241 lines
5.9 KiB
C
241 lines
5.9 KiB
C
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#ifndef __8fbf879f_339a_4738_b8ae_2948b62b9863__
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#define __8fbf879f_339a_4738_b8ae_2948b62b9863__
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template<class T>
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class CSimpleDynamicArray
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{
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private:
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int m_nSize;
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int m_nMaxSize;
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int m_nGrowSize;
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T *m_pArray;
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enum
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{
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eGrowSize = 10 // The number of items to add each time the array grows.
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};
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public:
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CSimpleDynamicArray(void)
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: m_nSize(0),
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m_nMaxSize(0),
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m_nGrowSize(eGrowSize),
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m_pArray(NULL)
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{
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}
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CSimpleDynamicArray( int nInitialSize, int nGrowSize=0 )
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: m_nSize(0),
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m_nMaxSize(0),
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m_nGrowSize(nGrowSize ? nGrowSize : eGrowSize),
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m_pArray(NULL)
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{
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GrowTo(nInitialSize);
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}
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CSimpleDynamicArray( const CSimpleDynamicArray<T> &other )
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: m_nSize(0),
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m_nMaxSize(0),
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m_nGrowSize(eGrowSize),
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m_pArray(NULL)
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{
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Append(other);
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}
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virtual ~CSimpleDynamicArray(void)
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{
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Destroy();
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}
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CSimpleDynamicArray &operator=( const CSimpleDynamicArray &other )
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{
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if (this != &other)
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{
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Destroy();
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Append(other);
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}
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return *this;
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}
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void Destroy(void)
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{
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if (m_pArray)
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{
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delete[] m_pArray;
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m_pArray = NULL;
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}
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m_nSize = m_nMaxSize = 0;
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}
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void Append( const CSimpleDynamicArray &other )
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{
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if (GrowTo( m_nSize + other.Size() ))
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{
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for (int i=0;i<other.Size();i++)
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{
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Append(other[i]);
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}
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}
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}
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int Append( const T &element )
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{
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if (GrowTo( m_nSize + 1 ))
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{
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m_pArray[m_nSize] = element;
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int nResult = m_nSize;
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m_nSize++;
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return nResult;
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}
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else return -1;
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}
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int Insert( const T &element, int nIndex )
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{
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//
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// Make sure we can accomodate this new item
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//
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if (GrowTo( m_nSize + 1 ))
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{
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//
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// Make sure the item is within the range we've allocated
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//
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if (nIndex >= 0 && nIndex <= m_nSize)
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{
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//
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// Make room for the new item by moving all items above up by one slot
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//
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for (int i=Size();i>nIndex;i--)
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{
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m_pArray[i] = m_pArray[i-1];
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}
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//
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// Save the new item
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//
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m_pArray[nIndex] = element;
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//
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// We're now one larger
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//
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m_nSize++;
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//
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// Return the index of the slot we used
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//
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return nIndex;
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}
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}
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//
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// Return an error
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//
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return -1;
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}
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void Delete( int nItem )
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{
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if (nItem >= 0 && nItem < m_nSize && m_pArray)
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{
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T *pTmpArray = new T[m_nMaxSize];
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if (pTmpArray)
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{
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T *pSrc, *pTgt;
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pSrc = m_pArray;
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pTgt = pTmpArray;
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for (int i=0;i<m_nSize;i++)
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{
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if (i != nItem)
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{
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*pTgt = *pSrc;
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pTgt++;
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}
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pSrc++;
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}
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delete[] m_pArray;
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m_pArray = pTmpArray;
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m_nSize--;
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}
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}
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}
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bool GrowTo( int nSize )
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{
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//
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// If the array is already large enough, just return true
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//
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if (nSize < m_nMaxSize)
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{
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return true;
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}
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//
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// Save old size, in case we can't allocate a new array
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//
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int nOldMaxSize = m_nMaxSize;
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//
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// Find the correct size to grow to
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//
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while (m_nMaxSize < nSize)
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{
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m_nMaxSize += m_nGrowSize;
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}
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//
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// Allocate the array
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//
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T *pTmpArray = new T[m_nMaxSize];
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if (pTmpArray)
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{
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//
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// Copy the old array over
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//
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for (int i=0;i<m_nSize;i++)
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{
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pTmpArray[i] = m_pArray[i];
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}
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//
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// Delete the old array
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//
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if (m_pArray)
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{
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delete[] m_pArray;
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}
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//
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// Assign the new array to the old one and return true
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//
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m_pArray = pTmpArray;
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return true;
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}
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else
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{
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//
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// If we couldn't allocate the new array, restore the maximum size
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// and return false
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//
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m_nMaxSize = nOldMaxSize;
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return false;
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}
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}
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int Find( const T& element )
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{
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for (int i=0;i<m_nSize;i++)
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if (m_pArray[i] == element)
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return i;
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return -1;
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}
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bool operator==( const CSimpleDynamicArray &other )
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{
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if (Size() != other.Size())
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return false;
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for (int i=0;i<Size();i++)
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if (!(m_pArray[i] == other[i]))
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return false;
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return true;
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}
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bool Contains( const T& element ) { return(Find(element) >= 0);}
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void Size( int nSize ) { m_nSize = nSize;}
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void MaxSize( int nMaxSize ) { m_nMaxSize = nMaxSize;}
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void GrowSize( int nGrowSize ) { m_nGrowSize = nGrowSize;}
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int Size(void) const { return m_nSize;}
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int MaxSize(void) const { return m_nMaxSize;}
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int GrowSize(void) const { return m_nGrowSize;}
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const T *Array(void) const { return m_pArray;}
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const T &operator[](int nIndex) const { return m_pArray[nIndex];}
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T &operator[](int nIndex) { return m_pArray[nIndex];}
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};
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#endif
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