windows-nt/Source/XPSP1/NT/base/win32/fusion/id/idp.h

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2020-09-26 03:20:57 -05:00
#if !defined(_FUSION_ID_IDP_H_INCLUDED_)
#define _FUSION_ID_IDP_H_INCLUDED_
/*++
Copyright (c) 1989 Microsoft Corporation
Module Name:
idp.h
Abstract:
private definitions for assembly identity
Author:
Michael Grier (MGrier) 7/27/2000
Revision History:
--*/
#pragma once
#include "debmacro.h"
#include "fusiontrace.h"
#include "fusionhashstring.h"
#include "fusionheap.h"
#include "util.h"
#include <sxstypes.h>
#include <sxsapi.h>
//
// Power of two to which to round the number of allocated attribute
// pointers.
//
#define ROUNDING_FACTOR_BITS (3)
#define WILDCARD_CHAR '*'
//
// Note! Do not change this algorithm lightly. Encoded identities stored in the
// filesystem contain hashes using it. Actually, just do not change it.
//
#define HASH_ALGORITHM HASH_STRING_ALGORITHM_X65599
typedef struct _ASSEMBLY_IDENTITY_NAMESPACE {
ULONG Hash;
DWORD Flags;
SIZE_T NamespaceCch;
const WCHAR *Namespace;
} ASSEMBLY_IDENTITY_NAMESPACE, *PASSEMBLY_IDENTITY_NAMESPACE;
typedef const ASSEMBLY_IDENTITY_NAMESPACE *PCASSEMBLY_IDENTITY_NAMESPACE;
//
// Internal-use ASSEMBLY_IDENTITY_ATTRIBUTE struct that
// also contains the hash of the attribute definition.
//
typedef struct _INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE {
// NOTE!!! It is very important that the Attribute member appear first in this struct;
// there are several places in the code that make this assumption. If it is not true,
// the code will break!
// Note also that the Attribute's namespace string is actually allocated in common
// for all attributes with the same namespace.
ASSEMBLY_IDENTITY_ATTRIBUTE Attribute;
PCASSEMBLY_IDENTITY_NAMESPACE Namespace;
ULONG NamespaceAndNameHash;
ULONG WholeAttributeHash;
} INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE, *PINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE;
C_ASSERT(FIELD_OFFSET(INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE, Attribute) == 0);
typedef const INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE *PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE;
#define ASSEMBLY_IDENTITY_INTERNAL_FLAG_ATTRIBUTE_POINTERS_IN_SEPARATE_ALLOCATION (0x00000001)
#define ASSEMBLY_IDENTITY_INTERNAL_FLAG_SINGLE_ALLOCATION_FOR_EVERYTHING (0x00000002)
#define ASSEMBLY_IDENTITY_INTERNAL_FLAG_NAMESPACE_POINTERS_IN_SEPARATE_ALLOCATION (0x00000004)
//
// Revelation of the ASSEMBLY_IDENTITY struct:
//
typedef struct _ASSEMBLY_IDENTITY {
DWORD Flags;
ULONG InternalFlags;
ULONG Type;
ULONG Hash;
ULONG AttributeCount;
ULONG AttributeArraySize; // preallocated a little larger so that we don't have to keep growing
ULONG NamespaceCount;
ULONG NamespaceArraySize;
BOOL HashDirty;
PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE *AttributePointerArray;
PCASSEMBLY_IDENTITY_NAMESPACE *NamespacePointerArray;
} ASSEMBLY_IDENTITY;
//
// Header for encoded/serialized assembly identities:
//
#define ENCODED_ASSEMBLY_IDENTITY_HEADER_MAGIC ((ULONG) 'dIAE')
//
// Encoded assembly identity layout:
//
// ENCODED_ASSEMBLY_IDENTITY_HEADER
// <AttributeCount hashes of the attributes, sorted by the hash value>
// <NamespaceCount ENCODED_ASSEMBLY_IDENTITY_NAMESPACE_HEADER headers, each
// followed by the unicode namespace value>
// <AttributeCount ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER headers, each
// followed by the unicode attribute name and value>
//
//
// e.g.
//
// <begin ENCODED_ASSEMBLY_IDENTITY_HEADER>
// 00000000: 00000038 HeaderSize == sizeof(ENCODED_ASSEMBLY_IDENTITY_HEADER)
// 00000004: 'EAId' Magic (ENCODED_ASSEMBLY_IDENTITY_HEADER_MAGIC)
// 00000008: 0000014C TotalSize
// 0000000C: 00000000 Flags
// 00000010: 00000001 Type (1 = ASSEMBLY_IDENTITY_TYPE_DEFINITION)
// 00000014: 00000000 EncodingFlags
// 00000018: 00000001 HashAlgorithm (1 = HASH_STRING_ALGORITHM_X65599)
// 0000001C: ???????? Logical hash value of entire identity based on hash algorithm
// (algorithm described in more detail below...)
// 00000020: 00000003 AttributeCount
// 00000024: 00000002 NamespaceCount
// 00000028: 00000000 ReservedMustBeZero1
// 0000002C: 00000000 ReservedMustBeZero2
// 00000030: 00000000 00000000 ReservedMustBeZero3
// 00000038: 00000000 00000000 ReservedMustBeZero4
// <end ENCODED_ASSEMBLY_IDENTITY_HEADER>
// <begin sorted attribute hash list>
// 00000040: xxxxxxxx hash of attribute #1
// 00000044: yyyyyyyy hash of attribute #0 - note that yyyyyyyy >= xxxxxxxx
// 00000048: zzzzzzzz hash of attribute #2 - note that zzzzzzzz >= yyyyyyyy
// <end sorted attribute hash list>
// <begin namespace length list>
// 0000004C: 00000015 length (in Unicode chars) of namespace #1 - "http://www.amazon.com" - 21 chars = 0x00000015
// 00000050: 00000018 length (in Unicode chars) of namespace #2 - "http://www.microsoft.com" - 24 chars = 0x00000018
// <end namespace length list>
// <begin attribute headers>
// <begin ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER>
// 00000054: 00000001 NamespaceIndex: 1 (http://www.amazon.com)
// 00000058: 00000004 Name length ("name" - 4 chars = 0x00000004)
// 0000005C: 00000006 Value length ("foobar" - 6 chars = 0x00000006)
// <end ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER>
// <begin ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER>
// 00000060: 00000002 NamespaceIndex: 2 (http://www.microsoft.com)
// 00000064: 00000004 Name length ("guid" - 4 chars = 0x00000004)
// 00000068: 00000026 Value length ("{xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx}" - 38 chars = 0x00000026)
// <end ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER>
// <begin ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER>
// 0000006C: 00000002 NamespaceIndex: 2 (http://www.microsoft.com)
// 00000070: 00000004 Name length ("type" - 4 chars = 0x00000004)
// 00000074: 00000005 Value length ("win32" - 5 chars = 0x00000005)
// <end ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER>
// <end attribute headers>
// <begin namespace strings>
// 00000078: "http://www.amazon.com"
// 000000A2: "http://www.microsoft.com"
// <end namespace strings>
// <begin attribute values - names and values for each attribute in series>
// 000000D2: "name"
// 000000DA: "foobar"
// 000000E6: "guid"
// 000000EE: "{xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx}"
// 0000013A: "type"
// 00000142: "win32"
// <end attribute values>
// 0000014C:
//
// Computing the whole identity hash:
//
// The hash of the entire encoded identity is not the hash of the binary form, but
// rather is a combination of the hashes for the various components.
//
// For any Unicode character string, its hash is computed according to HashAlgorithm.
// Currently this must be HASH_STRING_ALGORITHM_X65599 which is a multiply-and-
// accumulate algorithm, implemented essentially as follows:
//
// HashValue = 0;
// for (i=0; i<Chars; i++)
// HashValue = (HashValue * 65599) + OptionalToUpper(String[i]);
//
// Note that the characters are converted to upper case. This is somewhat in
// conflict with the Unicode recommendation to convert to lower case for case
// insensitive operations, but it is what the rest of the Windows NT system
// does, so consistency matters more than doing the "right thing".
//
// Note also that no trailing null characters are included in the hash. This
// is significant because of the fact that applying the loop to another character
// even though its value is zero will significantly change the hash value.
//
// Namespaces and attribute names are case sensitive, derived from the fact
// that they appear in case sensitive contexts in the real world. This is
// unfortunate, but simpler in many ways.
//
// Assembly identity attributes are composed of a triple of:
// - Namespace URI (e.g. http://www.microsoft.com/schemas/side-by-side)
// - Name (e.g. "publicKey")
// - Value (case insensitive Unicode string)
//
// The hash of an attribute is computed by computing the hash of the three
// strings, and then combining them as:
//
// AttributeHashValue = (((NamespaceHash * 65599) + NameHash) * 65599) + ValueHash
//
// Now, sort the attributes based first on namespace, then on name then on
// value (case sensitive, case sensitive and case insensitive respectively),
// and combine their hashes as follows:
//
// IdentityHash = 0;
// for (i=0; i<AttributeCount; i++)
// IdentityHash = (IdentityHash * 65599) + AttributeHashes[i];
//
// IdentityHash is the value stored in the encoded header.
//
// The attribute hash array stored in the encoded data is the attribute
// hashes as described above. The interesting thing is that they are stored
// in order of ascending hash value, not in the canonical ordering for
// attributes.
//
// This is because a common scenario is to find an identity which has a
// superset of a given identity. While the actual attributes have to
// be consulted to verify that the candidate is a true subset, non-
// matches can be very quickly found by sorting both lists of hash
// values and first looping over the smaller reference list, then
// in a single pass walking the larger definition list. Attributes present
// in one but not in the other will be immediately noticable due to
// the missing hashes.
//
// As always with hashes, just because an encoded identity contains a
// superset of the hash values in your candidate assembly reference,
// it does not mean that the actual values appear and you must perform
// real character string comparisons to verify containment.
//
#include <pshpack4.h>
typedef struct _ENCODED_ASSEMBLY_IDENTITY_HEADER {
ULONG HeaderSize; // bytes just in the header
ULONG Magic;
ULONG TotalSize; // bytes for the whole encoded thing
DWORD Flags; // as defined for assembly identity flags
ULONG Type; // type of identity - def, ref or wildcard
ULONG EncodingFlags; // flags describing the encoding itself
ULONG HashAlgorithm; // Algorithm ID for the hashes stored in the identity
ULONG Hash; // Hash value of the entire identity
ULONG AttributeCount; // number of attributes
ULONG NamespaceCount; // number of distinct namespaces
ULONG ReservedMustBeZero1;
ULONG ReservedMustBeZero2;
ULONGLONG ReservedMustBeZero3;
ULONGLONG ReservedMustBeZero4;
} ENCODED_ASSEMBLY_IDENTITY_HEADER, *PENCODED_ASSEMBLY_IDENTITY_HEADER;
typedef const ENCODED_ASSEMBLY_IDENTITY_HEADER *PCENCODED_ASSEMBLY_IDENTITY_HEADER;
typedef struct _ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER {
ULONG NamespaceIndex; // number of the namespace for this attribute
ULONG NameCch; // size in Unicode characters of the name immediately following the
// namespace
ULONG ValueCch; // size in Unicode characters of the value immediately following the
// name.
} ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER, *PENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER;
typedef const ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER *PCENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER;
#include <poppack.h>
#define SXSP_VALIDATE_ASSEMBLY_IDENTITY_FLAGS_MAY_BE_NULL (0x00000001)
BOOL
SxspValidateAssemblyIdentity(
IN DWORD Flags,
IN PCASSEMBLY_IDENTITY AssemblyIdentity
);
BOOL
SxspValidateAssemblyIdentityAttributeNamespace(
IN DWORD Flags,
IN const WCHAR *Namespace,
IN SIZE_T NamespaceCch
);
BOOL
SxspValidateAssemblyIdentityAttributeName(
IN DWORD Flags,
IN const WCHAR *Name,
IN SIZE_T NameCch
);
#define SXSP_VALIDATE_ASSEMBLY_IDENTITY_ATTRIBUTE_VALUE_FLAG_WILDCARDS_PERMITTED (0x00000001)
BOOL
SxspValidateAssemblyIdentityAttributeValue(
IN DWORD Flags,
IN const WCHAR *Value,
IN SIZE_T ValueCch
);
BOOL
SxspComputeInternalAssemblyIdentityAttributeBytesRequired(
IN DWORD Flags,
IN const WCHAR *Name,
IN SIZE_T NameCch,
IN const WCHAR *Value,
IN SIZE_T ValueCch,
OUT SIZE_T *BytesRequiredOut
);
BOOL
SxspComputeAssemblyIdentityAttributeBytesRequired(
IN DWORD Flags,
IN PCASSEMBLY_IDENTITY_ATTRIBUTE Source,
OUT SIZE_T *BytesRequiredOut
);
#define SXSP_FIND_ASSEMBLY_IDENTITY_NAMESPACE_IN_ARRAY_FLAG_ADD_IF_NOT_FOUND (0x00000001)
BOOL
SxspFindAssemblyIdentityNamespaceInArray(
IN DWORD Flags,
IN OUT PCASSEMBLY_IDENTITY_NAMESPACE **NamespacePointerArrayPtr,
IN OUT ULONG *NamespaceArraySizePtr,
IN OUT ULONG *NamespaceCountPtr,
IN const WCHAR *Namespace,
IN SIZE_T NamespaceCch,
OUT PCASSEMBLY_IDENTITY_NAMESPACE *NamespaceOut
);
#define SXSP_FIND_ASSEMBLY_IDENTITY_NAMESPACE_FLAG_ADD_IF_NOT_FOUND (0x00000001)
BOOL
SxspFindAssemblyIdentityNamespace(
IN DWORD Flags,
IN struct _ASSEMBLY_IDENTITY* AssemblyIdentity,
IN const WCHAR *Namespace,
IN SIZE_T NamespaceCch,
OUT PCASSEMBLY_IDENTITY_NAMESPACE *NamespaceOut
);
BOOL
SxspAllocateAssemblyIdentityNamespace(
IN DWORD Flags,
IN const WCHAR *NamespaceString,
IN SIZE_T NamespaceCch,
IN ULONG NamespaceHash,
OUT PCASSEMBLY_IDENTITY_NAMESPACE *NamespaceOut
);
VOID
SxspDeallocateAssemblyIdentityNamespace(
IN PCASSEMBLY_IDENTITY_NAMESPACE Namespace
);
BOOL
SxspPopulateInternalAssemblyIdentityAttribute(
IN DWORD Flags,
IN PCASSEMBLY_IDENTITY_NAMESPACE Namespace,
IN const WCHAR *Name,
IN SIZE_T NameCch,
IN const WCHAR *Value,
IN SIZE_T ValueCch,
OUT PINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE Destination
);
BOOL
SxspAllocateInternalAssemblyIdentityAttribute(
IN DWORD Flags,
IN PCASSEMBLY_IDENTITY_NAMESPACE Namespace,
IN const WCHAR *Name,
IN SIZE_T NameCch,
IN const WCHAR *Value,
IN SIZE_T ValueCch,
OUT PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE *Destination
);
VOID
SxspCleanUpAssemblyIdentityNamespaceIfNotReferenced(
IN DWORD Flags,
IN struct _ASSEMBLY_IDENTITY* AssemblyIdentity,
IN PCASSEMBLY_IDENTITY_NAMESPACE Namespace
);
VOID
SxspDeallocateInternalAssemblyIdentityAttribute(
PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE Attribute
);
int
__cdecl
SxspCompareInternalAttributesForQsort(
const void *elem1,
const void *elem2
);
int
__cdecl
SxspCompareULONGsForQsort(
const void *elem1,
const void *elem2
);
BOOL
SxspCompareAssemblyIdentityAttributeLists(
DWORD Flags,
ULONG AttributeCount,
PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE *List1,
PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE *List2,
ULONG *ComparisonResultOut
);
BOOL
SxspHashInternalAssemblyIdentityAttributes(
DWORD Flags,
ULONG Count,
PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE *Attributes,
ULONG *HashOut
);
BOOL
SxspCopyInternalAssemblyIdentityAttributeOut(
DWORD Flags,
PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE Attribute,
SIZE_T BufferSize,
PASSEMBLY_IDENTITY_ATTRIBUTE DestinationBuffer,
SIZE_T *BytesCopiedOrRequired
);
BOOL
SxspIsInternalAssemblyIdentityAttribute(
IN DWORD Flags,
IN PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE Attribute,
IN const WCHAR *Namespace,
IN SIZE_T NamespaceCch,
IN const WCHAR *Name,
IN SIZE_T NameCch,
OUT BOOL *EqualsOut
);
#define SXSP_COMPUTE_INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE_ENCODED_TEXTUAL_SIZE_FLAG_VALUE_ONLY (0x00000001)
#define SXSP_COMPUTE_INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE_ENCODED_TEXTUAL_SIZE_FLAG_OMIT_QUOTES (0x00000002)
BOOL
SxspComputeInternalAssemblyIdentityAttributeEncodedTextualSize(
IN DWORD Flags,
IN PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE Attribute,
OUT SIZE_T *BytesOut
);
#define SXSP_LOCATE_INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE_FLAG_MATCH_NAMESPACE (0x00000001)
#define SXSP_LOCATE_INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE_FLAG_MATCH_NAME (0x00000002)
#define SXSP_LOCATE_INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE_FLAG_MATCH_VALUE (0x00000004)
#define SXSP_LOCATE_INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE_FLAG_NOT_FOUND_RETURNS_NULL (0x00000008)
BOOL
SxspLocateInternalAssemblyIdentityAttribute(
IN DWORD Flags,
IN PCASSEMBLY_IDENTITY AssemblyIdentity,
IN PCASSEMBLY_IDENTITY_ATTRIBUTE Attribute,
OUT PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE *InternalAttributeOut,
OUT ULONG *LastIndexSearched OPTIONAL
);
BOOL
SxspComputeQuotedStringSize(
IN DWORD Flags,
IN const WCHAR *StringIn,
IN SIZE_T Cch,
OUT SIZE_T *BytesOut
);
VOID
SxspDbgPrintInternalAssemblyIdentityAttribute(
DWORD dwflags,
PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE Attribute
);
VOID
SxspDbgPrintInternalAssemblyIdentityAttributes(
DWORD dwflags,
ULONG AttributeCount,
PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE const *Attributes
);
VOID
SxspDbgPrintAssemblyIdentityAttribute(
DWORD dwflags,
PCASSEMBLY_IDENTITY_ATTRIBUTE Attribute
);
VOID
SxspDbgPrintAssemblyIdentityAttributes(
DWORD dwflags,
ULONG AttributeCount,
PCASSEMBLY_IDENTITY_ATTRIBUTE const *Attributes
);
BOOL
SxspEnsureAssemblyIdentityHashIsUpToDate(
DWORD dwFlags,
PCASSEMBLY_IDENTITY AssemblyIdentity
);
#endif