75 lines
2 KiB
C++
75 lines
2 KiB
C++
|
// GetPropTest.cpp : Defines the class behaviors for the application.
|
||
|
//
|
||
|
|
||
|
#include "stdafx.h"
|
||
|
#include "GetPropTest.h"
|
||
|
#include "GetPropTestDlg.h"
|
||
|
|
||
|
#ifdef _DEBUG
|
||
|
#define new DEBUG_NEW
|
||
|
#undef THIS_FILE
|
||
|
static char THIS_FILE[] = __FILE__;
|
||
|
#endif
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
// CGetPropTestApp
|
||
|
|
||
|
BEGIN_MESSAGE_MAP(CGetPropTestApp, CWinApp)
|
||
|
//{{AFX_MSG_MAP(CGetPropTestApp)
|
||
|
// NOTE - the ClassWizard will add and remove mapping macros here.
|
||
|
// DO NOT EDIT what you see in these blocks of generated code!
|
||
|
//}}AFX_MSG
|
||
|
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
|
||
|
END_MESSAGE_MAP()
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
// CGetPropTestApp construction
|
||
|
|
||
|
CGetPropTestApp::CGetPropTestApp()
|
||
|
{
|
||
|
// TODO: add construction code here,
|
||
|
// Place all significant initialization in InitInstance
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
// The one and only CGetPropTestApp object
|
||
|
|
||
|
CGetPropTestApp theApp;
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
// CGetPropTestApp initialization
|
||
|
|
||
|
BOOL CGetPropTestApp::InitInstance()
|
||
|
{
|
||
|
AfxEnableControlContainer();
|
||
|
|
||
|
// Standard initialization
|
||
|
// If you are not using these features and wish to reduce the size
|
||
|
// of your final executable, you should remove from the following
|
||
|
// the specific initialization routines you do not need.
|
||
|
|
||
|
#ifdef _AFXDLL
|
||
|
Enable3dControls(); // Call this when using MFC in a shared DLL
|
||
|
#else
|
||
|
Enable3dControlsStatic(); // Call this when linking to MFC statically
|
||
|
#endif
|
||
|
|
||
|
CGetPropTestDlg dlg;
|
||
|
m_pMainWnd = &dlg;
|
||
|
int nResponse = dlg.DoModal();
|
||
|
if (nResponse == IDOK)
|
||
|
{
|
||
|
// TODO: Place code here to handle when the dialog is
|
||
|
// dismissed with OK
|
||
|
}
|
||
|
else if (nResponse == IDCANCEL)
|
||
|
{
|
||
|
// TODO: Place code here to handle when the dialog is
|
||
|
// dismissed with Cancel
|
||
|
}
|
||
|
|
||
|
// Since the dialog has been closed, return FALSE so that we exit the
|
||
|
// application, rather than start the application's message pump.
|
||
|
return FALSE;
|
||
|
}
|