windows-nt/Source/XPSP1/NT/shell/comctl32/v6/thunk.c

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2020-09-26 03:20:57 -05:00
#include "ctlspriv.h"
#include <limits.h>
/*
* Creates a buffer for a unicode string, and then copies the ANSI text
* into it (converting it to unicode in the process)
*
* The returned pointer should be freed with LocalFree after use.
*/
LPWSTR ProduceWFromA( UINT uiCodePage, LPCSTR psz ) {
LPWSTR pszW;
int cch;
if (psz == NULL || psz == LPSTR_TEXTCALLBACKA)
return (LPWSTR)psz;
// The old code would call lstrlen and lstrcpy which would fault internal to the
// api, this should do about the same...
if (IsBadReadPtr(psz,1))
return NULL; // For now lets try not setting a string...
cch = MultiByteToWideChar(uiCodePage, 0, psz, -1, NULL, 0);
if (cch == 0)
cch = 1;
pszW = LocalAlloc( LMEM_FIXED, cch * sizeof(WCHAR) );
if (pszW != NULL ) {
if (MultiByteToWideChar( uiCodePage, MB_PRECOMPOSED, psz, -1, pszW,
cch ) == FALSE) {
LocalFree(pszW);
pszW = NULL;
}
}
return pszW;
}
/*
* Creates a buffer for a unicode string, and then copies the ANSI text
* into it (converting it to unicode in the process)
*
* The returned pointer should be freed with LocalFree after use.
*/
LPSTR ProduceAFromW( UINT uiCodePage, LPCWSTR psz ) {
LPSTR pszA;
int cch;
if (psz == NULL || psz == LPSTR_TEXTCALLBACKW)
return (LPSTR)psz;
cch = WideCharToMultiByte(uiCodePage, 0, psz, -1, NULL, 0, NULL, NULL);
if (cch == 0)
cch = 1;
pszA = LocalAlloc( LMEM_FIXED, cch * sizeof(char) );
if (pszA != NULL ) {
if (WideCharToMultiByte(uiCodePage, 0, psz, -1, pszA, cch, NULL, NULL) ==
FALSE) {
LocalFree(pszA);
pszA = NULL;
}
}
return pszA;
}