262 lines
5.2 KiB
C
262 lines
5.2 KiB
C
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/*++
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FHash.h
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This file contains a template class for a hash table.
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The template has two arguments, the type of the Data Elements and the
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type of the Key.
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The Data type must support the following :
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class Data {
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Data* m_pNext ;
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KEYREF GetKey( ) ;
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int MatchKey( KEYREF otherkey) ; /* NOTE : MatchKey returns non-zero on equality
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} ;
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DWORD (* m_pfnHash)( KEYREF k ) ;
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--*/
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#ifndef _FHASHEX_H_
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#define _FHASHEX_H_
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//------------------------------------------------------------
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template< class Data, /* This is the item that resides in the hashtable */
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class Key, /* This is the type of the Key */
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class KEYREF /* This is the type used to point or reference items in the cache*/
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>
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class TFHashEx {
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//
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// This class defines a Hash table which can grow dynamically to
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// accomodate insertions into the table. The table only grows, and
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// does not shrink.
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//
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public :
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//
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// Define the subtypes we need !
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//
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//
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// This is a member pointer to a pointer to Data -
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// i.e. this is the offset in the class Data where we
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// will hold the next pointers for our hash buckets !
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//
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typedef Data* Data::*NEXTPTR ;
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//
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// This is a member function pointer to a function which
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// will retrieve the key we are to use !
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//
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typedef KEYREF (Data::*GETKEY)( ) ;
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//
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// This is a member function pointer of the type that will
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// compare keys for us !
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//
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typedef int (Data::*MATCHKEY)( KEYREF key ) ;
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private :
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//
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// An array of pointer to buckets.
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//
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Data** m_ppBucket ;
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//
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// Member Pointer - points to where the pointer is that
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// we should use for chaining buckets together !
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//
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NEXTPTR m_pNext ;
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//
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// Member Pointer - will get the key out of the object for us !
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//
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GETKEY m_pGetKey ;
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//
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// Member Pointer - will compare the key in the item for us !
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//
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MATCHKEY m_pMatchKey ;
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//
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// A counter that we use to determine when to grow the
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// hash table. Each time we grow the table we set this
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// to a large positive value, and decrement as we insert
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// elements. When this hits 0 its time to grow the table !
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//
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long m_cInserts ;
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//
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// The function we use to compute hash values.
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// (Provided by the Caller of Init())
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//
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DWORD (* m_pfnHash)( KEYREF k ) ;
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//
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// Number of Buckets used in index computation
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//
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int m_cBuckets ;
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//
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// Number of Buckets we are actually using
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// Assert( m_cBuckets >= m_cActiveBuckets ) always true.
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//
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int m_cActiveBuckets ;
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//
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// Number of Buckets we have allocated
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// Assert( m_cNumAlloced >= m_cActiveBuckets ) must
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// always be true.
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//
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int m_cNumAlloced ;
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//
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// The amount we should grow the hash table when we
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// decide to grow it.
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//
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int m_cIncrement ;
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//
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// The number of CBuckets we should allow in each
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// collision chain (on average).
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//
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int m_load ;
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//
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// The function we use to compute the
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// position of an element in the hash table given its
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// Hash Value.
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//
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DWORD
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ComputeIndex( DWORD dw ) ;
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public :
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TFHashEx( ) ;
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~TFHashEx( ) ;
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BOOL
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Init( NEXTPTR pNext,
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int cInitial,
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int cIncrement,
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DWORD (* pfnHash)( KEYREF ),
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int,
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GETKEY,
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MATCHKEY
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) ;
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//
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// Check that the hash table is in a valid state
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// if fCheckHash == TRUE we will walk all the buckets and check that
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// the data hashes to the correct value !
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//
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BOOL
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IsValid( BOOL fCheckHash = FALSE ) ;
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//
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// Insert a piece of Data into the Hash Table
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//
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Data*
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InsertDataHash( DWORD dw,
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Data& d
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) ;
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//
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// Insert a piece of Data into the Hash Table
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// We take a pointer to the Data object.
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//
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Data*
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InsertDataHash( DWORD dw,
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Data* pd
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) ;
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//
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// Insert a piece of Data into the Hash Table
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//
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Data*
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InsertData( Data& d ) ;
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//
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// Search for a given Key in the Hash Table - return a pointer
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// to the Data within our Bucket object
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//
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Data*
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SearchKeyHash( DWORD dw,
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KEYREF k
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) ;
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//
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// Search for a given Key in the Hash Table - return a pointer
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// to the Data within our Bucket object
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//
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Data*
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SearchKey( KEYREF k ) ;
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//
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// Search for a given Key in the Hash Table and remove
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// the item if found. We will return a pointer to the item.
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//
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Data*
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DeleteData( KEYREF k,
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Data* pd = 0
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) ;
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//
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// Insert the given block of data into the hash table.
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// We will make a copy of the Data Object and store it in one
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// of our bucket objects.
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//
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BOOL
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Insert( Data& d ) ;
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//
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// Insert the given block of data into the hash table.
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// We take a pointer to the Data Object and store it in one
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// of our bucket objects.
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//
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BOOL
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Insert( Data* pd ) ;
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//
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// Find the given key in the table and copy the Data object into
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// the out parameter 'd'
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//
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BOOL
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Search( KEYREF k,
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Data &d
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) ;
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//
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// Delete the key and associated data from the table.
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//
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BOOL
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Delete( KEYREF k ) ;
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//
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// Discards any memory we have allocated - after this, you must
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// call Init() again!
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//
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void Clear( ) ;
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//
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// Removes all of the items in the hash table. Does not call "delete"
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// on them.
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//
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void Empty( ) ;
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//
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// Function to compute hash value of a key for callers
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// who don't keep track of the hash function
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//
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DWORD
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ComputeHash( KEYREF k ) ;
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} ;
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#include "fhashex.inl"
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#endif // _FHASHEX_H_
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