271 lines
8.1 KiB
C++
271 lines
8.1 KiB
C++
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/**********************************************************************/
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/** Microsoft Windows/NT **/
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/** Copyright(c) Microsoft Corp., 1991 **/
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/**********************************************************************/
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/*
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bltsi.hxx
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Header file for the BLT spin item
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FILE HISTORY:
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Terryk 16-Apr-1991 created
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Terryk 20-Jun-1991 code review changed. Attend: beng
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Terryk 05-Jul-1991 second code review changed. Attend:
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beng chuckc rustanl annmc terryk
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Terryk 23-Jul-1991 make QuerySmallXXXValue to virtual
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Terryk 11-Nov-1991 Change the return type to LONG
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TerryK 22-Mar-1992 Changed LONG to ULONG
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*/
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#ifndef _BLTSI_HXX_
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#define _BLTSI_HXX_
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#include "bltcc.hxx"
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#include "bltgroup.hxx"
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#include "string.hxx"
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/**********************************************************************
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NAME: SPIN_ITEM
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SYNOPSIS: Spin button item - item which controlled by the SPIN_GROUP .
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Each individual SPIN_ITEM should contained it original
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function. For example, if a SPIN_ITEM is derived from
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SLE, it will also able to handle any SLE input from the
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user. However, it should also contained methods to
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communicated with the SPIN_GROUP
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INTERFACE: Here are a list of the memeber functions:
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SPIN_ITEM() - constructor
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~SPIN_ITEM() - destructor
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IsStatic() - see whether the object is static
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or not. If an object is not
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static, it must belonged to
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CHANGEABLE_SPIN_ITEM class.
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SetAccKey() - Set the SPIN_ITEM accelerator keys
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QueryAccCharPos() - Query the current accelerator
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keys of the SPIN_ITEM. Given a
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character as a parameter, the
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routine will return the
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position of the character
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within the accelerator
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character list. If the given
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character is not in the list,
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it will return -1.
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QueryAccKey() - return the whole NLS accelerator
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characters list
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PARENT: CUSTOM_CONTROL
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USES: NLS_STR, CONTROL_GROUP
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HISTORY:
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terryk 01-May-1991 creation
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beng 04-Oct-1991 Win32 conversion
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**********************************************************************/
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DLL_CLASS SPIN_ITEM : public CUSTOM_CONTROL
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{
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private:
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NLS_STR _nlsAccKey; // the accelerator key for the field
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protected:
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virtual BOOL OnFocus( const FOCUS_EVENT & );
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virtual BOOL OnChar( const CHAR_EVENT & );
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public:
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SPIN_ITEM( CONTROL_WINDOW * pWin );
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~SPIN_ITEM();
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// Check whether the SPIN_ITEM is static or not
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// CODEWORK: change it to inline to avoid the v-table
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virtual BOOL IsStatic( ) const =0;
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// Set and query the accelerator key
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APIERR SetAccKey( const NLS_STR & nlsStr );
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APIERR SetAccKey( MSGID nMsgID );
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APIERR QueryAccKey( NLS_STR * pnlsAccKey ) ;
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virtual LONG QueryAccCharPos( WCHAR wcInput );
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CONTROL_GROUP *QueryGroup();
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};
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/**********************************************************************
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NAME: STATIC_SPIN_ITEM
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SYNOPSIS: static spin item object
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INTERFACE: see SPIN_ITEM for more
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STATIC_SPIN_ITEM() - constrcutor
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IsStatic() - always return TRUE because it is a static
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object.
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PARENT: SPIN_ITEM
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CAVEATS: This class is used as the base class for SPIN_SLE_SEPARATOR
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NOTES:
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HISTORY:
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terryk 01-May-1991 creation
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**********************************************************************/
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DLL_CLASS STATIC_SPIN_ITEM: public SPIN_ITEM
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{
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protected:
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virtual BOOL OnFocus( const FOCUS_EVENT & );
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public:
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STATIC_SPIN_ITEM( CONTROL_WINDOW *pWin );
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virtual BOOL IsStatic( ) const
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{ return TRUE; };
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};
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/**********************************************************************
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NAME: CHANGEABLE_SPIN_ITEM
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SYNOPSIS: changeable spin item object - SPIN_ITEM which is allowed
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to changed by the user.
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INTERFACE: see SPIN_ITEM for more functions.
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CHANGEABLE_SPIN_ITEM() - constructor
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~CHANGEABLE_SPIN_ITEM() - destructor
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IsStatic() - always FALSE
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// set object information functions
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SetRange() - set the range of the object
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SetMin() - set the min number of the object
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SetValue() - set the current value of the object
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SetWrapAround() - set the object wrapable or not
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SetBigIncValue() - set the big increment value
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Default = 10
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SetSmallIncValue() - set the small increment value
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Default = 1
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SetModified() - set the modify flag
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// Query Function
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QueryValue() - return the current object value
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QueryMin() - return the min value
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QueryMax() - return the max value
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QueryRange() - return the range value
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QueryLimit() - return the limit
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QueryWrap() - return whether the item is wrapable or not
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QueryBigIncValue() - return the big increment value
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QuerySmallIncValue() - return the small increment value
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CheckRange() - given a number and check whether the
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number is within the range or not
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// operator
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operator+=() - add an integer value to the object
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operator-=() - subtract an ULONG value to the object
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Update() - update the current item in the screen
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SaveCurrentData() - save the current value within the item
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and store it as the internal value
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CheckValid() - check whether the spin item is valid or not
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PARENT: SPIN_ITEM
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NOTES: CODEWORK: create a base type. For exmaple, this class should
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be multiple inheritance from SPIN_ITEM and NUM_CLASS.
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Where NUM_CLASS provide the set min, range, value ...
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functions.
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HISTORY:
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terryk 01-May-1991 creation
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**********************************************************************/
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DLL_CLASS CHANGEABLE_SPIN_ITEM: public SPIN_ITEM
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{
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private:
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ULONG _nValue; // current vallue
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ULONG _dRange; // the range of number
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ULONG _nMin; // the min number
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BOOL _fWrap; // see whether it is wrapable or not
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ULONG _dBigIncValue; // Big increase value
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ULONG _dSmallIncValue; // small increase value
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ULONG _dBigDecValue; // Big decrease value
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ULONG _dSmallDecValue; // small decrease value
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ULONG _nSaveValue; // SaveValue
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public:
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CHANGEABLE_SPIN_ITEM( CONTROL_WINDOW *pWin, ULONG nValue = 0,
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ULONG nMin = 0, ULONG dRange = 32767,
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BOOL fWrap = TRUE );
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virtual BOOL IsStatic( ) const
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{ return FALSE; };
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// setting object information
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VOID SetRange( const ULONG dRange );
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VOID SetMin( const ULONG nMin );
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VOID SetValue( const ULONG nValue );
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VOID SetWrapAround( const BOOL fWrap );
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VOID SetBigIncValue( const ULONG dBigIncValue );
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VOID SetSmallIncValue( const ULONG dSmallIncValue );
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VOID SetBigDecValue( const ULONG dBigDecValue );
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VOID SetSmallDecValue( const ULONG dSmallDecValue );
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VOID SetModified();
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// Query Function
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inline ULONG QueryValue() const
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{ return _nValue; };
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inline ULONG QueryMin() const
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{ return _nMin; };
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inline ULONG QueryMax() const
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{ return _nMin + _dRange - 1; };
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inline BOOL QueryWrap() const
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{ return _fWrap; };
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inline ULONG QueryRange() const
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{ return _dRange; };
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inline ULONG QueryLimit() const
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{ return _dRange + _nMin; };
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// this maybe increase or decrease in different rate
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virtual ULONG QueryBigIncValue() const;
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virtual ULONG QuerySmallIncValue() const;
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virtual ULONG QueryBigDecValue() const;
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virtual ULONG QuerySmallDecValue() const;
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INT CheckRange( const ULONG nValue ) const;
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// operator
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virtual VOID operator+=( const ULONG nValue );
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virtual VOID operator-=( const ULONG nValue );
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// misc function
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virtual VOID Update();
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virtual APIERR SaveCurrentData();
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virtual BOOL CheckValid()
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{
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return TRUE;
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}
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};
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#endif // _BLTSI_HXX_
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