94 lines
2.3 KiB
C++
94 lines
2.3 KiB
C++
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// DfrgUI.cpp : Implementation of DLL Exports.
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// Note: Proxy/Stub Information
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// To build a separate proxy/stub DLL,
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// run nmake -f DfrgUIps.mk in the project directory.
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#include "stdafx.h"
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#include "DfrgUI.h"
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#include "DataIo.h"
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#include "DataIoCl.h"
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#include "Message.h"
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#include "DfrgUI_i.c"
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#include "DfrgCtl.h"
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#include "GetDfrgRes.h"
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/////////////////////////////////////////////////////////////////////////////
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CComModule _Module;
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BEGIN_OBJECT_MAP(ObjectMap)
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OBJECT_ENTRY(CLSID_DfrgCtl, CDfrgCtl)
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END_OBJECT_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// DLL Entry Point
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extern "C"
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BOOL WINAPI DllMain(HINSTANCE hInst, DWORD dwReason, LPVOID /*lpReserved*/)
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{
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if (dwReason == DLL_PROCESS_ATTACH)
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{
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SHFusionInitialize(NULL);
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_Module.Init(ObjectMap, hInst);
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BOOL isOk = DisableThreadLibraryCalls(hInst);
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Message(TEXT("DllMain - DLL_PROCESS_ATTACH"), -1, NULL);
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}
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else if (dwReason == DLL_PROCESS_DETACH) {
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Message(TEXT("DllMain - DLL_PROCESS_DETACH"), -1, NULL);
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ExitDataIo();
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SHFusionUninitialize();
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BOOL bIsLibraryNotFree = TRUE;
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if(GetDfrgResHandle() != NULL)
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{
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while(bIsLibraryNotFree)
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{
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bIsLibraryNotFree = FreeLibrary(GetDfrgResHandle());
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}
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}
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_Module.Term();
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}
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return TRUE; // ok
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}
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/////////////////////////////////////////////////////////////////////////////
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// Used to determine whether the DLL can be unloaded by OLE
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STDAPI DllCanUnloadNow(void)
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{
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return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// Returns a class factory to create an object of the requested type
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STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
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{
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return _Module.GetClassObject(rclsid, riid, ppv);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllRegisterServer - Adds entries to the system registry
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STDAPI DllRegisterServer(void)
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{
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// registers object, typelib and all interfaces in typelib
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return _Module.RegisterServer(TRUE);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllUnregisterServer - Removes entries from the system registry
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STDAPI DllUnregisterServer(void)
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{
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_Module.UnregisterServer();
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return S_OK;
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}
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