181 lines
4.6 KiB
C
181 lines
4.6 KiB
C
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/*++
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Copyright (C) 1996-2001 Microsoft Corporation
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Module Name:
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LOCK.H
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Abstract:
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Generic class for obtaining read and write locks to some resource.
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See lock.h for all documentation.
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Classes defined:
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CLock
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History:
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a-levn 5-Sept-96 Created.
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3/10/97 a-levn Fully documented
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--*/
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#ifndef __GATEWAY__LOCK__H_
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#define __GATEWAY__LOCK__H_
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#include <flexarry.h>
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//*****************************************************************************
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//
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// class CLock
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//
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// Generic class for obtaining read and write locks to some resource.
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// Simultaneous reads are allowed, but no concurrent writes or concurrent
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// read and write accesses are.
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//
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// NOTE: this class is for in-process sinchronization only!
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//
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// Usage: create an instance of this class and share it among the accessing
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// threads. Threads must call member functions of the same instance to
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// obtain and release locks.
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//
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//*****************************************************************************
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//
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// ReadLock
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//
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// Use this function to request read access to the resource. Access will be
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// granted once no threads are writing on the resource. You must call
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// ReadUnlock once you are done reading.
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//
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// Parameters:
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//
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// DWORD dwTimeout The number of milliseconds to wait for access.
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// If access is still unavailable after this time,
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// an error is returned.
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// Returns:
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//
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// NoError On Success
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// TimedOut On timeout.
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// Failed On system error
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//
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//*****************************************************************************
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//
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// ReadUnlock
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//
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// Use this function to release a read lock on the resource. No check is
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// performed to assertain that this thread holds a lock. Unmatched calls to
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// ReadUnlock may lead to lock integrity violations!
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//
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// Returns:
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//
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// NoError On success
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// Failed On system error or unmatched call.
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//
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//*****************************************************************************
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//
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// WriteLock
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//
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// Use this function to request write access to the resource. Access will be
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// granted once no threads are reading or writing on the resource. You must
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// call WriteUnlock once you are done writing.
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//
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// Parameters:
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//
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// DWORD dwTimeout The number of milliseconds to wait for access.
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// If access is still unavailable after this time,
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// an error is returned.
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// Returns:
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//
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// NoError On Success
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// TimedOut On timeout.
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// Failed On system error
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//
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//*****************************************************************************
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//
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// WriteUnlock
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//
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// Use this function to release a write lock on the resource. No check is
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// performed to assertain that this thread holds a lock. Unmatched calls to
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// WriteUnlock may lead to lock integrity violations!
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//
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// Returns:
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//
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// NoError On success
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// Failed On system error or unmatched call.
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//
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//*****************************************************************************
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//
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// DowngradeLock
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//
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// Use this function to "convert" a Write lock into a Read lock. That is, if
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// you are currently holding a write lock and call DowngradeLock, you will
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// be holding a read lock with the guarantee that no one wrote anything between
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// the unlock and the lock
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//
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// Returns:
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//
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// NoError On Success
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// Failed On system error or unmatched call
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//
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//******************************************************************************
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class CLock
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{
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public:
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enum { NoError = 0, TimedOut, Failed };
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int ReadLock(DWORD dwTimeout = INFINITE);
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int ReadUnlock();
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int WriteLock(DWORD dwTimeout = INFINITE);
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int WriteUnlock();
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int DowngradeLock();
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CLock();
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~CLock();
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BOOL IsHoldingReadLock();
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protected:
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int WaitFor(HANDLE hEvent, DWORD dwTimeout);
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protected:
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CFlexArray m_adwReaders;
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int m_nWriting;
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int m_nReading;
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int m_nWaitingToWrite;
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int m_nWaitingToRead;
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CRITICAL_SECTION m_csEntering;
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CRITICAL_SECTION m_csAll;
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HANDLE m_hCanWrite;
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HANDLE m_hCanRead;
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};
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class CAutoReadLock
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{
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public:
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CAutoReadLock(CLock *lock, BOOL bLock = TRUE) : m_lock(lock), m_bLocked(FALSE) { if (bLock) Lock(); }
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~CAutoReadLock() { Unlock(); }
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void Unlock() {if ( m_bLocked) { m_lock->ReadUnlock(); m_bLocked = FALSE; } }
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void Lock() {if (!m_bLocked) { m_lock->ReadLock() ; m_bLocked = TRUE; } }
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private:
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CLock *m_lock;
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BOOL m_bLocked;
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};
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class CAutoWriteLock
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{
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public:
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CAutoWriteLock(CLock *lock, BOOL bLock = TRUE) : m_lock(lock), m_bLocked(FALSE) { if (bLock) Lock(); }
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~CAutoWriteLock() { Unlock(); }
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void Unlock() {if ( m_bLocked) { m_lock->WriteUnlock(); m_bLocked = FALSE; } }
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void Lock() {if (!m_bLocked) { m_lock->WriteLock() ; m_bLocked = TRUE; } }
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private:
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CLock *m_lock;
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BOOL m_bLocked;
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};
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#endif
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