39 lines
1.1 KiB
C
39 lines
1.1 KiB
C
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently,
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// but are changed infrequently
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// Do not build this file if on Win9X or NT4
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#ifndef DOWNLEVEL_PLATFORM
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#if !defined(AFX_STDAFX_H__3964D994_AC96_11D1_9851_00C04FD91972__INCLUDED_)
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#define AFX_STDAFX_H__3964D994_AC96_11D1_9851_00C04FD91972__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#define STRICT
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//#define _WIN32_WINNT 0x0400 // (scotth): Use what is defined in priv.h
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#define _ATL_APARTMENT_THREADED
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#define _ATL_NO_DEBUG_CRT // use the shell debug facilities
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#include <debug.h>
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#include <atlbase.h>
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//You may derive a class from CComModule and use it if you want to override
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//something, but do not change the name of _Module
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extern CComModule _Module;
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#include <atlcom.h>
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#include <atlctl.h>
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__3964D994_AC96_11D1_9851_00C04FD91972__INCLUDED)
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#endif //DOWNLEVEL_PLATFORM
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