windows-nt/Source/XPSP1/NT/sdktools/m4/token.c

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2020-09-26 03:20:57 -05:00
/*****************************************************************************
*
* token.c
*
* Tokenization.
*
* The tokenizer always returns unsnapped tokens.
*
* We avoid the traditional tokenizer problems of ``giant comment'' and
* ``giant string'' by using a dynamic token buffer.
*
* All tokens are stacked into the token buffer. If you need the token
* to be persistent, you have to save it somewhere else.
*
*****************************************************************************/
#include "m4.h"
/*****************************************************************************
*
* typGetComTch
*
* Scan and consume a comment token, returning typQuo
* because comments and quotes are essentially the same thing.
* tch contains the open-comment.
*
* Comments do not nest.
*
*****************************************************************************/
TYP STDCALL
typGetComTch(TCH tch)
{
AddArgTch(tch); /* Save the comment start */
do {
tch = tchGet();
AddArgTch(tch);
if (tch == tchMagic) {
/* Ooh, regurgitating a magic token - these consist of two bytes */
tch = tchGet();
if (tch == tchEof) {
Die("EOF in comment");
}
AddArgTch(tch);
}
} while (!fRcomTch(tch));
return typQuo;
}
/*****************************************************************************
*
* typGetQuoTch
*
* Scan and consume a quote token, returning typQuo.
* tch contains the open-quote.
*
*****************************************************************************/
TYP STDCALL
typGetQuoTch(TCH tch)
{
int iDepth = 1;
for (;;) {
tch = tchGet();
if (tch == tchMagic) {
/* SOMEDAY -- Should unget so that Die won't see past EOF */
/* Ooh, regurgitating a magic token - these consist of two bytes */
tch = tchGet();
if (tch == tchEof) {
Die("EOF in quote");
}
AddArgTch(tchMagic); /* Add the magic prefix */
/* Fallthrough will add tch */
} else if (fLquoTch(tch)) {
++iDepth;
} else if (fRquoTch(tch)) {
if (--iDepth == 0) {
break; /* Final Rquo found */
}
}
AddArgTch(tch);
}
return typQuo;
}
/*****************************************************************************
*
* typGetIdentTch
*
* Scan and consume an identifier token, returning typId.
* tch contains the first character of the identifier.
*
*****************************************************************************/
TYP STDCALL
typGetIdentTch(TCH tch)
{
do {
AddArgTch(tch);
tch = tchGet();
} while (fIdentTch(tch));
UngetTch(tch);
return typId;
}
/*****************************************************************************
*
* typGetMagicTch
*
* Scan and consume a magic token, returning the token type.
* Magics are out-of-band gizmos that get inserted into the
* input stream via the tchMagic escape.
*
*****************************************************************************/
TYP STDCALL
typGetMagicTch(TCH tch)
{
AddArgTch(tch);
tch = tchGet();
Assert(fValidMagicTch(tch));
AddArgTch(tch);
return typMagic;
}
/*****************************************************************************
*
* typGetPuncTch
*
* Scan and consume a punctuation token, returning the token type.
*
* It is here that comments are recognized.
*
*
* LATER - It is here where consecutive typPunc's are coalesced.
* This would speed up top-level scanning.
* Be careful not to coalesce a comma!
* Lparen is okay because xtok handles that one.
* Whitespace is also okay because xtok handles those too.
*
*****************************************************************************/
TYP STDCALL
typGetPuncTch(TCH tch)
{
AddArgTch(tch);
return typPunc;
}
/*****************************************************************************
*
* typGetPtok
*
* Scan and consume a snapped token, returning the token type.
*
*****************************************************************************/
TYP STDCALL
typGetPtok(PTOK ptok)
{
TCH tch;
TYP typ;
OpenArgPtok(ptok);
tch = tchGet();
if (fInitialIdentTch(tch)) {
typ = typGetIdentTch(tch);
} else if (fLcomTch(tch)) {
typ = typGetComTch(tch);
} else if (fLquoTch(tch)) {
typ = typGetQuoTch(tch);
} else if (fMagicTch(tch)) {
typ = typGetMagicTch(tch);
} else {
typ = typGetPuncTch(tch);
}
CloseArgPtok(ptok);
SnapArgPtok(ptok);
return typ;
}