTR GetSourceAddress(SOCKADDR_IN fromSocket);
#ifdef NEVER
VOID SuspendListening();
#endif // NEVER
#endif // SSDPNETWORK