windows-nt/Source/XPSP1/NT/printscan/wia/inc/buffer.h

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2020-09-26 03:20:57 -05:00
/*++
Copyright (c) 1997 Microsoft Corporation
Module Name:
buffer.h
Abstract:
Definition of BUFFER class.
Author:
Vlad Sadovsky (vlads) 26-Jan-1997
Revision History:
26-Jan-1997 VladS created
--*/
#ifndef _INC_BUFFER
#define _INC_BUFFER
extern "C"
{
# include <windows.h>
};
/*************************************************************************
NAME: BUFFER (buf)
SYNOPSIS: A resizable object which lives in the application heap.
Upon construction, the buffer takes a requested size in
bytes; it allocates storage sufficient to hold that size.
The client can later change this size with Resize, Trim,
and FillOut. QuerySize returns the current size of
the buffer; QueryPtr returns a pointer to its storage.
Note that a buffer may have size 0, in which case it
keeps no allocated storage.
INTERFACE: BUFFER() - Constructor, naming initial size in bytes
QuerySize() - return size in bytes
QueryPtr() - return pointer to data buffer
Resize() - resize the object to the given number
of bytes. Returns TRUE if the resize was
successful; otherwise returns FALSE (use
GetLastError for error code)
Trim() - force block to occupy no more storage
than the client has requested.
PARENT:
**************************************************************************/
class BUFFER
{
private:
BYTE * _pb; // pointer to storage
UINT _cb; // size of storage, as requested by client
inline VOID VerifyState() const;
UINT QueryActualSize();
dllexp BOOL GetNewStorage( UINT cbRequested );
BOOL ReallocStorage( UINT cbNewlyRequested );
public:
dllexp BUFFER( UINT cbRequested = 0 )
{
_pb = NULL;
_cb = 0;
if ( cbRequested != 0 )
{
GetNewStorage(cbRequested);
}
}
dllexp ~BUFFER()
{
if ( _pb )
{
::LocalFree( (HANDLE) _pb );
}
}
dllexp VOID * QueryPtr() const
{ return _pb; }
dllexp UINT QuerySize() const
{ return _cb; }
//
// If a resize is needed, added cbSlop to it
//
dllexp BOOL Resize( UINT cbNewReqestedSize,
UINT cbSlop = 0);
// The following method deals with the difference between the
// actual memory size and the requested size. These methods are
// intended to be used when optimization is key.
// Trim reallocates the buffer so that the actual space allocated is
// minimally more than the size requested
//
dllexp VOID Trim();
};
//
// This class is a single item in a chain of buffers
//
class BUFFER_CHAIN_ITEM : public BUFFER
{
friend class BUFFER_CHAIN;
public:
dllexp BUFFER_CHAIN_ITEM( UINT cbReq = 0 )
: BUFFER( cbReq ),
_cbUsed( 0 )
{ _ListEntry.Flink = NULL; }
dllexp ~BUFFER_CHAIN_ITEM()
{ if ( _ListEntry.Flink )
RemoveEntryList( &_ListEntry );
}
dllexp DWORD QueryUsed( VOID ) const
{ return _cbUsed; }
dllexp VOID SetUsed( DWORD cbUsed )
{ _cbUsed = cbUsed; }
private:
LIST_ENTRY _ListEntry;
DWORD _cbUsed; // Bytes of valid data in this buffer
};
class BUFFER_CHAIN
{
public:
dllexp BUFFER_CHAIN()
{ InitializeListHead( &_ListHead ); }
dllexp ~BUFFER_CHAIN()
{ DeleteChain(); }
dllexp BOOL AppendBuffer( BUFFER_CHAIN_ITEM * pBCI );
//
// Returns total number of bytes freed by deleting all of the buffer
// chain items
//
dllexp DWORD DeleteChain();
//
// Enums buffer chain. Pass pBCI as NULL on first call, pass return
// value till NULL on subsequent calls
//
dllexp BUFFER_CHAIN_ITEM * NextBuffer( BUFFER_CHAIN_ITEM * pBCI );
//
// Gives back total number of bytes allocated by chain (includes unused
// bytes)
//
dllexp DWORD CalcTotalSize( BOOL fUsed = FALSE ) const;
private:
LIST_ENTRY _ListHead;
};
#endif /* _INC_BUFFER */