80 lines
1.9 KiB
C
80 lines
1.9 KiB
C
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//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1997 - 1997
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//
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// File: gmexcept.h
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//
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//--------------------------------------------------------------------------
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//
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// gmexcept.h: Graphical Model Exception handling
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//
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#ifndef _GMEXCEPT_H_
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#define _GMEXCEPT_H_
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#include <assert.h>
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////////////////////////////////////////////////////////////////
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// Exception Handling
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//
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// Exception error code
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////////////////////////////////////////////////////////////////
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enum ECGM
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{
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EC_OK, // No error
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EC_WARN_MIN = 100, // Lowest warning value
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EC_ERR_MIN = 10000, // Lowest error value
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// Include the standard translatable errors
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#include "errordef.h"
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EC_USER_MIN = 20000 // Lowest user-definable error
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};
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// Exception class, using STL class "exception".
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// An "__exString" is just a char *.
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// class "GMException": graphical model exception
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class GMException : public exception
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{
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public:
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GMException( ECGM ec)
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: _ec(ec)
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{}
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GMException(ECGM ec, const __exString& exs)
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: exception(exs),
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_ec(ec)
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{}
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GMException(ECGM ec, const exception& excp)
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: exception(excp),
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_ec(ec)
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{}
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ECGM Ec () const { return _ec ; }
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protected:
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ECGM _ec;
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};
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// Exception subclass for assertion operations, such as "not implemented"
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// or "internal error". Can be used in place of any GMException.
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// If debug build, assertion will occur during exception processing.
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class GMExceptionAssert : public GMException
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{
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public:
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GMExceptionAssert(ECGM ec, const __exString& exs, SZC szcFile, unsigned iLine)
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: GMException(ec,exs)
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{
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#if defined(_DEBUG)
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_assert((void*)exs, (void*)szcFile, iLine);
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#endif
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}
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};
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#define ASSERT_THROW(expr,ec,exs) { if ( !(expr) ) THROW_ASSERT(ec,exs) ; }
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#define THROW_ASSERT(ec,exs) throw GMExceptionAssert(ec,exs,__FILE__,__LINE__)
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extern VOID NYI();
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#endif // _GMEXCEPT_H_
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