259 lines
6.7 KiB
C++
259 lines
6.7 KiB
C++
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// Copyright (C) 1996-1997 Microsoft Corporation. All rights reserved.
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// wrappers for various routines that have slightly different implementations
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// for windowed and windowless controls.
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#include "header.h"
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#include "internet.h"
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#ifndef _DEBUG
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#undef THIS_FILE
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static const char THIS_FILE[] = __FILE__;
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#endif
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//=--------------------------------------------------------------------------=
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// COleControl::OcxGetFocus [wrapper]
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//=--------------------------------------------------------------------------=
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// indicates whether or not we have the focus.
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//
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// Parameters:
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// none
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//
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// Output:
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// TRUE if we have focus, else false
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BOOL COleControl::OcxGetFocus(void)
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{
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DBWIN("COleControl::OcxGetFocus");
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// if we're windowless, the site provides this functionality
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if (m_pInPlaceSiteWndless) {
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return (m_pInPlaceSiteWndless->GetFocus() == S_OK);
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}
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else {
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// we've got a window. just let the APIs do our work
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if (m_fInPlaceActive)
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return (GetFocus() == m_hwnd);
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else
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return FALSE;
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}
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}
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//=--------------------------------------------------------------------------=
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// COleControl::OcxGetWindowRect [wrapper]
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//=--------------------------------------------------------------------------=
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// returns the current rectangle for this control, and correctly handles
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// windowless vs windowed.
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//
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// Parameters:
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// LPRECT - [out] duh.
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//
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// Output:
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// BOOL - false means unexpected.
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BOOL COleControl::OcxGetWindowRect(LPRECT prc)
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{
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// if we're windowless, then we have this information already.
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if (Windowless()) {
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CopyRect(prc, &m_rcLocation);
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return TRUE;
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}
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else
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return GetWindowRect(m_hwnd, prc);
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}
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//=--------------------------------------------------------------------------=
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// COleControl::OcxDefWindowProc [wrapper]
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//=--------------------------------------------------------------------------=
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// default window processing
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LRESULT COleControl::OcxDefWindowProc(UINT msg, WPARAM wParam, LPARAM lParam)
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{
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// if we're windowless, this is a site provided pointer
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if (m_pInPlaceSiteWndless) {
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LRESULT result;
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m_pInPlaceSiteWndless->OnDefWindowMessage(msg, wParam, lParam, &result);
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return result;
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}
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else
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// we've got a window -- just pass it along
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return DefWindowProc(m_hwnd, msg, wParam, lParam);
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}
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//=--------------------------------------------------------------------------=
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// COleControl::OcxGetDC [wrapper]
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//=--------------------------------------------------------------------------=
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// wraps the functionality of GetDC, and correctly handles windowless controls
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//
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// Parameters:
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// none
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//
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// Output:
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// HDC - null means we couldn't get one
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//
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// Notes:
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// - we don't bother with a bunch of the IOleInPlaceSiteWindowless::GetDc
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// parameters, since the windows GetDC doesn't expose these either. users
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// wanting that sort of fine tuned control can call said routine
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// explicitly
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//
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HDC COleControl::OcxGetDC(void)
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{
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// if we're windowless, the site provides this functionality.
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if (m_pInPlaceSiteWndless) {
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HDC hdc;
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m_pInPlaceSiteWndless->GetDC(NULL, 0, &hdc);
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return hdc;
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}
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else
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return GetDC(m_hwnd);
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}
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//=--------------------------------------------------------------------------=
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// COleControl::OcxReleaseDC [wrapper]
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//=--------------------------------------------------------------------------=
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// releases a DC returned by OcxGetDC
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//
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// Parameters:
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// HDC - [in] release me
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void COleControl::OcxReleaseDC(HDC hdc)
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{
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// if we're windowless, the site does this for us
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if (m_pInPlaceSiteWndless)
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m_pInPlaceSiteWndless->ReleaseDC(hdc);
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else
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ReleaseDC(m_hwnd, hdc);
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}
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//=--------------------------------------------------------------------------=
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// COleControl::OcxSetCapture [wrapper]
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//=--------------------------------------------------------------------------=
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// provides a means for the control to get or release capture.
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//
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// Parameters:
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// BOOL - [in] true means take, false release
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//
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// Output:
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// BOOL - true means it's yours, false nuh-uh
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//
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// Notes:
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//
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BOOL COleControl::OcxSetCapture(BOOL fGrab)
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{
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HRESULT hr;
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// the host does this for us if we're windowless
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if (m_pInPlaceSiteWndless) {
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hr = m_pInPlaceSiteWndless->SetCapture(fGrab);
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return (hr == S_OK);
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} else {
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// people shouldn't call this when they're not in-place active, but
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// just in case...
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if (m_fInPlaceActive) {
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SetCapture(m_hwnd);
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return TRUE;
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} else
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return FALSE;
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}
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// dead code
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}
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//=--------------------------------------------------------------------------=
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// COleControl::OcxGetCapture [wrapper]
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//=--------------------------------------------------------------------------=
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// tells you whether or not you have the capture.
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//
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// Parameters:
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// none
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//
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// Output:
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// BOOL - true it's yours, false it's not
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BOOL COleControl::OcxGetCapture ( void )
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{
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// host does this for windowless dudes
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if (m_pInPlaceSiteWndless)
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return m_pInPlaceSiteWndless->GetCapture() == S_OK;
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else {
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// people shouldn't call this when they're not in-place active, but
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// just in case.
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if (m_fInPlaceActive)
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return GetCapture() == m_hwnd;
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else
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return FALSE;
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}
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}
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//=--------------------------------------------------------------------------=
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// COleControl::OcxInvalidateRect [wrapper]
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//=--------------------------------------------------------------------------=
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// invalidates the control's rectangle
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//
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// Parameters:
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// LPCRECT - [in] rectangle to invalidate
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// BOOL - [in] do we erase background first?
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BOOL COleControl::OcxInvalidateRect(LPCRECT prcInvalidate, BOOL fErase)
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{
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// if we're windowless, then we need to get the site to do all this for
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// us
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if (m_pInPlaceSiteWndless)
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return m_pInPlaceSiteWndless->InvalidateRect(prcInvalidate, fErase) == S_OK;
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else {
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// otherwise do something different depending on whether or not we're
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// in place active or not
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if (m_fInPlaceActive)
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return InvalidateRect(m_hwnd, prcInvalidate, TRUE);
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else
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ViewChanged();
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}
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return TRUE;
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}
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//=--------------------------------------------------------------------------=
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// COleControl::OcxScrollRect [wrapper]
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//=--------------------------------------------------------------------------=
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// does some window scrolling for the control
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//
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// Parameters:
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// LPCRECT - [in] region to scroll
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// LPCRECT - [in] region to clip
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// int - [in] dx to scroll
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// int - [in] dy to scroll
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BOOL COleControl::OcxScrollRect(LPCRECT prcBounds, LPCRECT prcClip, int dx, int dy)
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{
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// if we're windowless, the site provides this functionality, otherwise
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// APIs do the job
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if (m_pInPlaceSiteWndless)
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return m_pInPlaceSiteWndless->ScrollRect(dx, dy, prcBounds, prcClip) == S_OK;
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else {
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if (m_fInPlaceActive)
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ScrollWindowEx(m_hwnd, dx, dy, prcBounds, prcClip, NULL, NULL, SW_INVALIDATE);
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else
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return FALSE;
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}
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return TRUE;
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}
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