windows-nt/Source/XPSP1/NT/com/rpc/ndr20/round.cxx

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/* file: round.c */
/*
**
** COPYRIGHT (c) 1989 BY
** DIGITAL EQUIPMENT CORPORATION, MAYNARD, MASSACHUSETTS.
** ALL RIGHTS RESERVED.
**
** THIS SOFTWARE IS FURNISHED UNDER A LICENSE AND MAY BE USED AND COPIED
** ONLY IN ACCORDANCE WITH THE TERMS OF SUCH LICENSE AND WITH THE
** INCLUSION OF THE ABOVE COPYRIGHT NOTICE. THIS SOFTWARE OR ANY OTHER
** COPIES THEREOF MAY NOT BE PROVIDED OR OTHERWISE MADE AVAILABLE TO ANY
** OTHER PERSON. NO TITLE TO AND OWNERSHIP OF THE SOFTWARE IS HEREBY
** TRANSFERRED.
**
** THE INFORMATION IN THIS SOFTWARE IS SUBJECT TO CHANGE WITHOUT NOTICE
** AND SHOULD NOT BE CONSTRUED AS A COMMITMENT BY DIGITAL EQUIPMENT
** CORPORATION.
**
** DIGITAL ASSUMES NO RESPONSIBILITY FOR THE USE OR RELIABILITY OF ITS
** SOFTWARE ON EQUIPMENT WHICH IS NOT SUPPLIED BY DIGITAL.
**
*/
/*
**++
** Facility:
**
** CVT Run-Time Library
**
** Abstract:
**
** This module is an include file.
**
** This module rounds CVT floating point data to any specified position.
** Any of the following rounding modes can be applied:
**
** Note: None of the following implementations ever perform true truncation
** on their values. Whenever truncation becomes necessary - either
** by being specified directly or by being required indirectly
** through rounding - values are actually left untouched. Users
** of this routine must zero out fractional fields themselves if
** true truncation is needed.
**
** VAX ROUNDING
**
** Input data are rounded such that the representable value nearest
** the infinitely precise result is delivered; if two representable
** values are equally near, the one greatest in magnitude is
** delivered.
**
** ROUND TO NEAREST
**
** Input data are rounded such that the representable value nearest
** the infinitely precise result is delivered; if two representable
** values are equally near, the one with its least significant bit
** zero is delivered.
**
** ROUND TO POSITIVE INFINITY
**
** Input data are rounded such that the representable value closest
** to and no less than the infinitely precise result is delivered.
**
** ROUND TO NEGATIVE INFINITY
**
** Input data are rounded such that the representable value closest
** to and no greater than the infinitely precise result is
** delivered.
**
** TRUNCATION (ROUND TOWARDS ZERO)
**
** True truncation is not implemented here. Input values are
** delivered in their original, untouched form.
**
** A definition of "true" truncation follows: Truncation, or
** rounding towards zero, implies input data are rounded such
** that the representable value closest to and no greater in
** magnitude than the infinitely precise result is delivered.
**
** Authors:
**
** Math RTL
**
** Creation Date: December 5, 1989.
**
** Modification History:
**
** 1-001 Original created.
** MRTL 5-Dec-1989.
**
**--
*/
/*
**
** Implicit input/output:
**
** r On input, a valid CVT floating point number.
** On output, a rounded representation of the
** input.
**
**
** Implicit input:
**
** round_bit_position An integer specifying the position to round to.
** 0 <= round_bit_position <= 127.
**
** Note: Valid CVT mantissa bits are addressed as 1
** through 128. Accordingly, specifying 0 as a
** position to round to implies an exponent
** increase whenever rounding occurs. As for
** truncation: truncation allways leaves a CVT
** number untouched.
**
** options A valid CVT options bit mask in which at least
** one, and only one, CVT rounding mode is
** specified. If no rounding mode is specified,
** results are unpredictable. Rounding is
** performed in accordance with this mask.
**
** i An uninitialized integer used for indexing.
**
**
** Note: for efficiency this routine performs no explicit error checking.
**
*/
{
int roundup, more_bits;
unsigned long bit_mask;
/* Check TRUNCATE option */
if ( ! (options & CVT_C_TRUNCATE) ) {
/* Determine which word the round bit resides in */
i = (round_bit_position >> 5) + 1;
/* Create a mask isolating the round bit */
bit_mask = 0x1L << (31 - (round_bit_position & 0x1FL));
/* Check VAX ROUNDING option */
if (options & CVT_C_VAX_ROUNDING)
roundup = r[i] & bit_mask;
else {
roundup = 0;
switch ( r[i] & bit_mask ) {
/* If round bit is clear, and ROUND TO NEAREST option */
/* is selected we truncate */
case 0 : if (options & CVT_C_ROUND_TO_NEAREST)
break;
/* Otherwise, make note of wheather there are any bits set */
/* after the round bit, and then check the remaining cases */
default : if ( ! (more_bits = r[i] & (bit_mask - 1)) )
switch ( i ) {
case 1 : more_bits = r[2];
case 2 : more_bits |= r[3];
case 3 : more_bits |= r[4];
default : break;
}
/* Re-check ROUND TO NEAREST option. NOTE: if we've reached */
/* this point and ROUND TO NEAREST has been selected, the */
/* round bit is set. */
if (options & CVT_C_ROUND_TO_NEAREST) {
if ( ! ( roundup = more_bits ) )
if ( bit_mask << 1 )
roundup = r[i] & (bit_mask << 1);
else if (i != 1)
roundup = r[i-1] & 1;
/* Check ROUND TO POSITIVE INFINITY option */
} else if (options & CVT_C_ROUND_TO_POS) {
if ( !(r[U_R_FLAGS] & U_R_NEGATIVE) )
roundup = (r[i] & bit_mask) | more_bits;
/* Check ROUND TO NEGITIVE INFINITY option */
} else if (r[U_R_FLAGS] & U_R_NEGATIVE)
roundup = (r[i] & bit_mask) | more_bits;
}
}
if ( roundup ) { /* Perform rounding if necessary */
/* Add 1 at round position */
bit_mask <<= 1;
r[i] = (r[i] & ~(bit_mask - 1)) + bit_mask;
/* Propagate any carry */
while ( ! r[i] )
r[--i] += 1;
/* If carry reaches exponent MSB gets zeroed and must be reset */
if ( ! i )
r[1] = 0x80000000L;
}
}
}