windows-nt/Source/XPSP1/NT/multimedia/opengl/pmesh/vsplit.cxx

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2020-09-26 03:20:57 -05:00
/**
** File : vsplit.cxx
** Description: vsplit implementations
**/
#include "precomp.h"
#pragma hdrstop
#include "vsplit.h"
#include "fileio.h"
/*
* VsplitArray: Constructor
*/
VsplitArray::VsplitArray(DWORD i)
{
m_vsarr = new Vsplit[i];
numVS = i;
if (m_vsarr)
m_cRef=1;
else
throw CExNewFailed();
}
void VsplitArray::write(ostream& os) const
{
os << "\n\nVSplits: (total = " << numVS << ")";
for (int i=0; i<numVS; i++)
{
os << "\nVsplit[" << i << "] = \n{\n";
m_vsarr[i].write (os);
os << "\n}";
}
}
void Vsplit::read(istream& is)
{
read_DWORD(is,flclw);
read_WORD(is,vlr_offset1);
read_WORD(is,code);
if (code&(FLN_MASK|FRN_MASK))
{
read_WORD(is,fl_matid);
read_WORD(is,fr_matid);
}
else
{
fl_matid=0;
fr_matid=0;
}
for (int c=0; c<3; ++c)
read_float(is,vad_large[c]);
for (c=0; c<3; ++c)
read_float(is,vad_small[c]);
int nwa=expected_wad_num();
for(int i=0; i<nwa; ++i)
for(c=0; c<5; ++c)
read_float(is, ar_wad[i][c]);
modified = FALSE;
}
void Vsplit::write(ostream& os) const
{
os << "\nflclw: " << flclw;
os << "\nvlr_offset1: " << vlr_offset1;
os << "\ncode: " << code;
if (code&(FLN_MASK|FRN_MASK))
{
os << "\nfl_matid: " << fl_matid;
os << "\nfr_matid: " << fr_matid;
}
else
{
os << "\nfl_matid: " << (WORD) 0;
os << "\nfr_matid: " << (WORD) 0;
}
os << "\nvad_large: (" << vad_large[0] << ", " << vad_large[1] << ", "
<< vad_large[2] << ") ";
os << "\nvad_small: (" << vad_small[0] << ", " << vad_small[1] << ", "
<< vad_small[2] << ") ";
int nwa = expected_wad_num();
for(int i=0; i<nwa; ++i)
{
os << "\nar_wad[" << i << "] : {" ;
for(int c=0; c<5; ++c)
os << ar_wad[i][c] << " ";
os << "}" ;
}
}
int Vsplit::expected_wad_num() const
{
// optimize: construct static const lookup table on (S_MASK|T_MASK).
int nwa=0;
int nt=!(code&T_LSAME);
int ns=!(code&S_LSAME);
nwa+=nt&&ns?2:1;
if (vlr_offset1>1)
{
int nt=!(code&T_RSAME);
int ns=!(code&S_RSAME);
if (nt && ns)
{
if (!(code&T_CSAME))
nwa++;
if (!(code&S_CSAME))
nwa++;
}
else
{
int ii=(code&II_MASK)>>II_SHIFT;
switch (ii)
{
case 2:
if (!(code&T_CSAME)) nwa++;
break;
case 0:
if (!(code&S_CSAME)) nwa++;
break;
case 1:
if (!(code&T_CSAME) || !(code&S_CSAME)) nwa++;
break;
default:
throw CBadVsplit();
}
}
}
if (code&L_NEW)
nwa++;
if (code&R_NEW)
nwa++;
return nwa;
}