89 lines
2.7 KiB
Plaintext
89 lines
2.7 KiB
Plaintext
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/*:
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@*: This file is organized into two main blocks. The first block contains
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@*: code (non-string) sections which are specific to languages. Please put
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@*: the code sections in the correct language.
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@*: The second block is reserved for [Strings] which localizers will be
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@*: working with. It is further divided using "#if LANGUAGE ==" for language
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@*: specific strings. For strings which are common to all languages
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@*: place outside the #ifs.
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@*:
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@*: This file is first precompiled with LANGUAGE_ID
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@*: set to the language (see inf\win4\inf\makefile.inc for details).
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@*: For example, for usa builds, the sections under #if LANGUAGE == 0x409
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@*: will appear.
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@*:
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@*: Important: To support locstudio, this file contains only ONE [Strings] section.
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@*:
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@*/
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#if LANGUAGE_ID != 0x804 && LANGUAGE_ID != 0x404 && LANGUAGE_ID != 0x411 && LANGUAGE_ID != 0x412
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// This section is for non-FE (chs,cht,jpn,kor) builds. So english, german, ...
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#elif LANGUAGE_ID == 0x804
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//CHS specific sections
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#elif LANGUAGE_ID == 0x404
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//CHT specific sections
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#elif LANGUAGE_ID == 0x411
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//JPN specific sections
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#elif LANGUAGE_ID == 0x412
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//KOR specific sections
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#endif
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// String section below for localizers
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[Strings]
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#if LANGUAGE_ID != 0x804 && LANGUAGE_ID != 0x404 && LANGUAGE_ID != 0x411 && LANGUAGE_ID != 0x412
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;
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; Name of "MS Shell Dlg" font.
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; This name doesn't get translated per se but is in this section
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; because the face name is different in, say, Japanese builds.
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;
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ShellDlgFont = "Microsoft Sans Serif"
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#elif LANGUAGE_ID == 0x804
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//CHS specific sections
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;
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; Name of "MS Shell Dlg" font.
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; This name doesn't get translated per se but is in this section
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; because the face name is different in, say, Japanese builds.
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;
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ShellDlgFont = "Microsoft Sans Serif"
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#elif LANGUAGE_ID == 0x404
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//CHT specific sections
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;
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; Name of "MS Shell Dlg" font.
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; This name doesn't get translated per se but is in this section
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; because the face name is different in, say, Japanese builds.
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;
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ShellDlgFont = "Microsoft Sans Serif"
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#elif LANGUAGE_ID == 0x411
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//JPN specific sections
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;
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; Name of "MS Shell Dlg" font.
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; This name doesn't get translated per se but is in this section
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; because the face name is different in, say, Japanese builds.
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;
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ShellDlgFont = "MS UI Gothic"
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#elif LANGUAGE_ID == 0x412
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//KOR specific sections
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;
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; Name of "MS Shell Dlg" font.
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; This name doesn't get translated per se but is in this section
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; because the face name is different in, say, Japanese builds.
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;
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ShellDlgFont = "Microsoft Sans Serif"
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#endif
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smallfont = "Small Fonts"
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largefont = "Large Fonts"
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;
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; It is believed that German is the only language where the below
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; need to be localized.
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;
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resvga = "VGA res"
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res8514 = "8514a res"
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