89 lines
1.8 KiB
C
89 lines
1.8 KiB
C
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#include <winsock2.h>
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#ifndef _SSDPNETWORK_
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#define _SSDPNETWORK_
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#define SSDP_NETWORK_SIGNATURE 0x1602
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#define INET_NTOA(a) inet_ntoa(*(struct in_addr*)&(a))
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typedef enum _NetworkState {
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NETWORK_INIT,
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NETWORK_CLEANUP
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} NetworkState, *PNetworkState;
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typedef struct _SSDPNetwork {
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LIST_ENTRY linkage;
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INT Type;
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SOCKADDR_IN IpAddress;
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NetworkState state;
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SOCKET socket;
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DWORD dwIndex;
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LONG cRef;
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} SSDPNetwork, *PSSDPNetwork;
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typedef VOID (*RECEIVE_CALLBACK_FUNC)(CHAR *szBuffer, SOCKADDR_IN *RemoteSocket);
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// network related functions.
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VOID InitializeListNetwork();
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INT GetNetworks();
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HRESULT GetIpAddress(CHAR * szName, SOCKADDR_IN *psinLocal);
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VOID ResetNetworkList(HWND hwnd);
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VOID GetNetworkLock();
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VOID FreeNetworkLock();
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VOID CleanupListNetwork(BOOL fReset);
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BOOL FIsSocketValid(SOCKET s);
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BOOL FReferenceSocket(SOCKET s);
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VOID UnreferenceSocket(SOCKET s);
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VOID SendOnAllNetworks(CHAR *szAlive, SOCKADDR_IN *RemoteAddress);
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VOID SocketSendWithReplacement(CHAR *szBytes, SOCKET * pSockLocal,
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SOCKADDR_IN *pSockRemote);
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INT ListenOnAllNetworks(HWND hWnd);
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// socket related functions
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INT SocketInit();
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VOID SocketFinish();
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// open the socket and bind
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BOOL SocketOpen(SOCKET *psocketToOpen, PSOCKADDR_IN IpAddress, DWORD dwMulticastInterfaceIndex, BOOL fRecvMcast);
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// close the socket
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BOOL SocketClose(SOCKET socketToClose);
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BOOL SocketReceive(SOCKET socket, CHAR **pszData, DWORD *pcbBuffer,
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SOCKADDR_IN *fromSocket, BOOL fMCast, BOOL *pfGotMCast);
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VOID SocketSend(const CHAR *szBytes, SOCKET socket, SOCKADDR_IN *RemoteAddress);
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VOID SocketSendErrorResponse(SOCKET socket, DWORD dwErr);
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LPSTR GetSourceAddress(SOCKADDR_IN fromSocket);
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#ifdef NEVER
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VOID SuspendListening();
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#endif // NEVER
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#endif // SSDPNETWORK
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