windows-nt/Source/XPSP1/NT/shell/ext/sshow/simarray.h

241 lines
5.9 KiB
C
Raw Normal View History

2020-09-26 03:20:57 -05:00
#ifndef __8fbf879f_339a_4738_b8ae_2948b62b9863__
#define __8fbf879f_339a_4738_b8ae_2948b62b9863__
template<class T>
class CSimpleDynamicArray
{
private:
int m_nSize;
int m_nMaxSize;
int m_nGrowSize;
T *m_pArray;
enum
{
eGrowSize = 10 // The number of items to add each time the array grows.
};
public:
CSimpleDynamicArray(void)
: m_nSize(0),
m_nMaxSize(0),
m_nGrowSize(eGrowSize),
m_pArray(NULL)
{
}
CSimpleDynamicArray( int nInitialSize, int nGrowSize=0 )
: m_nSize(0),
m_nMaxSize(0),
m_nGrowSize(nGrowSize ? nGrowSize : eGrowSize),
m_pArray(NULL)
{
GrowTo(nInitialSize);
}
CSimpleDynamicArray( const CSimpleDynamicArray<T> &other )
: m_nSize(0),
m_nMaxSize(0),
m_nGrowSize(eGrowSize),
m_pArray(NULL)
{
Append(other);
}
virtual ~CSimpleDynamicArray(void)
{
Destroy();
}
CSimpleDynamicArray &operator=( const CSimpleDynamicArray &other )
{
if (this != &other)
{
Destroy();
Append(other);
}
return *this;
}
void Destroy(void)
{
if (m_pArray)
{
delete[] m_pArray;
m_pArray = NULL;
}
m_nSize = m_nMaxSize = 0;
}
void Append( const CSimpleDynamicArray &other )
{
if (GrowTo( m_nSize + other.Size() ))
{
for (int i=0;i<other.Size();i++)
{
Append(other[i]);
}
}
}
int Append( const T &element )
{
if (GrowTo( m_nSize + 1 ))
{
m_pArray[m_nSize] = element;
int nResult = m_nSize;
m_nSize++;
return nResult;
}
else return -1;
}
int Insert( const T &element, int nIndex )
{
//
// Make sure we can accomodate this new item
//
if (GrowTo( m_nSize + 1 ))
{
//
// Make sure the item is within the range we've allocated
//
if (nIndex >= 0 && nIndex <= m_nSize)
{
//
// Make room for the new item by moving all items above up by one slot
//
for (int i=Size();i>nIndex;i--)
{
m_pArray[i] = m_pArray[i-1];
}
//
// Save the new item
//
m_pArray[nIndex] = element;
//
// We're now one larger
//
m_nSize++;
//
// Return the index of the slot we used
//
return nIndex;
}
}
//
// Return an error
//
return -1;
}
void Delete( int nItem )
{
if (nItem >= 0 && nItem < m_nSize && m_pArray)
{
T *pTmpArray = new T[m_nMaxSize];
if (pTmpArray)
{
T *pSrc, *pTgt;
pSrc = m_pArray;
pTgt = pTmpArray;
for (int i=0;i<m_nSize;i++)
{
if (i != nItem)
{
*pTgt = *pSrc;
pTgt++;
}
pSrc++;
}
delete[] m_pArray;
m_pArray = pTmpArray;
m_nSize--;
}
}
}
bool GrowTo( int nSize )
{
//
// If the array is already large enough, just return true
//
if (nSize < m_nMaxSize)
{
return true;
}
//
// Save old size, in case we can't allocate a new array
//
int nOldMaxSize = m_nMaxSize;
//
// Find the correct size to grow to
//
while (m_nMaxSize < nSize)
{
m_nMaxSize += m_nGrowSize;
}
//
// Allocate the array
//
T *pTmpArray = new T[m_nMaxSize];
if (pTmpArray)
{
//
// Copy the old array over
//
for (int i=0;i<m_nSize;i++)
{
pTmpArray[i] = m_pArray[i];
}
//
// Delete the old array
//
if (m_pArray)
{
delete[] m_pArray;
}
//
// Assign the new array to the old one and return true
//
m_pArray = pTmpArray;
return true;
}
else
{
//
// If we couldn't allocate the new array, restore the maximum size
// and return false
//
m_nMaxSize = nOldMaxSize;
return false;
}
}
int Find( const T& element )
{
for (int i=0;i<m_nSize;i++)
if (m_pArray[i] == element)
return i;
return -1;
}
bool operator==( const CSimpleDynamicArray &other )
{
if (Size() != other.Size())
return false;
for (int i=0;i<Size();i++)
if (!(m_pArray[i] == other[i]))
return false;
return true;
}
bool Contains( const T& element ) { return(Find(element) >= 0);}
void Size( int nSize ) { m_nSize = nSize;}
void MaxSize( int nMaxSize ) { m_nMaxSize = nMaxSize;}
void GrowSize( int nGrowSize ) { m_nGrowSize = nGrowSize;}
int Size(void) const { return m_nSize;}
int MaxSize(void) const { return m_nMaxSize;}
int GrowSize(void) const { return m_nGrowSize;}
const T *Array(void) const { return m_pArray;}
const T &operator[](int nIndex) const { return m_pArray[nIndex];}
T &operator[](int nIndex) { return m_pArray[nIndex];}
};
#endif