windows-nt/Source/XPSP1/NT/windows/feime/cht/cblocks/slot.h

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2020-09-26 03:20:57 -05:00
/*************************************************
* slot.h *
* *
* Copyright (C) 1995-1999 Microsoft Inc. *
* *
*************************************************/
#ifndef _DEST_H_
#define _DEST_H_
#include "queue.h"
class CSlot : public CObList
{
public:
CSlot(int nBlockNo);
~CSlot();
BOOL IsOver() const;
BOOL IsIdle() const;
CBlock* GetRunningBlock() const;
int GetCurrentLayer() const;
void ResetCurrentLayer();
void ResetRunningBlock();
void ResetSlot();
void SetCurrentLayer(int nLayer);
void StepCurrentLayer();
void SetRunningBlock(CBlock* pBlock);
void SetIndex(int nIndex);
int GetIndex() const;
CBlock* Hit(WORD wCode,BOOL& bRunning,int& nLayer);
protected:
int m_nBlockNo;
CBlock* m_pRunningBlock;
int m_nCurrentLayer;
int m_nIndex;
};
class CSlotManager : public CObArray
{
public:
CSlotManager(CBlockDoc* pDoc);
~CSlotManager();
void Land();
int GetIdleSlot();
void AddRunningBlock(int nNo,CBlock* pBlock);
CBlock* Hit(WORD wCode,int& nLayer);
protected:
CBlockDoc* m_pDoc;
int* m_pLayer;
CQueue* m_pQueue;
CObList m_DeadList;
};
#endif