windows-nt/Source/XPSP1/NT/admin/netui/common/h/bltsi.hxx

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/**********************************************************************/
/** Microsoft Windows/NT **/
/** Copyright(c) Microsoft Corp., 1991 **/
/**********************************************************************/
/*
bltsi.hxx
Header file for the BLT spin item
FILE HISTORY:
Terryk 16-Apr-1991 created
Terryk 20-Jun-1991 code review changed. Attend: beng
Terryk 05-Jul-1991 second code review changed. Attend:
beng chuckc rustanl annmc terryk
Terryk 23-Jul-1991 make QuerySmallXXXValue to virtual
Terryk 11-Nov-1991 Change the return type to LONG
TerryK 22-Mar-1992 Changed LONG to ULONG
*/
#ifndef _BLTSI_HXX_
#define _BLTSI_HXX_
#include "bltcc.hxx"
#include "bltgroup.hxx"
#include "string.hxx"
/**********************************************************************
NAME: SPIN_ITEM
SYNOPSIS: Spin button item - item which controlled by the SPIN_GROUP .
Each individual SPIN_ITEM should contained it original
function. For example, if a SPIN_ITEM is derived from
SLE, it will also able to handle any SLE input from the
user. However, it should also contained methods to
communicated with the SPIN_GROUP
INTERFACE: Here are a list of the memeber functions:
SPIN_ITEM() - constructor
~SPIN_ITEM() - destructor
IsStatic() - see whether the object is static
or not. If an object is not
static, it must belonged to
CHANGEABLE_SPIN_ITEM class.
SetAccKey() - Set the SPIN_ITEM accelerator keys
QueryAccCharPos() - Query the current accelerator
keys of the SPIN_ITEM. Given a
character as a parameter, the
routine will return the
position of the character
within the accelerator
character list. If the given
character is not in the list,
it will return -1.
QueryAccKey() - return the whole NLS accelerator
characters list
PARENT: CUSTOM_CONTROL
USES: NLS_STR, CONTROL_GROUP
HISTORY:
terryk 01-May-1991 creation
beng 04-Oct-1991 Win32 conversion
**********************************************************************/
DLL_CLASS SPIN_ITEM : public CUSTOM_CONTROL
{
private:
NLS_STR _nlsAccKey; // the accelerator key for the field
protected:
virtual BOOL OnFocus( const FOCUS_EVENT & );
virtual BOOL OnChar( const CHAR_EVENT & );
public:
SPIN_ITEM( CONTROL_WINDOW * pWin );
~SPIN_ITEM();
// Check whether the SPIN_ITEM is static or not
// CODEWORK: change it to inline to avoid the v-table
virtual BOOL IsStatic( ) const =0;
// Set and query the accelerator key
APIERR SetAccKey( const NLS_STR & nlsStr );
APIERR SetAccKey( MSGID nMsgID );
APIERR QueryAccKey( NLS_STR * pnlsAccKey ) ;
virtual LONG QueryAccCharPos( WCHAR wcInput );
CONTROL_GROUP *QueryGroup();
};
/**********************************************************************
NAME: STATIC_SPIN_ITEM
SYNOPSIS: static spin item object
INTERFACE: see SPIN_ITEM for more
STATIC_SPIN_ITEM() - constrcutor
IsStatic() - always return TRUE because it is a static
object.
PARENT: SPIN_ITEM
CAVEATS: This class is used as the base class for SPIN_SLE_SEPARATOR
NOTES:
HISTORY:
terryk 01-May-1991 creation
**********************************************************************/
DLL_CLASS STATIC_SPIN_ITEM: public SPIN_ITEM
{
protected:
virtual BOOL OnFocus( const FOCUS_EVENT & );
public:
STATIC_SPIN_ITEM( CONTROL_WINDOW *pWin );
virtual BOOL IsStatic( ) const
{ return TRUE; };
};
/**********************************************************************
NAME: CHANGEABLE_SPIN_ITEM
SYNOPSIS: changeable spin item object - SPIN_ITEM which is allowed
to changed by the user.
INTERFACE: see SPIN_ITEM for more functions.
CHANGEABLE_SPIN_ITEM() - constructor
~CHANGEABLE_SPIN_ITEM() - destructor
IsStatic() - always FALSE
// set object information functions
SetRange() - set the range of the object
SetMin() - set the min number of the object
SetValue() - set the current value of the object
SetWrapAround() - set the object wrapable or not
SetBigIncValue() - set the big increment value
Default = 10
SetSmallIncValue() - set the small increment value
Default = 1
SetModified() - set the modify flag
// Query Function
QueryValue() - return the current object value
QueryMin() - return the min value
QueryMax() - return the max value
QueryRange() - return the range value
QueryLimit() - return the limit
QueryWrap() - return whether the item is wrapable or not
QueryBigIncValue() - return the big increment value
QuerySmallIncValue() - return the small increment value
CheckRange() - given a number and check whether the
number is within the range or not
// operator
operator+=() - add an integer value to the object
operator-=() - subtract an ULONG value to the object
Update() - update the current item in the screen
SaveCurrentData() - save the current value within the item
and store it as the internal value
CheckValid() - check whether the spin item is valid or not
PARENT: SPIN_ITEM
NOTES: CODEWORK: create a base type. For exmaple, this class should
be multiple inheritance from SPIN_ITEM and NUM_CLASS.
Where NUM_CLASS provide the set min, range, value ...
functions.
HISTORY:
terryk 01-May-1991 creation
**********************************************************************/
DLL_CLASS CHANGEABLE_SPIN_ITEM: public SPIN_ITEM
{
private:
ULONG _nValue; // current vallue
ULONG _dRange; // the range of number
ULONG _nMin; // the min number
BOOL _fWrap; // see whether it is wrapable or not
ULONG _dBigIncValue; // Big increase value
ULONG _dSmallIncValue; // small increase value
ULONG _dBigDecValue; // Big decrease value
ULONG _dSmallDecValue; // small decrease value
ULONG _nSaveValue; // SaveValue
public:
CHANGEABLE_SPIN_ITEM( CONTROL_WINDOW *pWin, ULONG nValue = 0,
ULONG nMin = 0, ULONG dRange = 32767,
BOOL fWrap = TRUE );
virtual BOOL IsStatic( ) const
{ return FALSE; };
// setting object information
VOID SetRange( const ULONG dRange );
VOID SetMin( const ULONG nMin );
VOID SetValue( const ULONG nValue );
VOID SetWrapAround( const BOOL fWrap );
VOID SetBigIncValue( const ULONG dBigIncValue );
VOID SetSmallIncValue( const ULONG dSmallIncValue );
VOID SetBigDecValue( const ULONG dBigDecValue );
VOID SetSmallDecValue( const ULONG dSmallDecValue );
VOID SetModified();
// Query Function
inline ULONG QueryValue() const
{ return _nValue; };
inline ULONG QueryMin() const
{ return _nMin; };
inline ULONG QueryMax() const
{ return _nMin + _dRange - 1; };
inline BOOL QueryWrap() const
{ return _fWrap; };
inline ULONG QueryRange() const
{ return _dRange; };
inline ULONG QueryLimit() const
{ return _dRange + _nMin; };
// this maybe increase or decrease in different rate
virtual ULONG QueryBigIncValue() const;
virtual ULONG QuerySmallIncValue() const;
virtual ULONG QueryBigDecValue() const;
virtual ULONG QuerySmallDecValue() const;
INT CheckRange( const ULONG nValue ) const;
// operator
virtual VOID operator+=( const ULONG nValue );
virtual VOID operator-=( const ULONG nValue );
// misc function
virtual VOID Update();
virtual APIERR SaveCurrentData();
virtual BOOL CheckValid()
{
return TRUE;
}
};
#endif // _BLTSI_HXX_