windows-nt/Source/XPSP1/NT/drivers/video/matrox/mga/disp/misc.c

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2020-09-26 03:20:57 -05:00
/******************************Module*Header*******************************\
* Module Name: misc.c
*
* Miscellaneous common routines.
*
* Copyright (c) 1992-1996 Microsoft Corporation
* Copyright (c) 1993-1996 Matrox Electronic Systems, Ltd.
\**************************************************************************/
#include "precomp.h"
/******************************Public*Routine******************************\
* BOOL bIntersect
*
* If 'prcl1' and 'prcl2' intersect, has a return value of TRUE and returns
* the intersection in 'prclResult'. If they don't intersect, has a return
* value of FALSE, and 'prclResult' is undefined.
*
\**************************************************************************/
BOOL bIntersect(
RECTL* prcl1,
RECTL* prcl2,
RECTL* prclResult)
{
prclResult->left = max(prcl1->left, prcl2->left);
prclResult->right = min(prcl1->right, prcl2->right);
if (prclResult->left < prclResult->right)
{
prclResult->top = max(prcl1->top, prcl2->top);
prclResult->bottom = min(prcl1->bottom, prcl2->bottom);
if (prclResult->top < prclResult->bottom)
{
return(TRUE);
}
}
return(FALSE);
}
/******************************Public*Routine******************************\
* LONG cIntersect
*
* This routine takes a list of rectangles from 'prclIn' and clips them
* in-place to the rectangle 'prclClip'. The input rectangles don't
* have to intersect 'prclClip'; the return value will reflect the
* number of input rectangles that did intersect, and the intersecting
* rectangles will be densely packed.
*
\**************************************************************************/
LONG cIntersect(
RECTL* prclClip,
RECTL* prclIn, // List of rectangles
LONG c) // Can be zero
{
LONG cIntersections;
RECTL* prclOut;
cIntersections = 0;
prclOut = prclIn;
for (; c != 0; prclIn++, c--)
{
prclOut->left = max(prclIn->left, prclClip->left);
prclOut->right = min(prclIn->right, prclClip->right);
if (prclOut->left < prclOut->right)
{
prclOut->top = max(prclIn->top, prclClip->top);
prclOut->bottom = min(prclIn->bottom, prclClip->bottom);
if (prclOut->top < prclOut->bottom)
{
prclOut++;
cIntersections++;
}
}
}
return(cIntersections);
}
/******************************Public*Routine******************************\
* VOID vResetClipping
*
\**************************************************************************/
VOID vResetClipping(
PDEV* ppdev)
{
BYTE* pjBase;
ULONG ulYDstOrg;
pjBase = ppdev->pjBase;
ulYDstOrg = ppdev->ulYDstOrg; // MGA's linear offset
CHECK_FIFO_SPACE(pjBase, 4);
CP_WRITE(pjBase, DWG_CXLEFT, 0);
CP_WRITE(pjBase, DWG_CXRIGHT, ppdev->cxMemory - 1);
CP_WRITE(pjBase, DWG_CYTOP, ulYDstOrg);
CP_WRITE(pjBase, DWG_CYBOT,
(ppdev->cyMemory - 1) * ppdev->cxMemory + ulYDstOrg);
}
/******************************Public*Routine******************************\
* VOID vSetClipping
*
\**************************************************************************/
VOID vSetClipping(
PDEV* ppdev,
RECTL* prclClip) // In relative coordinates
{
BYTE* pjBase;
ULONG ulYDstOrg;
LONG xOffset;
LONG yOffset;
LONG cxMemory;
pjBase = ppdev->pjBase;
xOffset = ppdev->xOffset;
CHECK_FIFO_SPACE(pjBase, 4);
CP_WRITE(pjBase, DWG_CXLEFT, xOffset + prclClip->left);
CP_WRITE(pjBase, DWG_CXRIGHT, xOffset + prclClip->right - 1);
ulYDstOrg = ppdev->ulYDstOrg; // MGA's linear offset
yOffset = ppdev->yOffset;
cxMemory = ppdev->cxMemory;
CP_WRITE(pjBase, DWG_CYTOP,
(yOffset + prclClip->top) * cxMemory + ulYDstOrg);
CP_WRITE(pjBase, DWG_CYBOT,
(yOffset + prclClip->bottom - 1) * cxMemory + ulYDstOrg);
}
/******************************Public*Routine******************************\
* VOID vAlignedCopy
*
* Copies the given portion of a bitmap, using dword alignment for the
* screen. Note that this routine has no notion of banking.
*
* Updates ppjDst and ppjSrc to point to the beginning of the next scan.
*
\**************************************************************************/
VOID vAlignedCopy(
PDEV* ppdev,
BYTE** ppjDst,
LONG lDstDelta,
BYTE** ppjSrc,
LONG lSrcDelta,
LONG cjScan,
LONG cyScan,
BOOL bDstIsScreen)
{
BYTE* pjDst;
BYTE* pjSrc;
LONG cjMiddle;
LONG culMiddle;
LONG cjStartPhase;
LONG cjEndPhase;
LONG i;
BYTE* pjBase;
pjBase= ppdev->pjBase;
pjSrc = *ppjSrc;
pjDst = *ppjDst;
cjStartPhase = (LONG)((0 - ((bDstIsScreen) ? (ULONG_PTR) pjDst
: (ULONG_PTR) pjSrc)) & 3);
cjMiddle = cjScan - cjStartPhase;
if (cjMiddle < 0)
{
cjStartPhase = 0;
cjMiddle = cjScan;
}
lSrcDelta -= cjScan;
lDstDelta -= cjScan; // Account for middle
cjEndPhase = cjMiddle & 3;
culMiddle = cjMiddle >> 2;
///////////////////////////////////////////////////////////////////
// Portable bus-aligned copy
//
// 'memcpy' usually aligns to the destination, so we could call
// it for that case, but unfortunately we can't be sure. We
// always want to align to the frame buffer:
if (bDstIsScreen)
{
START_DIRECT_ACCESS_STORM(ppdev, pjBase);
// Align to the destination (implying that the source may be
// unaligned):
for (; cyScan > 0; cyScan--)
{
for (i = cjStartPhase; i > 0; i--)
{
*pjDst++ = *pjSrc++;
}
for (i = culMiddle; i > 0; i--)
{
*((ULONG*) pjDst) = *((ULONG UNALIGNED *) pjSrc);
pjSrc += sizeof(ULONG);
pjDst += sizeof(ULONG);
}
for (i = cjEndPhase; i > 0; i--)
{
*pjDst++ = *pjSrc++;
}
pjSrc += lSrcDelta;
pjDst += lDstDelta;
}
}
else
{
START_DIRECT_ACCESS_STORM_FOR_READ(ppdev, pjBase);
// Align to the source (implying that the destination may be
// unaligned):
for (; cyScan > 0; cyScan--)
{
for (i = cjStartPhase; i > 0; i--)
{
*pjDst++ = *pjSrc++;
}
for (i = culMiddle; i > 0; i--)
{
*((ULONG UNALIGNED *) pjDst) = *((ULONG*) (pjSrc));
pjSrc += sizeof(ULONG);
pjDst += sizeof(ULONG);
}
for (i = cjEndPhase; i > 0; i--)
{
*pjDst++ = *pjSrc++;
}
pjSrc += lSrcDelta;
pjDst += lDstDelta;
}
}
END_DIRECT_ACCESS_STORM(ppdev, pjBase);
*ppjSrc = pjSrc; // Save the updated pointers
*ppjDst = pjDst;
}
/******************************Public*Routine******************************\
* VOID vMilGetBitsLinear
*
* Copies the bits to the given surface from the screen, using the memory
* aperture. Must be pre-clipped.
*
\**************************************************************************/
VOID vMilGetBitsLinear(
PDEV* ppdev,
SURFOBJ* psoDst,
RECTL* prclDst, // Absolute coordinates!
POINTL* pptlSrc) // Absolute coordinates!
{
RECTL rclDraw;
LONG cjOffset;
LONG cyScan;
LONG lDstDelta;
LONG lSrcDelta;
BYTE* pjDst;
BYTE* pjSrc;
LONG cjScan;
LONG cjRemainder;
DISPDBG((5, "vGetBitsLinear -- enter"));
rclDraw.left = pptlSrc->x;
rclDraw.top = pptlSrc->y;
rclDraw.right = rclDraw.left + (prclDst->right - prclDst->left);
rclDraw.bottom = rclDraw.top + (prclDst->bottom - prclDst->top);
ASSERTDD((rclDraw.left >= 0) &&
(rclDraw.top >= 0) &&
(rclDraw.right <= ppdev->cxMemory) &&
(rclDraw.bottom <= ppdev->cyMemory),
"vGetBitsLinear: rectangle wasn't fully clipped");
// Calculate the pointer to the upper-left corner of both rectangles:
lSrcDelta = ppdev->lDelta;
pjSrc = ppdev->pjScreen + rclDraw.top * lSrcDelta
+ (ppdev->cjPelSize * (rclDraw.left + ppdev->ulYDstOrg));
lDstDelta = psoDst->lDelta;
pjDst = (BYTE*) psoDst->pvScan0 + prclDst->top * lDstDelta
+ (ppdev->cjPelSize * prclDst->left);
cjScan = ppdev->cjPelSize * (rclDraw.right - rclDraw.left);
cyScan = (rclDraw.bottom - rclDraw.top);
vAlignedCopy(ppdev, &pjDst, lDstDelta, &pjSrc, lSrcDelta, cjScan, cyScan,
FALSE); // Screen is the source
DISPDBG((5, "vGetBitsLinear -- exit"));
}
/******************************Public*Routine******************************\
* VOID vMilPutBitsLinear
*
* Copies the bits from the given surface to the screen, using the memory
* aperture. Must be pre-clipped.
*
\**************************************************************************/
VOID vMilPutBitsLinear(
PDEV* ppdev,
SURFOBJ* psoSrc,
RECTL* prclDst, // Absolute coordinates!
POINTL* pptlSrc) // Absolute coordinates!
{
RECTL rclDraw;
LONG cjOffset;
LONG cyScan;
LONG lDstDelta;
LONG lSrcDelta;
BYTE* pjDst;
BYTE* pjSrc;
LONG cjScan;
LONG cjRemainder;
DISPDBG((5, "vPutBitsLinear -- enter"));
rclDraw = *prclDst;
ASSERTDD((rclDraw.left >= 0) &&
(rclDraw.top >= 0) &&
(rclDraw.right <= ppdev->cxMemory) &&
(rclDraw.bottom <= ppdev->cyMemory),
"vPutBitsLinear: rectangle wasn't fully clipped");
// Calculate the pointer to the upper-left corner of both rectangles:
lDstDelta = ppdev->lDelta;
pjDst = ppdev->pjScreen + rclDraw.top * lDstDelta
+ (ppdev->cjPelSize * (rclDraw.left + ppdev->ulYDstOrg));
lSrcDelta = psoSrc->lDelta;
pjSrc = (BYTE*) psoSrc->pvScan0 + (pptlSrc->y * lSrcDelta)
+ (ppdev->cjPelSize * pptlSrc->x);
cjScan = ppdev->cjPelSize * (rclDraw.right - rclDraw.left);
cyScan = (rclDraw.bottom - rclDraw.top);
vAlignedCopy(ppdev, &pjDst, lDstDelta, &pjSrc, lSrcDelta, cjScan, cyScan,
TRUE); // Screen is the dest
DISPDBG((5, "vPutBitsLinear -- exit"));
}
/******************************Public*Routine******************************\
* VOID vGetBits
*
* Copies the bits to the given surface from the screen, using the memory
* aperture. Must be pre-clipped.
*
\**************************************************************************/
VOID vGetBits(
PDEV* ppdev,
SURFOBJ* psoDst,
RECTL* prclDst, // Absolute coordinates!
POINTL* pptlSrc) // Absolute coordinates!
{
if (ppdev->ulBoardId == MGA_STORM)
{
vMilGetBitsLinear(ppdev, psoDst, prclDst, pptlSrc);
}
else if (ppdev->iBitmapFormat == BMF_8BPP)
{
vMgaGetBits8bpp(ppdev, psoDst, prclDst, pptlSrc);
}
else if (ppdev->iBitmapFormat == BMF_16BPP)
{
vMgaGetBits16bpp(ppdev, psoDst, prclDst, pptlSrc);
}
else
{
vMgaGetBits24bpp(ppdev, psoDst, prclDst, pptlSrc);
}
}
/******************************Public*Routine******************************\
* VOID vPutBits
*
* Copies the bits from the given surface to the screen, using the memory
* aperture. Must be pre-clipped.
*
\**************************************************************************/
VOID vPutBits(
PDEV* ppdev,
SURFOBJ* psoSrc,
RECTL* prclDst, // Absolute coordinates!
POINTL* pptlSrc) // Absolute coordinates!
{
LONG xOffset;
LONG yOffset;
if (ppdev->ulBoardId == MGA_STORM)
{
vMilPutBitsLinear(ppdev, psoSrc, prclDst, pptlSrc);
}
else
{
// 'vXferNative' takes relative coordinates, but we have absolute
// coordinates here. Temporarily adjust our offset variables:
xOffset = ppdev->xOffset;
yOffset = ppdev->yOffset;
ppdev->xOffset = 0;
ppdev->yOffset = 0;
vXferNative(ppdev, 1, prclDst, 0xCCCC, psoSrc, pptlSrc, prclDst, NULL);
ppdev->xOffset = xOffset;
ppdev->yOffset = yOffset;
}
}