windows-nt/Source/XPSP1/NT/admin/admt/script/admtscript.dsp

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2020-09-26 03:20:57 -05:00
# Microsoft Developer Studio Project File - Name="ADMTScript" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=ADMTScript - Win32 Unicode Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ADMTScript.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ADMTScript.mak" CFG="ADMTScript - Win32 Unicode Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ADMTScript - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "ADMTScript - Win32 Unicode Release MinSize" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "ADMTScript - Win32 Unicode Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/ADMT/Script", HHBAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "ADMTScript - Win32 Unicode Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "DebugU"
# PROP BASE Intermediate_Dir "DebugU"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "DebugU"
# PROP Intermediate_Dir "DebugU"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\Common\Include" /I "..\Inc" /D "WIN32" /D "_USRDLL" /D "_UNICODE" /D "_DEBUG" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo /o"..\Bin\ADMTScript.bsc"
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib netapi32.lib activeds.lib adsiid.lib ntdsapi.lib CommonLib.lib Rpcrt4.lib PsApi.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Bin\ADMTScript.pdb" /debug /machine:I386 /out:"..\Bin\ADMTScript.dll" /pdbtype:sept /libpath:"..\Lib"
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=COPY ADMTScript.tlb ..\Inc\ADMTScript.tlb
# End Special Build Tool
!ELSEIF "$(CFG)" == "ADMTScript - Win32 Unicode Release MinSize"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ReleaseUMinSize"
# PROP BASE Intermediate_Dir "ReleaseUMinSize"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ReleaseUMinSize"
# PROP Intermediate_Dir "ReleaseUMinSize"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# Begin Custom Build - Performing registration
OutDir=.\ReleaseUMinSize
TargetPath=.\ReleaseUMinSize\ADMTScript.dll
InputPath=.\ReleaseUMinSize\ADMTScript.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
if "%OS%"=="" goto NOTNT
if not "%OS%"=="Windows_NT" goto NOTNT
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
goto end
:NOTNT
echo Warning : Cannot register Unicode DLL on Windows 95
:end
# End Custom Build
!ELSEIF "$(CFG)" == "ADMTScript - Win32 Unicode Release MinDependency"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ReleaseUMinDependency"
# PROP BASE Intermediate_Dir "ReleaseUMinDependency"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ReleaseUMinDependency"
# PROP Intermediate_Dir "ReleaseUMinDependency"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# Begin Custom Build - Performing registration
OutDir=.\ReleaseUMinDependency
TargetPath=.\ReleaseUMinDependency\ADMTScript.dll
InputPath=.\ReleaseUMinDependency\ADMTScript.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
if "%OS%"=="" goto NOTNT
if not "%OS%"=="Windows_NT" goto NOTNT
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
goto end
:NOTNT
echo Warning : Cannot register Unicode DLL on Windows 95
:end
# End Custom Build
!ENDIF
# Begin Target
# Name "ADMTScript - Win32 Unicode Debug"
# Name "ADMTScript - Win32 Unicode Release MinSize"
# Name "ADMTScript - Win32 Unicode Release MinDependency"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\ADMTScript.cpp
# End Source File
# Begin Source File
SOURCE=.\ADMTScript.def
# End Source File
# Begin Source File
SOURCE=.\ADMTScript.idl
# ADD MTL /tlb ".\ADMTScript.tlb" /h "ADMTScript.h" /iid "ADMTScript_i.c" /Oicf
# End Source File
# Begin Source File
SOURCE=.\ADMTScript.rc
# End Source File
# Begin Source File
SOURCE=.\ComputerMigration.cpp
# End Source File
# Begin Source File
SOURCE=.\DomainContainer.cpp
# End Source File
# Begin Source File
SOURCE=.\Error.cpp
# End Source File
# Begin Source File
SOURCE=.\FixHierarchy.cpp
# End Source File
# Begin Source File
SOURCE=.\GroupMigration.cpp
# End Source File
# Begin Source File
SOURCE=.\Internal.idl
!IF "$(CFG)" == "ADMTScript - Win32 Unicode Debug"
# ADD MTL /tlb ".\Internal.tlb" /h "Internal.h" /iid "Internal_i.c" /Oicf
!ELSEIF "$(CFG)" == "ADMTScript - Win32 Unicode Release MinSize"
!ELSEIF "$(CFG)" == "ADMTScript - Win32 Unicode Release MinDependency"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Migration.cpp
# End Source File
# Begin Source File
SOURCE=.\MigrationBase.cpp
# End Source File
# Begin Source File
SOURCE=.\NameCracker.cpp
# End Source File
# Begin Source File
SOURCE=.\ReportGeneration.cpp
# End Source File
# Begin Source File
SOURCE=.\SecurityTranslation.cpp
# End Source File
# Begin Source File
SOURCE=.\ServiceAccountEnumeration.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\UserMigration.cpp
# End Source File
# Begin Source File
SOURCE=.\VarSetAccountOptions.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\ComputerMigration.h
# End Source File
# Begin Source File
SOURCE=.\DomainAccount.h
# End Source File
# Begin Source File
SOURCE=.\DomainContainer.h
# End Source File
# Begin Source File
SOURCE=.\Error.h
# End Source File
# Begin Source File
SOURCE=.\FixHierarchy.h
# End Source File
# Begin Source File
SOURCE=.\GroupMigration.h
# End Source File
# Begin Source File
SOURCE=.\Migration.h
# End Source File
# Begin Source File
SOURCE=.\MigrationBase.h
# End Source File
# Begin Source File
SOURCE=.\NameCracker.h
# End Source File
# Begin Source File
SOURCE=.\ReportGeneration.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\SecurityTranslation.h
# End Source File
# Begin Source File
SOURCE=.\ServiceAccountEnumeration.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\UserMigration.h
# End Source File
# Begin Source File
SOURCE=.\VarSetAccountOptions.h
# End Source File
# Begin Source File
SOURCE=.\VarSetAccounts.h
# End Source File
# Begin Source File
SOURCE=.\VarSetBase.h
# End Source File
# Begin Source File
SOURCE=.\VarSetOptions.h
# End Source File
# Begin Source File
SOURCE=.\VarSetReports.h
# End Source File
# Begin Source File
SOURCE=.\VarSetSecurity.h
# End Source File
# Begin Source File
SOURCE=.\VarSetServers.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\Migration.rgs
# End Source File
# End Group
# End Target
# End Project