120 lines
3.2 KiB
C
120 lines
3.2 KiB
C
|
/*
|
||
|
* TEMPLATE.H
|
||
|
*
|
||
|
* CUSTOMIZATION INSTRUCTIONS:
|
||
|
*
|
||
|
* Copyright (c)1992 Microsoft Corporation, All Right Reserved
|
||
|
*
|
||
|
*
|
||
|
* 1. Replace <FILE> with the uppercased filename for this file.
|
||
|
* Lowercase the <FILE>.h entry
|
||
|
*
|
||
|
* 2. Replace <NAME> with the mixed case dialog name in one word,
|
||
|
* such as InsertObject
|
||
|
*
|
||
|
* 3. Replace <FULLNAME> with the mixed case dialog name in multiple
|
||
|
* words, such as Insert Object
|
||
|
*
|
||
|
* 4. Replace <ABBREV> with the suffix for pointer variables, such
|
||
|
* as the IO in InsertObject's pIO or the CI in ChangeIcon's pCI.
|
||
|
* Check the alignment of the first variable declaration in the
|
||
|
* Dialog Proc after this. I will probably be misaligned with the
|
||
|
* rest of the variables.
|
||
|
*
|
||
|
* 5. Replace <STRUCT> with the uppercase structure name for this
|
||
|
* dialog sans OLEUI, such as INSERTOBJECT. Changes OLEUI<STRUCT>
|
||
|
* in most cases, but we also use this for IDD_<STRUCT> as the
|
||
|
* standard template resource ID.
|
||
|
*
|
||
|
* 6. Find <UFILL> fields and fill them out with whatever is appropriate.
|
||
|
*
|
||
|
* 7. Delete this header up to the start of the next comment.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
|
||
|
/*
|
||
|
* <FILE>.H
|
||
|
*
|
||
|
* Internal definitions, structures, and function prototypes for the
|
||
|
* OLE 2.0 UI <FULLNAME> dialog.
|
||
|
*
|
||
|
* Copyright (c)1992 Microsoft Corporation, All Right Reserved
|
||
|
*/
|
||
|
|
||
|
|
||
|
#ifndef <UFILL>
|
||
|
#define <UFILL>
|
||
|
|
||
|
// UFILL> Move from here to INTERNAL to to OLE2UI.H
|
||
|
|
||
|
|
||
|
typedef struct tagOLEUI<STRUCT>
|
||
|
{
|
||
|
// These IN fields are standard across all OLEUI dialog functions.
|
||
|
DWORD cbStruct; //Structure Size
|
||
|
DWORD dwFlags; //IN-OUT: Flags
|
||
|
HWND hWndOwner; //Owning window
|
||
|
LPCTSTR lpszCaption; //Dialog caption bar contents
|
||
|
LPFNOLEUIHOOK lpfnHook; //Hook callback
|
||
|
LPARAM lCustData; //Custom data to pass to hook
|
||
|
HINSTANCE hInstance; //Instance for customized template name
|
||
|
LPCTSTR lpszTemplate; //Customized template name
|
||
|
HRSRC hResource; //Customized template handle
|
||
|
|
||
|
// Specifics for OLEUI<STRUCT>. All are IN-OUT unless otherwise spec.
|
||
|
} OLEUI<STRUCT>, *POLEUI<STRUCT>, FAR *LPOLEUI<STRUCT>;
|
||
|
|
||
|
|
||
|
// API Prototype
|
||
|
UINT FAR PASCAL OleUI<NAME>(LPOLEUI<STRUCT>);
|
||
|
|
||
|
|
||
|
// <FULLNAME> flags
|
||
|
#define <ABBREV>F_SHOWHELP 0x00000001L
|
||
|
<UFILL>
|
||
|
|
||
|
|
||
|
// <FULLNAME> specific error codes
|
||
|
// DEFINE AS OLEUI_<ABBREV>ERR_<ERROR> (OLEUI_ERR_STANDARDMAX+n)
|
||
|
<UFILL>
|
||
|
|
||
|
|
||
|
// <FULLNAME> Dialog identifiers
|
||
|
// FILL IN DIALOG IDs HERE
|
||
|
<UFILL>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
// INTERNAL INFORMATION STARTS HERE
|
||
|
|
||
|
// Internally used structure
|
||
|
typedef struct tag<STRUCT>
|
||
|
{
|
||
|
//Keep this item first as the Standard* functions depend on it here.
|
||
|
LPOLEUI<STRUCT> lpO<ABBREV>; //Original structure passed.
|
||
|
UINT nIDD; // IDD of dialog (used for help info)
|
||
|
|
||
|
/*
|
||
|
* What we store extra in this structure besides the original caller's
|
||
|
* pointer are those fields that we need to modify during the life of
|
||
|
* the dialog but that we don't want to change in the original structure
|
||
|
* until the user presses OK.
|
||
|
*/
|
||
|
|
||
|
<UFILL>
|
||
|
} <STRUCT>, *P<STRUCT>;
|
||
|
|
||
|
|
||
|
// Internal function prototypes
|
||
|
// <FILE>.CPP
|
||
|
|
||
|
BOOL FAR PASCAL <NAME>DialogProc(HWND, UINT, WPARAM, LPARAM);
|
||
|
BOOL F<NAME>Init(HWND hDlg, WPARAM, LPARAM);
|
||
|
<UFILL>
|
||
|
|
||
|
|
||
|
#endif //<UFILL>
|