windows-nt/Source/XPSP1/NT/net/qos/pclass/gpc/handfact.h

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/*
* handfact.h
*
* author: John R. Douceur
* date: 26 January 1998
*
* This header file defines structures, function prototypes, and macros for
* the handle factory. The code is object-oriented C, transliterated from a
* C++ implementation.
*
* The handle factory is a component that generates and validates handles. It
* is intended to be used in a software module that provides client software
* modules with means to refer to information structures contained within the
* provider. While such a means could simply be a pointer, this would not
* enable the deletion of the information structures without explicitly
* notifying the clients of such deletion. Unlike pointers, the handles
* generated by the handle factory can be examined (by the handle factory)
* to determine their validity.
*
* Handles can be invalidated in one of two ways. The handle can be released
* by calling the release_HF_handle() function, indicating to the handle
* factory that the handle is no longer necessary and that future requests
* to dereference this handle should be met with a null pointer. Alternately,
* the handle can be revoked by the handle factory; this will happen unter two
* circumstances. If a large number of handles (more than four billion) are
* issued and subsequently released, it becomes necessary to reuse portions of
* the handle space for future assignments; under these circumstances, very
* old handles will be revoked well before this recycling occurs, to give the
* holders of those handles ample opportunity to notice that their handles
* have become invalid and to request new handles. The other situation in
* which revokation can occur is if the amount of available memory becomes
* too small to allocate additional space to expand the handle database; then,
* if the assignment of a new handle is requested, the least-recently-assigned
* handle will be revoked to make room for the new request.
*
* Use of the handle factory in a multi-threaded environment requires a lock.
* This lock must be taken by a single thread for the execution of either
* assign_HF_handle() or release_HF_handle(). Use of dereference_HF_handle()
* does not require taking a lock, since synchronization is handled internally
* through careful sequencing of read and write operations.
*
* Because this code is C, rather than C++, it is not possible to hide as
* much of the implementation from the client code as one might wish.
* Nonetheless, there is an attempt to isolate the client from some of the
* implementation details through the use of macros. Below is described each
* of the functions and macros necessary to use the handle factory.
*
*/
#ifndef _INC_HANDFACT
#define _INC_HANDFACT
#ifdef __cplusplus
extern "C" {
#endif
/*
* There are two basic structures employed: the HFEntry and the HandleFactory.
* Ideally, these would be completely hidden from the client, but the size of
* the HandleFactory structure structure needs to be known by the client for
* allocation purposes, and this is most easily accomplished by declaring the
* structure itself here in the header file, which in turn requires declaring
* the HFEntry structure. It is strongly urged that the client not directly
* refer to any of the fields of either of these structures. To support the
* documentation of the accompanying rhizome.c file, these structures are
* annotated with internal comments, but these can be ignored by the reader
* who wishes only to understand how to write client code that makes use of
* the handle factory.
*
* The handles generated by the handle factory are of type HFHandle. This is
* typedefed to an unsigned int, but this fact can be ignored by the client,
* since it is an implementation detail.
*
*/
//#include <stdlib.h>
//#include <malloc.h>
// HFHandle is the type of the handles generated by the handle factory.
//
typedef unsigned int HFHandle;
struct _HFEntry;
typedef struct _HFEntry HFEntry;
struct _HFEntry
{
// This is the element in which each handle and its associated pointer are
// stored. If handle == next_handle, the entry is not assigned, and it is
// available for assignment to a pointer via the assign_HF_handle()
// function. If handle != next_handle, then the entry is assigned to the
// pointer in the reference field.
//
// Each entry is on one of three lists: the primary free list, the secondary
// free list, or the assigned list. Each of these lists is maintained via
// the next_entry and prev_entry pointers.
HFHandle handle; // value of handle
HFHandle next_handle; // next value given to handle when invalidated
void *reference; // pointer to which handle refers
HFEntry *next_entry; // pointer to next entry in list
HFEntry *prev_entry; // pointer to previous entry in list
};
struct _HandleFactory;
typedef struct _HandleFactory HandleFactory;
struct _HandleFactory
{
// This structure contains private member variables for the handle factory.
// The first four fields are marked volatile to insure that the operations
// performed on them occur in the specified sequence. The handle factory
// can operate in a multi-threaded environment without requiring that a
// lock be taken before calling dereference_HF_handle(), and this is
// accomplished by careful sequencing of the read and write operations on
// these four variables.
//
// The verifier variables are used to provide a simple synchronization
// mechanism. When the variables have the same value, then the table_size
// and entries variables are in a consistent state.
//
// The table that holds the handles can only be contracted (shrunk in half)
// when for each assigned handle in the lower half of the table, there is
// no assigned handle in the corresponding upper half of the table. The
// number of correspondences between the two table halves is given by
// pair_count.
volatile int table_size; // size of table for storing entries
HFEntry *volatile entries; // pointer to tables of entries
volatile int verifier0; // synchronization variable
volatile int verifier1; // synchronization variable
HFHandle handle_base; // rolling point of lowest handle value
int population; // number of handles currently assigned
int pair_count; // contractions can occur when pair_count == 0
int hysteresis_debt; // must be zero before contraction
HFEntry entry_list[3]; // array of all three entry lists
};
/*
* The client interface to the handle factory is provided by seven functions
* and one macro. It is expected that the provider will first instantiate a
* handle factory, either in the static data segment, on the stack, or on the
* heap. Then, the provider will assign handles to various pointers by
* calling assign_HF_handle(), which it will distribute to its clients. When
* the provider wishes to release these handles, it will do so by calling
* release_HF_handle(). Each time a client presents a handle to the provider,
* the provider can validate the handle and retrieve the associated pointer
* by calling dereference_HF_handle(). A client can temporarily suspend a
* handle by calling suspend_HF_handle(), after which it can either reinstate
* the handle by calling reinstate_HF_handle() or release the handle by calling
* release_HF_handle().
*
*/
// A handle factory may be allocated in the static data segment or on the stack
// simply by declaring a variable of type HandleFactory. To allocate it on the
// heap, the following macro returns a pointer to a new HandleFactory structure.
// If this macro is used, a corresponding call to free() must be made to
// deallocate the structure from the heap.
//
#define NEW_HandleFactory(_h) GpcAllocMem(&(_h),\
sizeof(HandleFactory),\
HandleFactoryTag)
#define FreeHandleFactory(_h) GpcFreeMem((_h),\
HandleFactoryTag)
// Since this is not C++, the HandleFactory structure is not self-constructing;
// therefore, the following constructor code must be called on the HandleFactory
// structure after it is allocated. If the construction is successful, the
// function returns a value of 0. If the construction fails (due, for example,
// to an inability to allocate memory), the function returns a value of 1.
//
int
constructHandleFactory(
HandleFactory *hfact);
// Since this is not C++, the HandleFactory structure is not self-destructing;
// therefore, the following destructor code must be called on the HandleFactory
// structure before it is deallocated.
//
void
destructHandleFactory(
HandleFactory *hfact);
// This function generates a new handle value, associates the handle value with
// the provided reference pointer, and returns the handle value. Barring
// highly unusual circumstances, this handle will remain valid until it is
// explicitly released by a call to release_HF_handle(). However, there is no
// guarantee that the handle will persist for an arbitrary duration; it may
// become necessary for the handle factory to revoke the handle under some
// circumstances, particularly when the handle becomes very old or when memory
// becomes scarce.
//
// The assign_HF_handle() function will never return a handle value of zero.
// Thus, the client program is free to use a zero handle value as an escape
// indicator, if desired.
//
// In a multi-threaded environment, a single thread must take a lock prior to
// calling this function, and this must be the same lock taken before calling
// release_HF_handle(), suspend_HF_handle(), and reinstate_HF_handle().
//
HFHandle
assign_HF_handle(
HandleFactory *hfact,
void *reference);
// This function releases a handle, indicating that further attempts to
// dereference the handle should result in a null pointer value rather than the
// pointer value that was originally assigned to the handle. The handle factory
// checks the validity of the handle and returns a corresponding status code.
// If the handle is currently assigned, then it is released, and the function
// returns a value of 0. If the handle is not currently assigned, the function
// aborts and returns a value of 1.
//
// In a multi-threaded environment, a single thread must take a lock prior to
// calling this function, and this must be the same lock taken before calling
// assign_HF_handle(), suspend_HF_handle(), and reinstate_HF_handle().
//
int
release_HF_handle(
HandleFactory *hfact,
HFHandle handle);
// This function suspends a handle, indicating that further attempts to
// dereference the handle should result in a null pointer value rather than the
// pointer value that was originally assigned to the handle, unless and until
// reinstate_HF_handle() is called on the handle value. The handle factory
// checks the validity of the handle and returns a corresponding status code.
// If the handle is currently assigned and not suspended, then it is suspended,
// and the function returns a value of 0. If the handle is not currently
// assigned or has already been suspended, the function aborts and returns a
// value of 1.
//
// In a multi-threaded environment, a single thread must take a lock prior to
// calling this function, and this must be the same lock taken before calling
// assign_HF_handle(), release_HF_handle(), and reinstate_HF_handle().
//
int
suspend_HF_handle(
HandleFactory *hfact,
HFHandle handle);
// This function reinstates a suspended handle, indicating that further attempts
// to dereference the handle should result in the pointer value that was
// originally assigned to the handle, rather than the null pointer value to
// which a suspended handle dereferences. The handle factory checks the
// validity of the handle and returns a corresponding status code. If the handle
// is currently assigned and suspended, then it is reinstated, and the function
// returns a value of 0. If the handle is not currently assigned or is not
// suspended, the function aborts and returns a value of 1.
//
// In a multi-threaded environment, a single thread must take a lock prior to
// calling this function, and this must be the same lock taken before calling
// assign_HF_handle(), release_HF_handle(), and suspend_HF_handle().
//
int
reinstate_HF_handle(
HandleFactory *hfact,
HFHandle handle);
// This function validates a handle and returns either the associated pointer
// (if the handle is valid) or a null pointer value (if the handle is invalid).
// If the handle has not been released or suspended but a null value is
// returned, then the handle has been revoked by the handle factory. This is
// expected to be a highly unusual occurrence; however, since it can happen, any
// program that employs the handle factory must have some auxiliary mechanism
// for retrieving the desired pointer information. Once the pointer is
// retrieved through this (presumably expensive) auxiliary means, a new handle
// can be reassigned to the pointer by another call to assign_HF_handle().
//
// Even in a multi-threaded environment, it is not necessary to take a lock
// prior to calling this function. Careful sequencing of read and write
// operations inside the handle factory code obviates the need to explicitly
// lock the data structure for dereferencing handles.
//
void *
dereference_HF_handle(
HandleFactory *hfact,
HFHandle handle);
void *
dereference_HF_handle_with_cb(
HandleFactory *hfact,
HFHandle handle,
ULONG offset);
#ifdef _TEST_HANDFACT
// This is a test routine that simply verifies the internal valididy of the
// handle factory's data structures. By defining the constant _TEST_HANDFACT,
// this routine will be compiled and available to the client code. It can be
// called at any time, unless running in a multi-threaded environment, in which
// case the caller must first take the same lock used for assign_HF_handle(),
// release_HF_handle(), suspend_HF_handle(), and reinstate_HF_handle(). If the
// routine returns any value other than zero, then the internal lists of records
// are in an inconsistent state.
//
int
verify_HF_lists(
HandleFactory *hfact);
#if DBG
#define VERIFY_HF_HFACT(_hfact) ASSERT(verify_HF_lists(_hfact)==0)
#else
#define VERIFY_HF_HFACT(_hfact)
#endif
#endif /* _TEST_HANDFACT */
#ifdef __cplusplus
}
#endif
#endif /* _INC_HANDFACT */