windows-nt/Source/XPSP1/NT/multimedia/opengl/pmesh/demo/trackbal.h

48 lines
1.5 KiB
C
Raw Normal View History

2020-09-26 03:20:57 -05:00
/*
* trackball.h
* A virtual trackball implementation
* Written by Gavin Bell for Silicon Graphics, November 1988.
*/
/*
* Pass the x and y coordinates of the last and current positions of
* the mouse, scaled so they are from (-1.0 ... 1.0).
*
* if ox,oy is the window's center and sizex,sizey is its size, then
* the proper transformation from screen coordinates (sc) to world
* coordinates (wc) is:
* wcx = (2.0 * (scx-ox)) / (float)sizex - 1.0
* wcy = (2.0 * (scy-oy)) / (float)sizey - 1.0
*
* The resulting rotation is returned as a quaternion rotation in the
* first paramater.
*/
void
trackball(float q[4], float p1x, float p1y, float p2x, float p2y);
/*
* Given two quaternions, add them together to get a third quaternion.
* Adding quaternions to get a compound rotation is analagous to adding
* translations to get a compound translation. When incrementally
* adding rotations, the first argument here should be the new
* rotation, the second and third the total rotation (which will be
* over-written with the resulting new total rotation).
*/
void
add_quats(float *q1, float *q2, float *dest);
/*
* A useful function, builds a rotation matrix in Matrix based on
* given quaternion.
*/
void
build_rotmatrix(float m[4][4], float q[4]);
/*
* This function computes a quaternion based on an axis (defined by
* the given vector) and an angle about which to rotate. The angle is
* expressed in radians. The result is put into the third argument.
*/
void
axis_to_quat(float a[3], float phi, float q[4]);