383 lines
9.1 KiB
C++
383 lines
9.1 KiB
C++
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/*++
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Copyright (c) 2000 Microsoft Corporation
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Module Name:
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EmulateDirectDrawSync.cpp
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Abstract:
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DirectDraw uses per-thread exclusive mode arbitration on NT. On Win9x this
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is done per process. What this means is that if an app releases exclusive
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mode from a different thread than that which acquired it, it will be in a
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permanently bad state.
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This shim ensures that the mutex is obtained and released on the same
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thread. During DLL_PROCESS_ATTACH, a new thread is started: this thread
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manages the acquisition and release of the mutex.
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Note we can't get the mutex by catching CreateMutex because it's called
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from the dllmain of ddraw.dll: so it wouldn't work on win2k.
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Notes:
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This is a general purpose shim.
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History:
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09/11/2000 prashkud Created
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10/28/2000 linstev Rewrote to work on win2k
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02/23/2001 linstev Modified to handle cases where DirectDraw was used
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inside DllMains
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--*/
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#include "precomp.h"
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IMPLEMENT_SHIM_BEGIN(EmulateDirectDrawSync)
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#include "ShimHookMacro.h"
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APIHOOK_ENUM_BEGIN
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APIHOOK_ENUM_ENTRY(WaitForSingleObject)
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APIHOOK_ENUM_ENTRY(ReleaseMutex)
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APIHOOK_ENUM_ENTRY(CloseHandle)
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APIHOOK_ENUM_END
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// Enum used to tell our thread what to do
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enum {sNone, sWaitForSingleObject, sReleaseMutex};
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// Events we use to signal our thread to do work and wait until its done
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HANDLE g_hWaitEvent;
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HANDLE g_hDoneEvent;
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HANDLE g_hThread = NULL;
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//
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// Parameters that are passed between the caller thread and our thread
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// Access is synchronized with a critical section
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//
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CRITICAL_SECTION g_csSync;
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DWORD g_dwWait;
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DWORD g_dwWaitRetValue;
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DWORD g_dwTime;
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BOOL g_bRetValue;
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// Store the DirectDraw mutex handle
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HANDLE g_hDDMutex = 0;
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// Thread tracking data so we can identify degenerate cases
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DWORD g_dwMutexOwnerThreadId = 0;
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// Find the DirectDraw mutex
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DWORD g_dwFindMutexThread = 0;
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/*++
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Unfortunately we don't get in early enough on Win2k to get the mutex from the
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ddraw call to CreateMutex, so we have to make use of a special hack that knows
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about the ddraw internals.
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Ddraw has an export called GetOLEThunkData. The name is chosen to prevent
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people from calling it. It is designed to be used by the test harness. One of
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the things it can do, is release the exclusive mode mutex. This is the hack
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we're exploiting so we can determine the mutex handle.
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--*/
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BOOL
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FindMutex()
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{
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typedef VOID (WINAPI *_pfn_GetOLEThunkData)(ULONG_PTR dwOrdinal);
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HMODULE hMod;
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_pfn_GetOLEThunkData pfnGetOLEThunkData;
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hMod = GetModuleHandleA("ddraw");
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if (!hMod) {
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DPFN( eDbgLevelError, "[FindMutex] DirectDraw not loaded");
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return FALSE;
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}
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pfnGetOLEThunkData = (_pfn_GetOLEThunkData) GetProcAddress(hMod, "GetOLEThunkData");
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if (!pfnGetOLEThunkData) {
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DPFN( eDbgLevelError, "[FindMutex] Failed to get GetOLEThunkData API");
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return FALSE;
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}
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//
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// Now we plan to go and find the mutex by getting Ddraw to call
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// ReleaseMutex.
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//
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EnterCriticalSection(&g_csSync);
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//
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// Set the mutex to the current thread so it can be picked up in the
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// ReleaseMutex hook
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//
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g_dwFindMutexThread = GetCurrentThreadId();
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//
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// Call to the hard-coded (in ddraw) ReleaseMutex hack which releases the
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// mutex
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//
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pfnGetOLEThunkData(6);
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g_dwFindMutexThread = 0;
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LeaveCriticalSection(&g_csSync);
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return (g_hDDMutex != 0);
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}
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/*++
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Hook WaitForSingleObject to determine when DirectDraw is testing or acquiring
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the mutex. If we haven't got the mutex yet, we attempt to find it using our
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hack.
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--*/
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DWORD
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APIHOOK(WaitForSingleObject)(
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HANDLE hHandle,
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DWORD dwMilliSeconds
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)
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{
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if (g_hThread) {
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//
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// Hack to find the DirectDraw mutex
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//
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if (!g_hDDMutex) {
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FindMutex();
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}
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if (g_hDDMutex && (hHandle == g_hDDMutex)) {
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//
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// Use our thread to acquire the mutex. We synchronize since we're
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// accessing globals to communicate with our thread.
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//
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DWORD dwRet;
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EnterCriticalSection(&g_csSync);
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// Set globals to communicate with our thread
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g_dwTime = dwMilliSeconds;
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g_dwWait = sWaitForSingleObject;
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ResetEvent(g_hDoneEvent);
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// Signal our thread to obtain the mutex
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SetEvent(g_hWaitEvent);
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// Wait until the state of the mutex has been determined
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WaitForSingleObject(g_hDoneEvent, INFINITE);
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// Code to detect the degenerate
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if (g_dwWaitRetValue == WAIT_OBJECT_0) {
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g_dwMutexOwnerThreadId = GetCurrentThreadId();
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}
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dwRet = g_dwWaitRetValue;
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LeaveCriticalSection(&g_csSync);
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return dwRet;
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}
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}
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return ORIGINAL_API(WaitForSingleObject)(hHandle, dwMilliSeconds);
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}
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/*++
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Hook ReleaseMutex and release the mutex on our thread.
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--*/
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BOOL
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APIHOOK(ReleaseMutex)(
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HANDLE hMutex
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)
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{
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if (g_hThread && (g_dwFindMutexThread == GetCurrentThreadId())) {
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//
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// We're using our hack to find the DirectDraw mutex
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//
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DPFN( eDbgLevelInfo, "DDraw exclusive mode mutex found");
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g_hDDMutex = hMutex;
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// Don't release it, since we never acquired it
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return TRUE;
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}
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//
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// First try to release it on the current thread. This will only succeed if
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// it was obtained on this thread.
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//
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BOOL bRet = ORIGINAL_API(ReleaseMutex)(hMutex);
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if (!bRet && g_hThread && g_hDDMutex && (hMutex == g_hDDMutex)) {
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//
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// Use our thread to release the mutex. We synchronize since we're
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// accessing globals to communicate with our thread.
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//
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EnterCriticalSection(&g_csSync);
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// Set globals to communicate with our thread
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g_dwWait = sReleaseMutex;
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ResetEvent(g_hDoneEvent);
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// Wait until our thread returns
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SetEvent(g_hWaitEvent);
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// Signal our thread to release the mutex
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WaitForSingleObject(g_hDoneEvent, INFINITE);
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// Detect degenerate case
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if (GetCurrentThreadId() != g_dwMutexOwnerThreadId) {
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LOGN( eDbgLevelError, "[ReleaseMutex] DirectDraw synchronization error - correcting");
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}
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if (g_bRetValue) {
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g_dwMutexOwnerThreadId = 0;
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}
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bRet = g_bRetValue;
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LeaveCriticalSection(&g_csSync);
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}
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return bRet;
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}
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/*++
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Clear our handle in case the app frees ddraw and reloads it.
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--*/
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BOOL
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APIHOOK(CloseHandle)(HANDLE hObject)
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{
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if (g_hThread && (hObject == g_hDDMutex))
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{
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DPFN( eDbgLevelInfo, "DDraw exclusive mode mutex closed");
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g_hDDMutex = 0;
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}
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return ORIGINAL_API(CloseHandle)(hObject);
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}
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/*++
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Thread used to do all the mutex operations so we can guarantee that the thread
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that acquired the mutex is the same one that releases it.
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--*/
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VOID
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WINAPI
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ThreadSyncMutex(
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LPVOID lpParameter
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)
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{
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while (1) {
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// Wait until we need to acquire or release the mutex
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WaitForSingleObject(g_hWaitEvent, INFINITE);
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if (g_dwWait == sWaitForSingleObject) {
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// WaitForSingleobject() has been called on the Mutex object
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g_dwWaitRetValue = ORIGINAL_API(WaitForSingleObject)(
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g_hDDMutex, g_dwTime);
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}
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else if (g_dwWait == sReleaseMutex) {
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// ReleaseMutex has been called
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g_bRetValue = ORIGINAL_API(ReleaseMutex)(g_hDDMutex);
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}
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g_dwWait = sNone;
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ResetEvent(g_hWaitEvent);
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SetEvent(g_hDoneEvent);
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}
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}
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/*++
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Register hooked functions
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--*/
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BOOL
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NOTIFY_FUNCTION(
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DWORD fdwReason
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)
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{
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if (fdwReason == SHIM_STATIC_DLLS_INITIALIZED) {
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//
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// We need the critical section all the time
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//
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InitializeCriticalSection(&g_csSync);
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//
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// Create Events that will be used for the thread synchronization, i.e
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// to synchronize this thread and the one we will be creating ahead. We
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// don't clean these up by design. We have to do this stuff here, rather
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// than in the process attach, since OpenGL apps and others do DirectX
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// stuff in their dllmains.
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//
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g_hWaitEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
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if (!g_hWaitEvent) {
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DPFN( eDbgLevelInfo, "Failed to create Event 1");
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return FALSE;
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}
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g_hDoneEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
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if (!g_hDoneEvent) {
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DPFN( eDbgLevelInfo, "Failed to create Event 2");
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return FALSE;
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}
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// Create our thread
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g_hThread = CreateThread(NULL, 0,
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(LPTHREAD_START_ROUTINE) ThreadSyncMutex, NULL, 0,
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NULL);
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if (!g_hThread) {
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DPFN( eDbgLevelInfo, "Failed to create Thread");
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return FALSE;
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}
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}
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return TRUE;
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}
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HOOK_BEGIN
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CALL_NOTIFY_FUNCTION
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APIHOOK_ENTRY(KERNEL32.DLL, WaitForSingleObject)
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APIHOOK_ENTRY(KERNEL32.DLL, ReleaseMutex)
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APIHOOK_ENTRY(KERNEL32.DLL, CloseHandle)
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HOOK_END
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IMPLEMENT_SHIM_END
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