68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
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//==============================================================;
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//
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// This source code is only intended as a supplement to
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// existing Microsoft documentation.
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//
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//
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
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// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
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// PURPOSE.
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//
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// Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
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//
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//
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//
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//==============================================================;
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#include "Land.h"
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const GUID CLandBasedVehicle::thisGuid = { 0x2974380e, 0x4c4b, 0x11d2, { 0x89, 0xd8, 0x0, 0x0, 0x21, 0x47, 0x31, 0x28 } };
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//==============================================================
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//
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// CLandBasedVehicle implementation
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//
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//
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HRESULT CLandBasedVehicle::OnAddMenuItems(IContextMenuCallback *pContextMenuCallback, long *pInsertionsAllowed)
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{
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HRESULT hr = S_OK;
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CONTEXTMENUITEM menuItemsNew[] =
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{
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{
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L"Land based", L"Add a new land based vehicle",
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IDM_NEW_LAND, CCM_INSERTIONPOINTID_PRIMARY_NEW, 0, CCM_SPECIAL_DEFAULT_ITEM
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},
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{ NULL, NULL, 0, 0, 0 }
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};
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// Loop through and add each of the menu items
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if (*pInsertionsAllowed & CCM_INSERTIONALLOWED_NEW)
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{
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for (LPCONTEXTMENUITEM m = menuItemsNew; m->strName; m++)
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{
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hr = pContextMenuCallback->AddItem(m);
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if (FAILED(hr))
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break;
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}
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}
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return hr;
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}
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HRESULT CLandBasedVehicle::OnMenuCommand(IConsole *pConsole, long lCommandID)
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{
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switch (lCommandID)
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{
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case IDM_NEW_LAND:
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pConsole->MessageBox(L"This sample does not create a new item\nSee Complete sample for a demonstration", L"Menu Command", MB_OK|MB_ICONINFORMATION, NULL);
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break;
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}
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return S_OK;
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}
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