windows-nt/Source/XPSP1/NT/inetsrv/iis/iisrearc/iisplus/ulw3/w3state.hxx

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2020-09-26 03:20:57 -05:00
#ifndef _W3STATE_HXX_
#define _W3STATE_HXX_
class W3_MAIN_CONTEXT;
//
// Status from the execution of a given state
//
enum CONTEXT_STATUS
{
CONTEXT_STATUS_PENDING,
CONTEXT_STATUS_CONTINUE
};
//
// All new states implement a W3_STATE class. All global initalization for
// the state occurs when constructing the object. Part of the ULW3.DLL
// startup is to create the various W3_STATE objects which participate in the
// state machine. For example, W3_STATE_LOG, W3_STATE_AUTHENTICATION
//
class W3_STATE
{
public:
W3_STATE()
{
_hr = NO_ERROR;
_cbContextSize = 0;
}
virtual
~W3_STATE()
{
}
//
// The main state machine driver function. This function executes the
// current state
//
virtual
CONTEXT_STATUS
DoWork(
W3_MAIN_CONTEXT * pW3Context,
DWORD cbCompletion,
DWORD dwCompletionStatus
) = 0;
virtual
CONTEXT_STATUS
OnCompletion(
W3_MAIN_CONTEXT * pW3Context,
DWORD cbCompletion,
DWORD dwCompletionStatus
)
{
return CONTEXT_STATUS_CONTINUE;
}
//
// For debugging purposes, every state has a name
//
virtual
WCHAR *
QueryName(
VOID
) = 0;
//
// On construction, any errors can be communicated by setting _hr.
//
HRESULT
QueryResult(
VOID
) const
{
return _hr;
}
//
// On construction, the state object can specify the size of the
// state object (if any) it will be attaching to context. This size is useful
// for allocation managers which want to set aside space for these objects
//
USHORT
QueryContextSize(
VOID
) const
{
return _cbContextSize;
}
protected:
HRESULT _hr;
USHORT _cbContextSize;
};
typedef W3_STATE * PW3_STATE;
#endif