191 lines
5.3 KiB
C++
191 lines
5.3 KiB
C++
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/*--------------------------------------------------------------------------*
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*
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* Microsoft Windows
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* Copyright (C) Microsoft Corporation, 1992 - 1999
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*
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* File: sysmenu.cpp
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*
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* Contents: Implementation file for system menu modification functions
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*
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* History: 04-Feb-98 jeffro Created
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*
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*--------------------------------------------------------------------------*/
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#include "stdafx.h"
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#include "sysmenu.h"
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#include "mmcres.h"
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#include <list>
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#include <algorithm>
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typedef std::list<HWND> WindowList;
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/*--------------------------------------------------------------------------*
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* GetWindowList
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*
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*
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*--------------------------------------------------------------------------*/
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static WindowList& GetWindowList()
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{
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static WindowList List;
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return (List);
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}
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/*--------------------------------------------------------------------------*
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* WipeWindowList
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*
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* Removes no-longer-valid windows from the Window-to-addition map.
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*--------------------------------------------------------------------------*/
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void WipeWindowList ()
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{
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WindowList& List = GetWindowList();
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WindowList::iterator it = List.begin();
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while (it != List.end())
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{
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// if the window isn't valid, erase it
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if (!::IsWindow (*it))
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{
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WindowList::iterator itErase = it++;
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List.erase(itErase);
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}
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// this one's OK, check the next one
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else
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++it;
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}
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}
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/*--------------------------------------------------------------------------*
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* AppendToSystemMenu
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*
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* Returns number of menu items appended.
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*--------------------------------------------------------------------------*/
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int AppendToSystemMenu (CWnd* pwnd, int nSubmenuIndex)
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{
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DECLARE_SC(sc, TEXT("AppendToSystemMenu"));
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CMenu menuSysAdditions;
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sc = menuSysAdditions.LoadMenu (IDR_SYSMENU_ADDITIONS) ? S_OK : E_FAIL;
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if (sc)
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return 0;
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CMenu* pSubMenu = menuSysAdditions.GetSubMenu (nSubmenuIndex);
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sc = ScCheckPointers(pSubMenu, E_UNEXPECTED);
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if (sc)
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return 0;
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return (AppendToSystemMenu (pwnd, pSubMenu));
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}
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/*--------------------------------------------------------------------------*
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* AppendToSystemMenu
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*
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* Returns number of menu items appended.
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*
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*--------------------------------------------------------------------------*/
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int AppendToSystemMenu (CWnd* pwnd, CMenu* pMenuToAppend, CMenu* pSysMenu)
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{
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DECLARE_SC(sc, TEXT("AppendToSystemMenu"));
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sc = ScCheckPointers(pwnd, pMenuToAppend);
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if (sc)
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return 0;
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if ( (!::IsWindow (pwnd->m_hWnd)) ||
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(!::IsMenu (pMenuToAppend->m_hMenu)) )
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{
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sc = E_UNEXPECTED;
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return 0;
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}
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// no system menu? get one
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if (pSysMenu == NULL)
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pSysMenu = pwnd->GetSystemMenu (FALSE);
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// still no system menu? bail
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if (pSysMenu == NULL)
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return (0);
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// clean out the map
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WipeWindowList ();
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// if this is the first addition to this window, append a separator
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WindowList& List = GetWindowList();
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WindowList::iterator itEnd = List.end();
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if (std::find (List.begin(), itEnd, pwnd->m_hWnd) == itEnd)
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{
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List.push_back (pwnd->m_hWnd);
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// If this is a child window & the next window item has not yet been added
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if ( (pwnd->GetStyle() & WS_CHILD) &&
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(pSysMenu->GetMenuState (SC_NEXTWINDOW, MF_BYCOMMAND) == 0xFFFFFFFF))
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{
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// Windows exhibits odd behavior by always handing us a non-child system menu
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// The text is currently wrong and diaplays "alt-f4" as the shortcut
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// instead of "ctrl-f4". The following code fixes that.
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CString strClose;
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LoadString(strClose, IDS_CLOSE);
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sc = pSysMenu->ModifyMenu( SC_CLOSE, MF_STRING | MF_BYCOMMAND, SC_CLOSE, strClose ) ? S_OK : E_FAIL;
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sc.TraceAndClear();
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// Add a separator
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sc = pSysMenu->AppendMenu (MF_SEPARATOR) ? S_OK : E_FAIL;
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sc.TraceAndClear();
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// Add the "Next" item
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CString strNext;
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LoadString(strNext, IDS_NEXTWINDOW);
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sc = pSysMenu->AppendMenu( MF_STRING, SC_NEXTWINDOW, strNext ) ? S_OK : E_FAIL;
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sc.TraceAndClear();
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}
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sc = pSysMenu->AppendMenu (MF_SEPARATOR) ? S_OK : E_FAIL;
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sc.TraceAndClear();
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}
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int cAppendedItems = 0;
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int cItemsToAppend = pMenuToAppend->GetMenuItemCount ();
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TCHAR szMenuText[64];
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MENUITEMINFO mii;
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mii.cbSize = sizeof (mii);
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mii.fMask = MIIM_ID | MIIM_TYPE | MIIM_SUBMENU;
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mii.dwTypeData = szMenuText;
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for (int i = 0; i < cItemsToAppend; i++)
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{
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ASSERT (mii.dwTypeData == szMenuText);
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mii.cch = countof (szMenuText);
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if (! ::GetMenuItemInfo (pMenuToAppend->m_hMenu, i, TRUE, &mii))
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sc.FromLastError().TraceAndClear();
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// this code can't handle cascaded additions to the system menu
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ASSERT (mii.hSubMenu == NULL);
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// if the menu item is a separator or isn't already there, append it
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if ((mii.fType & MFT_SEPARATOR) ||
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(pSysMenu->GetMenuState (mii.wID, MF_BYCOMMAND) == 0xFFFFFFFF))
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{
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pSysMenu->AppendMenu (mii.fType, mii.wID, szMenuText);
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cAppendedItems++;
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}
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}
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// return the number of items appended
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return (cAppendedItems);
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}
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