151 lines
5.1 KiB
C++
151 lines
5.1 KiB
C++
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/**********************************************************************/
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/** Microsoft Windows/NT **/
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/** Copyright(c) Microsoft Corp., 1991 **/
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/**********************************************************************/
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/*
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heapones.hxx
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One-shot heap classes: definition.
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A one-shot heap provides sugar for buffer suballocation.
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FILE HISTORY:
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beng 24-Dec-1991 Derived from heap.hxx
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*/
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#ifndef _HEAPONES_HXX_
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#define _HEAPONES_HXX_
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#include "base.hxx"
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#include "uibuffer.hxx"
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#ifndef _SIZE_T_DEFINED
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#include <stddef.h>
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#endif
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DLL_CLASS ONE_SHOT_ITEM;
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DLL_CLASS ONE_SHOT_HEAP;
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/*************************************************************************
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NAME: ONE_SHOT_HEAP (osh)
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SYNOPSIS: Buffer prepared for suballocation.
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The one-shot heap class provides heap-style allocation for
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objects of finite and understood lifespan whose allocation/
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deallocation performance is critical.
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INTERFACE: ONE_SHOT_HEAP() - constructor
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Alloc() - allocation interface, used by op new
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PARENT: BUFFER
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NOTES:
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Optionally, ONE_SHOT_HEAPs automatically resize themselves to
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attempt to satisfy new allocation demands. (See "Alloc").
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CAVEATS:
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Auto-resizing is dangerous in a flat-model environment!
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Under Win32, the resized buffer will change its virtual
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address; pointers to within that buffer will no longer
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reference their original targets, and may soon reference
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new targets as new allocations use the old address.
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Bookkeeping of one-shot heaps is kept to a bare minimum.
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Nobody checks to prevent leaks, or to make sure that
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all allocations are deallocated.
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The client must construct a one-shot heap and associate it
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with the one-shot item class of interest (by its SetHeap
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member) before allocating any such items.
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HISTORY:
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DavidHov 2-25-91 Created
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beng 24-Dec-1991 Simplification and redesign
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beng 19-Mar-1992 Make auto-resizing optional
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**************************************************************************/
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DLL_CLASS ONE_SHOT_HEAP : public BUFFER
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{
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private:
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UINT _cbUsed;
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BOOL _fAutoResize;
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public:
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ONE_SHOT_HEAP( UINT cbInitialAllocSize = 16384,
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BOOL fAutoResize = FALSE );
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BYTE * Alloc( UINT cbBytes );
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};
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/*************************************************************************
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NAME: ONE_SHOT_ITEM
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SYNOPSIS: Template-style class used to derive objects which are
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allocated from a ONE_SHOT_HEAP. Operators "new" and
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"delete" are overridden, and allocation is done from
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a single ONE_SHOT_HEAP until it is exhausted.
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INTERFACE: SetHeap() -- set ONE_SHOT_HEAP from which to allocate
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QueryHeap() -- query ONE_SHOT_HEAP currently being used
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operator new() - Allocates an object from its heap.
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operator delete() - Discards an object.
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NOTES:
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To allocate items from a one-shot heap, first declare a class
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as using a one-shot heap by havint it inherit from ONE_SHOT_ITEM.
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Actually, the class should inherit from a form of ONE_SHOT_OF(),
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preceded by DECLARE forms etc. just as if it was inheriting from
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some collection class.
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Next, construct a one-shot heap. Before allocating any items,
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call class::SetHeap on the new heap; this will tell the class
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to perform all allocations from the named heap.
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Now call new and delete freely. Should you exhaust a one-shot
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heap (each being limited to the size of a BUFFER object), feel
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free to construct another and associate the new instance with
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the class. Just be sure to destroy all heaps when you are
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finished.
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CAVEATS:
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One-shot heap implementations must not reside in a DLL
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(due to static member fixup problems).
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HISTORY:
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DavidHov 2-25-91 Created
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beng 24-Dec-1991 Redesign, using templates and reducing size
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KeithMo 26-Aug-1992 Added a dummy "new" to shut-up the compiler.
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**************************************************************************/
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#define ONE_SHOT_OF(type) ONE_SHOT_OF##type
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#define DECLARE_ONE_SHOT_OF(type) \
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class ONE_SHOT_OF(type) : virtual public ALLOC_BASE \
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{ \
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private: \
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static ONE_SHOT_HEAP * _poshCurrent; \
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public: \
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static VOID SetHeap( ONE_SHOT_HEAP * posh ) \
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{ _poshCurrent = posh; } \
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static ONE_SHOT_HEAP * QueryHeap() \
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{ return _poshCurrent; } \
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VOID * operator new( size_t cb ) \
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{ return _poshCurrent->Alloc(cb); } \
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VOID operator delete( VOID * pbTarget ) {} \
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};
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#define DEFINE_ONE_SHOT_OF(type) \
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ONE_SHOT_HEAP * ONE_SHOT_OF(type)::_poshCurrent = NULL;
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#endif // _HEAPONES_HXX_ - end of file
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