71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
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/*************************************************
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* splstno.cpp *
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* *
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* Copyright (C) 1995-1999 Microsoft Inc. *
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* *
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*************************************************/
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// splstno.cpp : implementation file
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//
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#include "stdafx.h"
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#include "dib.h"
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#include "dibpal.h"
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#include "spriteno.h"
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#include "splstno.h"
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#include "sprite.h"
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#include "phsprite.h"
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#include "myblock.h"
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#include "spritlst.h"
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#include "osbview.h"
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#include "blockvw.h"
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#ifdef _DEBUG
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#undef THIS_FILE
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static char BASED_CODE THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CSpriteListNotifyObj
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CSpriteListNotifyObj::CSpriteListNotifyObj()
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{
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m_pSpriteList = NULL;
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m_pBlockView = NULL;
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}
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CSpriteListNotifyObj::~CSpriteListNotifyObj()
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{
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}
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// Notification callback from a CSprite object
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void CSpriteListNotifyObj::Change(CSprite *pSprite,
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CHANGETYPE change,
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CRect* pRect1,
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CRect* pRect2)
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{
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if (change & CSpriteNotifyObj::ZORDER)
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{
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// reposition the sprite in the z-order list
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ASSERT(m_pSpriteList);
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m_pSpriteList->Reorder(pSprite);
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// Add the sprite position to the dirty list
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ASSERT(m_pBlockView);
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m_pBlockView->AddDirtyRegion(pRect1);
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}
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if (change & CSpriteNotifyObj::IMAGE)
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{
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ASSERT(m_pBlockView);
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m_pBlockView->AddDirtyRegion(pRect1);
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}
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if (change & CSpriteNotifyObj::POSITION)
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{
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// pRect1 and pRect2 point to old and new rect positions
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// add these rects to the dirty list
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ASSERT(m_pBlockView);
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m_pBlockView->AddDirtyRegion(pRect1);
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m_pBlockView->AddDirtyRegion(pRect2);
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}
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}
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