531 lines
14 KiB
C++
531 lines
14 KiB
C++
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/*
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* @doc INTERNAL
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*
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* @module magellan.cpp -- Handle magellan mouse. |
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*
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* For REC 2, Magellan mouse can roll scroll and mButtonDown drag scroll.
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*
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* Owner: <nl>
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* Jon Matousek - 1996
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*
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* Copyright (c) 1995-1996 Microsoft Corporation. All rights reserved.
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*/
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#include "_common.h"
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#if !defined(NOMAGELLAN)
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#include "_edit.h"
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#include "_disp.h"
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#include "_magelln.h"
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ASSERTDATA
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/*
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* CMagellan::MagellanStartMButtonScroll
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*
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* @mfunc
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* Called when we get an mButtonDown message. Initiates tracking
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* of the mouse which in turn will scroll at various speeds based
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* on how far the user moves the mouse from the mDownPt.
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*
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* @rdesc
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* TRUE if the caller should capture the mouse.
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*
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*/
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BOOL CMagellan::MagellanStartMButtonScroll( CTxtEdit &ed, POINT mDownPt )
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{
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TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellan::MagellanStartMButtonScroll");
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RECT rc;
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BOOL fCapture = FALSE;
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CDisplay *pdp;
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pdp = ed._pdp;
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if ( pdp)
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{
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pdp->GetViewRect(rc); // skip scroll bars, etc.
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if ( PtInRect(&rc, mDownPt) && !_fMButtonScroll )
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{
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fCapture = TRUE;
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_ID_currMDownBMP = 0;
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_fMButtonScroll = TRUE; // Now tracking...
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_zMouseScrollStartPt = mDownPt;
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_fLastScrollWasRoll = FALSE; // Differentiate type.
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CheckInstallMagellanTrackTimer ( ed ); // Fire up timer...
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}
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}
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return fCapture;
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}
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/*
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* CMagellan::MagellanEndMButtonScroll
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*
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* @mfunc
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* Finished tracking mButtonDown magellan scroll, finish up state.
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*
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*/
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VOID CMagellan::MagellanEndMButtonScroll( CTxtEdit &ed )
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{
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TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellan::MagellanEndMButtonScroll");
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CDisplay *pdp;
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_fMButtonScroll = FALSE;
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CheckRemoveMagellanUpdaterTimer ( ed ); // Remove timer...
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pdp = ed._pdp;
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if ( pdp )
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{
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pdp->FinishSmoothVScroll(); // So smooth scroll stops.
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InvertMagellanDownBMP(pdp, FALSE, NULL); // Turn it off.
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}
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if ( _MagellanMDownBMP ) // Release bitmap.
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{
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DeleteObject( _MagellanMDownBMP );
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_MagellanMDownBMP = NULL;
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_ID_currMDownBMP = 0;
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}
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}
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/*
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* CMagellan::MagellanRollScroll
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*
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* @mfunc
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* Handle the Magellan WM_MOUSEROLLER message. This routine has global, internal
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* state that allows the number of lines scrolled to increase if the user continues
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* to roll the wheel in rapid succession.
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*
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*/
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VOID CMagellan::MagellanRollScroll ( CDisplay *pdp, int direction, WORD cLines,
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int speedNum, int speedDenom, BOOL fAdditive )
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{
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TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellan::MagellanRollScroll");
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static DWORD lastFastRollTime;
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static int lastDirection;
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static INT cFastRolls;
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DWORD tickCount = GetTickCount();
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if ( !_fMButtonScroll && pdp )
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{
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// start/continue fast
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if ( tickCount - lastFastRollTime < FAST_ROLL_SCROLL_TRANSITION_TICKS
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|| ((lastDirection ^ (direction < 0 ? -1 : 1)) == 0 // or, same sign
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&& _fLastScrollWasRoll // and in slow.
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&& pdp->IsSmoothVScolling() ))
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{
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cFastRolls++;
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if ( cFastRolls > FASTER_ROLL2_COUNT ) // make faster.
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cLines <<= 1;
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else if ( cFastRolls > FASTER_ROLL1_COUNT ) // make fast
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cLines += 1;
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speedNum = cLines; // Cancel smooth
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// effect.
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lastFastRollTime = tickCount;
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}
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else
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{
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cFastRolls = 0;
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} // Do the scroll.
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pdp->SmoothVScroll( direction, cLines, speedNum, speedDenom, TRUE);
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_fLastScrollWasRoll = TRUE;
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lastDirection = (direction < 0) ? -1 : 1;
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}
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}
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/*
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* CMagellan::CheckInstallMagellanTrackTimer
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*
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* @mfunc
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* Install a timing task that will allow TrackUpdateMagellanMButtonDown
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* To be periodically called.
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*
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* @devnote
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* The CTxtEdit class handles all WM_TIMER dispatches, so there's glue there
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* to call our magellan routine.
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*
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*/
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VOID CMagellan::CheckInstallMagellanTrackTimer ( CTxtEdit &ed )
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{
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TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellan::CheckInstallMagellanTrackTimer");
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ed.TxSetTimer(RETID_MAGELLANTRACK, cmsecScrollInterval);
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}
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/*
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* CMagellan::CheckRemoveMagellanUpdaterTimer
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*
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* @mfunc
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* Remove the timing task that dispatches to TrackUpdateMagellanMButtonDown.
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*
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*/
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VOID CMagellan::CheckRemoveMagellanUpdaterTimer ( CTxtEdit &ed )
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{
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TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellan::CheckRemoveMagellanUpdaterTimer");
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ed.TxKillTimer(RETID_MAGELLANTRACK);
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}
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/*
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* CMagellan::TrackUpdateMagellanMButtonDown
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*
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* @mfunc
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* After mButtonDown capture, a periodic WM_TIMER calls this from OnTxTimer(). The cursor
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* is tracked to determine direction, speed, and in dead zone (not moving).
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* Movement is dispacted to CDisplay. The cursor is set to the appropriate
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* direction cusor, and the mButtonDown point BMP is drawn.
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*/
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VOID CMagellan::TrackUpdateMagellanMButtonDown ( CTxtEdit &ed, POINT mousePt )
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{
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TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellan::TrackUpdateMagellanMButtonDown");
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RECT deadZone, rcClient;
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WORD wide, tall, xInset, yInset;
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POINT pt, center;
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LONG xDiff, yDiff, inflate, target;
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SHORT IDC_mScrollCursor, IDC_mDeadScrollCursor;
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BOOL fDoHScroll, fDoVScroll;
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BOOL fFastScroll = FALSE;
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CDisplay *pdp;
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pdp = ed._pdp;
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Assert ( _fMButtonScroll );
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Assert ( pdp );
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// Calc dead zone rect.
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deadZone.top = deadZone.bottom = _zMouseScrollStartPt.y;
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deadZone.left = deadZone.right = _zMouseScrollStartPt.x;
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inflate = pdp->LYtoDY(DEAD_ZONE_TWIPS);
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InflateRect(&deadZone, inflate, inflate);
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//
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// Calculate direction to scroll and what cusor to display.
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//
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// By numbering a compass like the following, we can easily calc the index into
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// the scrollCursors array to get the proper cursor:
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//
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// North = 1
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// NW = 7 NE = 4
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// West = 6 East = 3
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// SW = 8 SE = 5
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// South = 2
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//
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IDC_mScrollCursor = 0;
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IDC_mDeadScrollCursor = 0;
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fDoVScroll = FALSE;
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fDoHScroll = FALSE;
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if ( pdp->IsVScrollEnabled() ) // Can scroll vertically?
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{
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IDC_mDeadScrollCursor = 1;
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if ( mousePt.y < deadZone.top || mousePt.y > deadZone.bottom )
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{
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fDoVScroll = TRUE;
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IDC_mScrollCursor = ( mousePt.y < _zMouseScrollStartPt.y ) ? 1 : 2;
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}
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}
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// FUTURE (alexgo): allow magellan scrolling even for single line
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// controls with no scrollbar. For now, however, that change is too
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// risky, so we look explicity for a scrollbar.
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if( pdp->IsHScrollEnabled() && ed.TxGetScrollBars() & WS_HSCROLL ) // Can scroll horizontally?
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{
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IDC_mDeadScrollCursor |= 2;
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if ( mousePt.x < deadZone.left || mousePt.x > deadZone.right )
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{
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fDoHScroll = TRUE;
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IDC_mScrollCursor += ( mousePt.x < _zMouseScrollStartPt.x ) ? 6 : 3;
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}
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}
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SHORT scrollCursors[] = { // Cursor for various
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0, // directions.
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IDC_SCROLLNORTH,
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IDC_SCROLLSOUTH,
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IDC_SCROLLEAST,
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IDC_SCROLLNE,
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IDC_SCROLLSE,
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IDC_SCROLLWEST,
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IDC_SCROLLNW,
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IDC_SCROLLSW
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};
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IDC_mScrollCursor = scrollCursors[IDC_mScrollCursor];
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SHORT mDownBMPs[] = { // mButtonDown origin BMPs.
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0,
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IDB_1DVSCROL,
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IDB_1DHSCROL,
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IDB_2DSCROL
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};
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// BMAP-mButtonDown for UI
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if ( mDownBMPs[IDC_mDeadScrollCursor] != _ID_currMDownBMP )
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{
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if ( _MagellanMDownBMP ) // Undraw old BMP.
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{
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InvertMagellanDownBMP( pdp, FALSE, NULL );
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DeleteObject ( _MagellanMDownBMP );
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_MagellanMDownBMP = NULL;
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}
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// Draw new BMP.
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_ID_currMDownBMP = mDownBMPs[IDC_mDeadScrollCursor];
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_MagellanMDownBMP = LoadBitmap ( hinstRE, MAKEINTRESOURCE ( _ID_currMDownBMP ) );
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InvertMagellanDownBMP( pdp, TRUE, NULL );
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}
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// Moved out of dead zone?
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if ( fDoVScroll || fDoHScroll ) // time to scroll...
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{
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// Prepare data for
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// scrolling routines.
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ed.TxGetClientRect(&rcClient); // Get our client rect.
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wide = rcClient.right - rcClient.left;
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tall = rcClient.bottom - rcClient.top;
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// Calc center of rcClient.
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center.x = rcClient.left + (wide >> 1);
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center.y = rcClient.top + (tall >> 1);
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xInset = (wide >> 1) - 2; // Get inset to center
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yInset = (tall >> 1) - 2; // about rcClient.
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// Map origin to rcClient.
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xDiff = mousePt.x - _zMouseScrollStartPt.x;
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yDiff = mousePt.y - _zMouseScrollStartPt.y;
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pt.x = center.x + xDiff;
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pt.y = center.y + yDiff;
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// Determine scroll speed.
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target = (tall * 2) / 5; // target is 40% of screen
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// height. Past that, we
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// scroll page at a time.
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yDiff = abs(yDiff);
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if ( yDiff >= target ) // Fast scroll?
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{
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fFastScroll = TRUE;
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// Stop mutually exclusive
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pdp->CheckRemoveSmoothVScroll(); // scroll type.
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// Fast line scroll.
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if ( fDoVScroll ) // Vertically a page at a time.
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{
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pdp->VScroll( ( _zMouseScrollStartPt.y - mousePt.y < 0 ) ? SB_PAGEDOWN : SB_PAGEUP, 0 );
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}
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if ( fDoHScroll )
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{
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pt.y = center.y; // Prevent y dir scrolling.
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// Do x dir scroll.
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pdp->AutoScroll( pt, xInset, 0 );
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}
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}
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else // Smooth scroll.
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{
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// Start, or continue
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// smooth vertical scrolling.
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// This formula is a bit magical, but here goes. What
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// we want is the sub-linear part of an exponential function.
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// In other words, smallish distances should produce pixel
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// by pixel scrolling. At 40% of the screen height, however,
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// we should be srolling by a page at a time (tall # of pixels).
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//
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// So the formula we use is (x^2)/tall, where x is yDiff scaled
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// to be in units of tall (i.e. 5yDiff/2). The final 10*
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// multiplier is to shift all the values leftward so we can
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// do this in integer arithmetic.
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LONG num = MulDiv(10*25*yDiff/4, yDiff, tall);
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if( !num )
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{
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num = 1;
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}
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if ( fDoVScroll )
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{
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pdp->SmoothVScroll ( _zMouseScrollStartPt.y - mousePt.y,
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0, num, 10*tall, FALSE );
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}
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// x direction scrolling?
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if ( fDoHScroll )
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{
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pt.y = center.y; // Prevent y dir scrolling.
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// Do x dir scroll.
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pdp->AutoScroll( pt, xInset, 0 );
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}
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}
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// notify through the messagefilter that we scrolled
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if ((ed._dwEventMask & ENM_SCROLLEVENTS) && (fDoHScroll || fDoVScroll))
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{
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MSGFILTER msgfltr;
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ZeroMemory(&msgfltr, sizeof(MSGFILTER));
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if (fDoHScroll)
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{
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msgfltr.msg = WM_HSCROLL;
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msgfltr.wParam = fFastScroll ?
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(xDiff > 0 ? SB_PAGERIGHT: SB_PAGELEFT):
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(xDiff > 0 ? SB_LINERIGHT: SB_LINELEFT);
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}
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else
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{
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msgfltr.msg = WM_VSCROLL;
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msgfltr.wParam = fFastScroll ?
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(yDiff > 0 ? SB_PAGEDOWN: SB_PAGEUP):
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(yDiff > 0 ? SB_LINEDOWN: SB_LINEUP);
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}
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msgfltr.lParam = NULL;
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// we don't check the result of this call --
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// it's not a message we received and we're not going to
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// process it any further
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ed._phost->TxNotify(EN_MSGFILTER, &msgfltr);
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}
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}
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else
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{ // No scroll in dead zone.
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SHORT noScrollCursors[] = {
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0,
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IDC_NOSCROLLV,
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IDC_NOSCROLLH,
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IDC_NOSCROLLVH
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}; // Set dead-zone cursor.
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IDC_mScrollCursor = noScrollCursors[IDC_mDeadScrollCursor];
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pdp->FinishSmoothVScroll(); // Finish up last line.
|
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}
|
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// Set magellan cursor.
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ed._phost->TxSetCursor(IDC_mScrollCursor ?
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LoadCursor(hinstRE, MAKEINTRESOURCE(IDC_mScrollCursor)) :
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ed._hcurArrow, FALSE);
|
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}
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||
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||
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|
||
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|
||
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/*
|
||
|
* BOOL CMagellan::InvertMagellanDownBMP
|
||
|
*
|
||
|
* @mfunc
|
||
|
* Magellan mouse UI requires that the mouse down point draw
|
||
|
* and maintain a bitmap in order to help the user control scroll speed.
|
||
|
*
|
||
|
* @devnote
|
||
|
* This routine is designed to be nested. It also handles WM_PAINT updates
|
||
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* when the repaintDC is passed in. Because there is no support for multiple
|
||
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* cursors in the operating system, all WM_PAINT and ScrollWindow redraws
|
||
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* must temporarily turn off the BMP and then redraw it. This gives the
|
||
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* BMAP a flicker.
|
||
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*
|
||
|
* @rdesc
|
||
|
* TRUE if the bitmap was previously drawn.
|
||
|
*/
|
||
|
BOOL CMagellan::InvertMagellanDownBMP( CDisplay *pdp, BOOL fTurnOn, HDC repaintDC )
|
||
|
{
|
||
|
TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellan::InvertMagellanDownBMP");
|
||
|
|
||
|
BOOL fOldState = _fMagellanBitMapOn;
|
||
|
|
||
|
Assert (pdp);
|
||
|
|
||
|
if ( fOldState != fTurnOn )
|
||
|
{
|
||
|
if ( _MagellanMDownBMP )
|
||
|
{
|
||
|
BITMAP bm;
|
||
|
HDC hdcMem, screenDC;
|
||
|
POINT ptSize, ptOrg;
|
||
|
|
||
|
screenDC = (repaintDC != NULL) ? repaintDC : pdp->GetDC();
|
||
|
if ( screenDC )
|
||
|
{
|
||
|
hdcMem = CreateCompatibleDC ( screenDC );
|
||
|
if ( hdcMem )
|
||
|
{
|
||
|
SelectObject ( hdcMem, _MagellanMDownBMP );
|
||
|
SetMapMode ( hdcMem, GetMapMode (screenDC) );
|
||
|
|
||
|
if ( GetObjectA( _MagellanMDownBMP, sizeof(BITMAP), (LPVOID) &bm) )
|
||
|
{
|
||
|
ptSize.x = bm.bmWidth;
|
||
|
ptSize.y = bm.bmHeight;
|
||
|
DPtoLP ( screenDC, &ptSize, 1 );
|
||
|
ptOrg.x = 0;
|
||
|
ptOrg.y = 0;
|
||
|
DPtoLP( hdcMem, &ptOrg, 1 );
|
||
|
|
||
|
BitBlt( screenDC,
|
||
|
_zMouseScrollStartPt.x - (ptSize.x >> 1) - 1,
|
||
|
_zMouseScrollStartPt.y - (ptSize.y >> 1) + 1,
|
||
|
ptSize.x, ptSize.y,
|
||
|
hdcMem, ptOrg.x, ptOrg.y, 0x00990066 /* NOTXOR */ );
|
||
|
|
||
|
|
||
|
_fMagellanBitMapOn = !fOldState;
|
||
|
}
|
||
|
DeleteDC( hdcMem );
|
||
|
}
|
||
|
if ( repaintDC == NULL ) pdp->ReleaseDC( screenDC );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return fOldState;
|
||
|
}
|
||
|
|
||
|
////////////////////////// CMagellanBMPStateWrap class.
|
||
|
|
||
|
/*
|
||
|
* CMagellanBMPStateWrap:: CMagellanBMPStateWrap
|
||
|
*
|
||
|
* @mfunc
|
||
|
* Handles the state of whether to redraw the Magellan BMP as well as
|
||
|
* repaints due to WM_PAINT.
|
||
|
*
|
||
|
* @devnote
|
||
|
* This class is akin to smart pointer wrapper class idioms, in that
|
||
|
* no matter how a routine exits the correct state of whether the
|
||
|
* BMP is drawn will be maintined.
|
||
|
*/
|
||
|
CMagellanBMPStateWrap:: CMagellanBMPStateWrap(CTxtEdit &ed, HDC repaintDC)
|
||
|
: _ed(ed), _repaintDC(repaintDC)
|
||
|
{
|
||
|
TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellanBMPStateWrap:: CMagellanBMPStateWrap");
|
||
|
|
||
|
BOOL fRepaint;
|
||
|
|
||
|
fRepaint = repaintDC != NULL && _ed.mouse._fMagellanBitMapOn != 0;
|
||
|
_fMagellanState = fRepaint || _ed.mouse.InvertMagellanDownBMP(_ed._pdp, FALSE, NULL);
|
||
|
_ed.mouse._fMagellanBitMapOn = FALSE;
|
||
|
}
|
||
|
|
||
|
CMagellanBMPStateWrap::~CMagellanBMPStateWrap()
|
||
|
{
|
||
|
TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellanBMPStateWrap::~CMagellanBMPStateWrap");
|
||
|
|
||
|
_ed.mouse.InvertMagellanDownBMP(_ed._pdp, _fMagellanState, _repaintDC);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
#endif // !defined(NOMAGELLAN)
|