78 lines
2.2 KiB
C
78 lines
2.2 KiB
C
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//==============================================================;
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//
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// This source code is only intended as a supplement to
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// existing Microsoft documentation.
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//
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//
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
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// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
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// PURPOSE.
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//
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// Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
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//
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//
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//
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//==============================================================;
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#ifndef _PEOPLE_H
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#define _PEOPLE_H
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#include <mmc.h>
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#include "DeleBase.h"
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class CPerson : public CDelegationBase {
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public:
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CPerson(int id, CComponentData *pComponentData = NULL);
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virtual ~CPerson();
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virtual const _TCHAR *GetDisplayName(int nCol = 0);
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virtual const GUID & getNodeType() { return thisGuid; }
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virtual const int GetBitmapIndex() { return INDEX_PEOPLEICON; }
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virtual HRESULT GetResultViewType(LPOLESTR *ppViewType, long *pViewOptions);
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virtual HRESULT ShowContextHelp(IConsole *pConsole, IDisplayHelp *m_ipDisplayHelp, LPOLESTR helpFile);
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void Initialize(_TCHAR *szName, LONG lSpeed, LONG lHeight, LONG lWeight, BOOL fAnimating);
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private:
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// {29743810-4C4B-11d2-89D8-000021473128}
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static const GUID thisGuid;
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IUnknown *m_pUnknown;
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_TCHAR *szName;
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LONG lSpeed;
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LONG lHeight;
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LONG lWeight;
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BOOL fAnimating;
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int m_id;
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};
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class CPeoplePoweredVehicle : public CDelegationBase {
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public:
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CPeoplePoweredVehicle(CComponentData *pComponentData = NULL);
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virtual ~CPeoplePoweredVehicle();
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virtual const _TCHAR *GetDisplayName(int nCol = 0) { return _T("People-powered Vehicles"); }
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virtual const GUID & getNodeType() { return thisGuid; }
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virtual const int GetBitmapIndex() { return INDEX_PEOPLEICON; }
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virtual HRESULT Expand(IConsoleNameSpace *pConsoleNameSpace, IConsole *pConsole, HSCOPEITEM parent);
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private:
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enum { IDM_NEW_PEOPLE = 1 };
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// {2974380D-4C4B-11d2-89D8-000021473128}
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static const GUID thisGuid;
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private:
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enum { NUMBER_OF_CHILDREN = 4 };
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CPerson *children[NUMBER_OF_CHILDREN];
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};
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#endif // _PEOPLE_H
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