371 lines
12 KiB
C++
371 lines
12 KiB
C++
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/*
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* RESIMAGE.CPP
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*
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* Implementation of the Results Image control for OLE 2.0 UI dialogs.
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* We need a separate control for dialogs in order to control the repaints
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* properly and to provide a clean message interface for the dialog
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* implementations.
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*
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* Copyright (c)1992 Microsoft Corporation, All Right Reserved
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*/
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#include "precomp.h"
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#include "resimage.h"
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#include "uiclass.h"
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OLEDBGDATA
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//Reference counter indicating how many times fResultImageInitialize has been
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//successfully called
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static UINT uRegistered = 0;
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//Bitmap and image dimensions for result images.
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static HBITMAP hBmpResults = NULL;
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static UINT cxBmpResult;
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static UINT cyBmpResult;
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/*
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* FResultImageInitialize
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*
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* Purpose:
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* Attempts to load result bitmaps for the current display driver
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* for use in OLE 2.0 UI dialogs. Also registers the ResultImage
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* control class.
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*
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* Parameters:
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* hInst HINSTANCE instance of the DLL.
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*
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* hPrevInst HINSTANCE of the previous instance. Used to
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* determine whether to register window classes or not.
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*
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* Return Value:
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* BOOL TRUE if all initialization succeeded, FALSE otherwise.
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*/
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#pragma code_seg(".text$initseg")
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BOOL FResultImageInitialize(HINSTANCE hInst, HINSTANCE hPrevInst)
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{
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int cx, iBmp;
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HDC hDC;
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BITMAP bm;
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WNDCLASS wc;
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/*
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* Determine the aspect ratio of the display we're currently
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* running on and load the appropriate bitmap into the global
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* hBmpResults (used from the ResultImage control only).
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*
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* By retrieving the logical Y extent of the display driver, you
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* only have limited possibilities:
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* LOGPIXELSY Display
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* ----------------------------------------
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* 48 CGA (unsupported)
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* 72 EGA
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* 96 VGA
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* 120 8514/a (i.e. HiRes VGA)
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*/
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hDC=GetDC(NULL);
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if (NULL==hDC)
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return FALSE;
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cx=GetDeviceCaps(hDC, LOGPIXELSY);
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ReleaseDC(NULL, hDC);
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/*
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* Instead of single comparisons, check ranges instead, so in case
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* we get something funky, we'll act reasonable.
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*/
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if (72 >=cx) iBmp=IDB_RESULTSEGA;
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if (72 < cx && 120 > cx) iBmp=IDB_RESULTSVGA;
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if (120 <=cx) iBmp=IDB_RESULTSHIRESVGA;
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if (NULL == hBmpResults)
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{
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hBmpResults=LoadBitmap(hInst, MAKEINTRESOURCE(iBmp));
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if (NULL==hBmpResults)
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{
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//On error, fail loading the DLL
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OleDbgOut1(TEXT("FResultImageInitialize: Failed LoadBitmap.\r\n"));
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return FALSE;
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}
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OleDbgOut4(TEXT("FResultImageInitialize: Loaded hBmpResults\r\n"));
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// Now that we have the bitmap, calculate image dimensions
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GetObject(hBmpResults, sizeof(BITMAP), &bm);
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cxBmpResult = bm.bmWidth/CIMAGESX;
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cyBmpResult = bm.bmHeight;
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}
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// Only register class if we're the first instance
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if (hPrevInst)
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uRegistered++;
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else
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{
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// Static flag fRegistered guards against calling this function more
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// than once in the same instance
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if (0 == uRegistered)
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{
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wc.lpfnWndProc =ResultImageWndProc;
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wc.cbClsExtra =0;
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wc.cbWndExtra =CBRESULTIMAGEWNDEXTRA;
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wc.hInstance =hInst;
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wc.hIcon =NULL;
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wc.hCursor =LoadCursor(NULL, IDC_ARROW);
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wc.hbrBackground =NULL;
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wc.lpszMenuName =NULL;
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wc.style =CS_GLOBALCLASS | CS_VREDRAW | CS_HREDRAW;
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wc.lpszClassName = TEXT(SZCLASSRESULTIMAGE1);
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uRegistered = RegisterClass(&wc) ? 1 : 0;
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wc.lpszClassName = TEXT(SZCLASSRESULTIMAGE2);
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uRegistered = RegisterClass(&wc) ? 1 : 0;
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wc.lpszClassName = TEXT(SZCLASSRESULTIMAGE3);
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uRegistered = RegisterClass(&wc) ? 1 : 0;
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}
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else
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uRegistered++;
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}
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return (uRegistered > 0);
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}
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#pragma code_seg()
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/*
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* ResultImageUninitialize
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*
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* Purpose:
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* Cleans up anything done in FResultImageInitialize, such as freeing
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* the bitmaps. Call from WEP.
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*
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* Parameters:
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* None
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*
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* Return Value:
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* None
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*/
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void ResultImageUninitialize(void)
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{
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--uRegistered;
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if (0 == uRegistered)
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{
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if (NULL != hBmpResults)
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{
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DeleteObject(hBmpResults);
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hBmpResults = NULL;
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}
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}
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}
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/*
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* ResultImageWndProc
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*
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* Purpose:
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* Window Procedure for the ResultImage custom control. Only handles
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* WM_CREATE, WM_PAINT, and private messages to manipulate the bitmap.
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*
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* Parameters:
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* Standard
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*
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* Return Value:
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* Standard
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*/
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LRESULT CALLBACK ResultImageWndProc(HWND hWnd, UINT iMsg,
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WPARAM wParam, LPARAM lParam)
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{
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UINT iBmp;
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PAINTSTRUCT ps;
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HDC hDC;
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//Handle standard Windows messages.
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switch (iMsg)
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{
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case WM_CREATE:
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SetWindowWord(hWnd, RIWW_IMAGEINDEX, RESULTIMAGE_NONE);
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return (LRESULT)0;
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case WM_PAINT:
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iBmp = GetWindowWord(hWnd, RIWW_IMAGEINDEX);
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hDC = BeginPaint(hWnd, &ps);
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RECT rc;
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UINT x, y;
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HDC hDCDlg;
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HBRUSH hBr;
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LOGBRUSH lb;
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HWND hDlg;
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/*
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* Our job before using TransparentBlt is to figure out
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* where to position the result image. We place it centered
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* on this control, so get our rect's center and subtract
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* half of the image dimensions.
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*/
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GetClientRect(hWnd, &rc);
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x = (rc.right+rc.left-cxBmpResult)/2;
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y = (rc.bottom+rc.top-cyBmpResult)/2;
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// Get the backgroup color the dialog is using.
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hDlg=GetParent(hWnd);
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hDCDlg=GetDC(hDlg);
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if (hDCDlg)
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{
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//hDCDlg might be NULL in low-memory situations.
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hBr = (HBRUSH)SendMessage(hDlg,
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WM_CTLCOLORDLG,
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(WPARAM)hDCDlg,
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(LPARAM)hDlg);
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ReleaseDC(hDlg, hDCDlg);
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GetObject(hBr, sizeof(LOGBRUSH), &lb);
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SetBkColor(hDC, lb.lbColor);
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}
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if (RESULTIMAGE_NONE != iBmp)
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{
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TransparentBlt(hDC, x, y, hBmpResults, iBmp*cxBmpResult, 0,
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cxBmpResult, cyBmpResult, RGBTRANSPARENT);
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}
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else
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{
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FillRect(hDC, &rc, hBr);
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}
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EndPaint(hWnd, &ps);
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break;
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case RIM_IMAGESET:
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// wParam contains the new index.
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iBmp=GetWindowWord(hWnd, RIWW_IMAGEINDEX);
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// Validate the index before changing it and repainting
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if (RESULTIMAGE_NONE==wParam ||
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((RESULTIMAGE_MAX >= wParam)))
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{
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SetWindowWord(hWnd, RIWW_IMAGEINDEX, (WORD)wParam);
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InvalidateRect(hWnd, NULL, FALSE);
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UpdateWindow(hWnd);
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}
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// Return the previous index.
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return (LRESULT)iBmp;
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case RIM_IMAGEGET:
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// Return the current index.
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iBmp=GetWindowWord(hWnd, RIWW_IMAGEINDEX);
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return (LRESULT)iBmp;
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default:
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return DefWindowProc(hWnd, iMsg, wParam, lParam);
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}
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return (LRESULT)0;
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}
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/*
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* TransparentBlt
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*
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* Purpose:
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* Given a DC, a bitmap, and a color to assume as transparent in that
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* bitmap, BitBlts the bitmap to the DC letting the existing background
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* show in place of the transparent color.
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*
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* Parameters:
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* hDC HDC on which to draw.
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* x, y UINT location at which to draw the bitmap
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* hBmp HBITMIP to draw from
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* xOrg, yOrg UINT coordinates from which to draw the bitamp
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* cx, cy UINT dimensions of the bitmap to Blt.
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* cr COLORREF to consider as transparent.
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*
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* Return Value:
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* None
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*/
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void TransparentBlt(HDC hDC, UINT x, UINT y, HBITMAP hBmp, UINT xOrg, UINT yOrg,
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UINT cx, UINT cy, COLORREF cr)
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{
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if (hBmp)
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{
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// Get three intermediate DC's
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HDC hDCSrc = CreateCompatibleDC(hDC);
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if (hDCSrc)
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{
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HDC hDCMid = CreateCompatibleDC(hDC);
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if (hDCMid)
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{
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HDC hMemDC = CreateCompatibleDC(hDC);
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if (hMemDC)
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{
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SelectObject(hDCSrc, hBmp);
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// Create a monochrome bitmap for masking
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HBITMAP hBmpMono = CreateCompatibleBitmap(hDCMid, cx, cy);
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if (hBmpMono)
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{
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SelectObject(hDCMid, hBmpMono);
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// Create a middle bitmap
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HBITMAP hBmpT = CreateCompatibleBitmap(hDC, cx, cy);
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if (hBmpT)
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{
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SelectObject(hMemDC, hBmpT);
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// Create a monochrome mask where we have 0's in the image, 1's elsewhere.
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COLORREF crBack = SetBkColor(hDCSrc, cr);
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BitBlt(hDCMid, 0, 0, cx, cy, hDCSrc, xOrg, yOrg, SRCCOPY);
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SetBkColor(hDCSrc, crBack);
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// Put the unmodified image in the temporary bitmap
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BitBlt(hMemDC, 0, 0, cx, cy, hDCSrc, xOrg, yOrg, SRCCOPY);
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// Create an select a brush of the background color
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HBRUSH hBr = CreateSolidBrush(GetBkColor(hDC));
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if (hBr)
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{
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HBRUSH hBrT = (HBRUSH)SelectObject(hMemDC, hBr);
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// Force conversion of the monochrome to stay black and white.
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COLORREF crText = SetTextColor(hMemDC, 0L);
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crBack = SetBkColor(hMemDC, RGB(255, 255, 255));
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/*
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* Where the monochrome mask is 1, Blt the brush; where the mono mask
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* is 0, leave the destination untouches. This results in painting
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* around the image with the background brush. We do this first
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* in the temporary bitmap, then put the whole thing to the screen.
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*/
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BitBlt(hMemDC, 0, 0, cx, cy, hDCMid, 0, 0, ROP_DSPDxax);
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BitBlt(hDC, x, y, cx, cy, hMemDC, 0, 0, SRCCOPY);
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SetTextColor(hMemDC, crText);
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SetBkColor(hMemDC, crBack);
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SelectObject(hMemDC, hBrT);
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DeleteObject(hBr);
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} // if (hBr)
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DeleteObject(hBmpT);
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} // if (hBmpT)
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DeleteObject(hBmpMono);
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} // if (hBmpMono)
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DeleteDC(hMemDC);
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} // if (hMemDC)
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DeleteDC(hDCMid);
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} // if (hDCMid)
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DeleteDC(hDCSrc);
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} // if (hDCSrc)
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} // if (hBmp)
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}
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