windows-nt/Source/XPSP1/NT/base/wow64/cpu/ia64/inc/ia64cpu.h

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/*++
Copyright (c) 1999 Microsoft Corporation
Module Name:
ia64cpu.h
Abstract:
Structures and types shared between the IA64 CPU and its debugger
extensions.
Author:
27-Sept-1999 BarryBo
Revision History:
9-Aug-1999 [askhalid] added WOW64IsCurrentProcess
--*/
#ifndef _IA64CPU_INCLUDE
#define _IA64CPU_INCLUDE
#ifdef __cplusplus
extern "C" {
#endif
// flags used by ia32ShowContext
#define LOG_CONTEXT_SYS 1
#define LOG_CONTEXT_GETSET 2
#define GDT_ENTRIES 24
#define GDT_TABLE_SIZE (GDT_ENTRIES<<3)
// Each 387 register takes 1 ia64 fp register
#define NUMBER_OF_387REGS 8
// Each XMMI register takes 2 ia64 fp registers
#define NUMBER_OF_XMMI_REGS 8
// Sanitize x86 eflags
#define SANITIZE_X86EFLAGS(efl) ((efl & 0x003e0dd7L) | (0x202L))
/*
** The order of this structure is very important. The Reserved space at
** the beginnig allows the ExtendedRegisters[] array in the CONTEXT32 structure
** to be aligned properly.
**
** There are constants in the ISA transisiton code that are dependant on
** the offsets in this structure. If you make changes here, you must
** make changes to the cpu\ia64\simulate.s code at the very least
*/
#pragma pack(push, 4)
typedef struct _CpuContext {
DWORD Reserved;
CONTEXT32 Context;
//
// Because the sizeof(CONTEXT32) struct above is 4 bytes short of
// being divisible by 16, the padding allows the following
// fields to be on 8 byte boundaries. If they are not, we will
// do misaligned accesses on isa transisitons and we will
// see ASSERTS in the cpumain.c code (CpuThreadInit()).
//
ULONGLONG Gdt[GDT_ENTRIES];
ULONGLONG GdtDescriptor;
ULONGLONG LdtDescriptor;
ULONGLONG FsDescriptor;
#if defined(WOW64_HISTORY)
//
// This MUST be the last entry in the CPUCONTEXT structure
// The size is actually allocated based on a registry entry
// and is appended to the sizeof the CPUCONTEXT structure as reported
// back in CpuProcessInit()
//
WOW64SERVICE_BUF Wow64Service[1];
#endif // defined WOW64_HISTORY
} CPUCONTEXT, *PCPUCONTEXT;
#pragma pack(pop)
//
// GDT Entry
//
#ifndef WOW64EXTS_386
typedef struct _KGDTENTRY {
USHORT LimitLow;
USHORT BaseLow;
union {
struct {
UCHAR BaseMid;
UCHAR Flags1; // Declare as bytes to avoid alignment
UCHAR Flags2; // Problems.
UCHAR BaseHi;
} Bytes;
struct {
ULONG BaseMid : 8;
ULONG Type : 5;
ULONG Dpl : 2;
ULONG Pres : 1;
ULONG LimitHi : 4;
ULONG Sys : 1;
ULONG Reserved_0 : 1;
ULONG Default_Big : 1;
ULONG Granularity : 1;
ULONG BaseHi : 8;
} Bits;
} HighWord;
} KGDTENTRY, *PKGDTENTRY;
#endif
#define TYPE_TSS 0x01 // 01001 = NonBusy TSS
#define TYPE_LDT 0x02 // 00010 = LDT
//
// UnScrambled Descriptor format
//
typedef struct _KDESCRIPTOR_UNSCRAM {
union {
ULONGLONG DescriptorWords;
struct {
ULONGLONG Base : 32;
ULONGLONG Limit : 20;
ULONGLONG Type : 5;
ULONGLONG Dpl : 2;
ULONGLONG Pres : 1;
ULONGLONG Sys : 1;
ULONGLONG Reserved_0 : 1;
ULONGLONG Default_Big : 1;
ULONGLONG Granularity : 1;
} Bits;
} Words;
} KXDESCRIPTOR, *PKXDESCRIPTOR;
#define TYPE_CODE_USER 0x1B // 0x11011 = Code, Readable, Accessed
#define TYPE_DATA_USER 0x13 // 0x10011 = Data, ReadWrite, Accessed
#define DESCRIPTOR_EXPAND_DOWN 0x14
#define DESCRIPTOR_DATA_READWRITE (0x8|0x2) // Data, Read/Write
#define DPL_USER 3
#define DPL_SYSTEM 0
#define GRAN_BYTE 0
#define GRAN_PAGE 1
#define SELECTOR_TABLE_INDEX 0x04
//
// Now define the API's used to convert IA64 hardware into ia32 context
//
VOID Wow64CtxFromIa64(
IN ULONG Ia32ContextFlags,
IN PCONTEXT ContextIa64,
IN OUT PCONTEXT32 ContextX86);
VOID Wow64CtxToIa64(
IN ULONG Ia32ContextFlags,
IN PCONTEXT32 ContextX86,
IN OUT PCONTEXT ContextIa64);
VOID Wow64CopyFpFromIa64Byte16(
IN PVOID Byte16Fp,
IN OUT PVOID Byte10Fp,
IN ULONG NumRegs);
VOID Wow64CopyFpToIa64Byte16(
IN PVOID Byte10Fp,
IN OUT PVOID Byte16Fp,
IN ULONG NumRegs);
VOID Wow64CopyXMMIToIa64Byte16(
IN PVOID ByteXMMI,
IN OUT PVOID Byte16Fp,
IN ULONG NumRegs);
VOID Wow64CopyXMMIFromIa64Byte16(
IN PVOID Byte16Fp,
IN OUT PVOID ByteXMMI,
IN ULONG NumRegs);
VOID
Wow64RotateFpTop(
IN ULONGLONG Ia64_FSR,
IN OUT FLOAT128 UNALIGNED *ia32FxSave);
VOID Wow64CopyIa64ToFill(
IN FLOAT128 UNALIGNED *ia64Fp,
IN OUT PFLOAT128 FillArea,
IN ULONG NumRegs);
VOID Wow64CopyIa64FromSpill(
IN PFLOAT128 SpillArea,
IN OUT FLOAT128 UNALIGNED *ia64Fp,
IN ULONG NumRegs);
// The following ptototypes are to be used only by the cpu debugger extension
NTSTATUS
GetContextRecord(
IN PCPUCONTEXT cpu,
IN OUT PCONTEXT32 Context
);
NTSTATUS
SetContextRecord(
IN PCPUCONTEXT cpu,
IN OUT PCONTEXT32 Context
);
NTSTATUS
CpupGetContextThread(
IN HANDLE ThreadHandle,
IN HANDLE ProcessHandle,
IN PTEB Teb,
IN OUT PCONTEXT32 Context);
NTSTATUS
CpupSetContextThread(
IN HANDLE ThreadHandle,
IN HANDLE ProcessHandle,
IN PTEB Teb,
IN OUT PCONTEXT32 Context);
#ifdef __cplusplus
}
#endif
#endif