55 lines
1.5 KiB
C
55 lines
1.5 KiB
C
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//
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// For compatibility with Ke Emulation and EFI Emulation commented out the header file.
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//
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// #include "EM_types.h"
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// #include "EM_support.h"
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// #include "EM_prototypes.h"
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typedef struct _BUNDLE {
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EM_uint64_t BundleLow;
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EM_uint64_t BundleHigh;
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} BUNDLE;
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#ifdef WIN32_OR_WIN64
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typedef struct __declspec(align(16)) _FLOAT128_TYPE {
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#else
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typedef struct _FLOAT128_TYPE {
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#endif
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EM_uint64_t loFlt64;
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EM_uint64_t hiFlt64;
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} FLOAT128_TYPE;
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typedef struct fp_state_low_preserved_s {
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FLOAT128_TYPE fp_lp[4]; // f2-f5; f2=fp_lp[0], f3=fp_lp[1], ...
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} FP_STATE_LOW_PRESERVED;
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typedef struct fp_state_low_volatile_s {
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FLOAT128_TYPE fp_lv[10]; // f6-f15; f6=fp_lv[0], f7=fp_lv[1], ...
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} FP_STATE_LOW_VOLATILE;
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typedef struct fp_state_high_preserved_s {
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FLOAT128_TYPE fp_hp[16]; // f16-f31; f16=fp_hp[0], f17=fp_hp[1], ...
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} FP_STATE_HIGH_PRESERVED;
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typedef struct fp_state_high_volatile_s {
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FLOAT128_TYPE fp_hv[96]; // f32-f127; f32=fp_hv[0], f33=fp_hv[1], ...
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} FP_STATE_HIGH_VOLATILE;
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typedef struct fp_state_s {
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__int64 bitmask_low64; // f2-f63
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__int64 bitmask_high64; // f64-f127
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FP_STATE_LOW_PRESERVED *fp_state_low_preserved; // f2-f5
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FP_STATE_LOW_VOLATILE *fp_state_low_volatile; // f6-f15
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FP_STATE_HIGH_PRESERVED *fp_state_high_preserved; // f16-f31
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FP_STATE_HIGH_VOLATILE *fp_state_high_volatile; // f32-f127
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} FP_STATE;
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typedef struct {
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EM_int64_t retval; // r8
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EM_uint64_t err1; // r9
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EM_uint64_t err2; // r10
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EM_uint64_t err3; // r11
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} PAL_RETURN;
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