windows-nt/Source/XPSP1/NT/com/ole32/dcomss/objex/callid.cxx

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/*++
Copyright (c) 1996 Microsoft Corporation
Module Name:
callid.cxx
Abstract:
Implements a cache of callids used for running down OIDs
This is almost twice as fast as UuidCreate() but that doesn't
mean much. UuidCreate takes 3 microseconds, this 1.4 (hit) or
4.2 (miss) on a P90.
This codes real advantage would be on MP machines. But it is
not performance critical and is probably overkill.
Author:
Mario Goertzel [MarioGo]
Revision History:
MarioGo 1/18/1996 Bits 'n pieces
--*/
#include <or.hxx>
enum CacheState { CallidEmpty = 0,
CallidAllocated = 1,
CallidFree = -1 };
struct CacheElement
{
CacheState _state;
UUID _callid;
};
CacheElement CallidCache[4] = { CallidEmpty, {0},
CallidEmpty, {0},
CallidEmpty, {0},
CallidEmpty, {0} };
INT
AllocateCallId(
OUT UUID &Callid
)
{
INT i;
LONG l;
RPC_STATUS status;
for (i = 0; i < 4; i++)
{
if (CallidCache[i]._state != CallidAllocated)
{
l = InterlockedExchange((PLONG)&CallidCache[i]._state, CallidAllocated);
switch(l)
{
case CallidAllocated:
continue;
case CallidFree:
Callid = CallidCache[i]._callid;
return(i);
case CallidEmpty:
status = UuidCreate(&Callid);
VALIDATE((status, RPC_S_UUID_LOCAL_ONLY, RPC_S_OK, 0));
CallidCache[i]._callid = Callid;
return(i);
}
}
}
status = UuidCreate(&Callid);
VALIDATE((status, RPC_S_UUID_LOCAL_ONLY, RPC_S_OK, 0));
return(-1);
}
void
FreeCallId(
IN INT hint
)
/*++
Routine Description:
Frees a callid previously allcoated with AllocateCallId().
Arguments:
hint - The hint value returned by the previous call to AllocateCallId().
Return Value:
None
--*/
{
ASSERT((hint > -2) && (hint < 4));
if (hint >= 0)
{
CallidCache[hint]._state = CallidFree;;
}
}