windows-nt/Source/XPSP1/NT/drivers/video/matrox/mga/disp/textout.c

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2020-09-26 03:20:57 -05:00
/******************************Module*Header*******************************\
* Module Name: textout.c
*
* We cache off-screen glyphs linearly in off-screen memory.
*
* Copyright (c) 1992-1996 Microsoft Corporation
* Copyright (c) 1993-1996 Matrox Electronic Systems, Ltd.
\**************************************************************************/
#include "precomp.h"
//////////////////////////////////////////////////////////////////////////
BYTE gajBit[] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 };
// Converts bit index to set bit
RECTL grclMax = { 0, 0, 0x10000, 0x10000 };
// Maximal clip rectangle for trivial clipping
// Array used for getting the mirror image of bytes:
BYTE gajFlip[] =
{
0x00, 0x80, 0x40, 0xC0, 0x20, 0xA0, 0x60, 0xE0,
0x10, 0x90, 0x50, 0xD0, 0x30, 0xB0, 0x70, 0xF0,
0x08, 0x88, 0x48, 0xC8, 0x28, 0xA8, 0x68, 0xE8,
0x18, 0x98, 0x58, 0xD8, 0x38, 0xB8, 0x78, 0xF8,
0x04, 0x84, 0x44, 0xC4, 0x24, 0xA4, 0x64, 0xE4,
0x14, 0x94, 0x54, 0xD4, 0x34, 0xB4, 0x74, 0xF4,
0x0C, 0x8C, 0x4C, 0xCC, 0x2C, 0xAC, 0x6C, 0xEC,
0x1C, 0x9C, 0x5C, 0xDC, 0x3C, 0xBC, 0x7C, 0xFC,
0x02, 0x82, 0x42, 0xC2, 0x22, 0xA2, 0x62, 0xE2,
0x12, 0x92, 0x52, 0xD2, 0x32, 0xB2, 0x72, 0xF2,
0x0A, 0x8A, 0x4A, 0xCA, 0x2A, 0xAA, 0x6A, 0xEA,
0x1A, 0x9A, 0x5A, 0xDA, 0x3A, 0xBA, 0x7A, 0xFA,
0x06, 0x86, 0x46, 0xC6, 0x26, 0xA6, 0x66, 0xE6,
0x16, 0x96, 0x56, 0xD6, 0x36, 0xB6, 0x76, 0xF6,
0x0E, 0x8E, 0x4E, 0xCE, 0x2E, 0xAE, 0x6E, 0xEE,
0x1E, 0x9E, 0x5E, 0xDE, 0x3E, 0xBE, 0x7E, 0xFE,
0x01, 0x81, 0x41, 0xC1, 0x21, 0xA1, 0x61, 0xE1,
0x11, 0x91, 0x51, 0xD1, 0x31, 0xB1, 0x71, 0xF1,
0x09, 0x89, 0x49, 0xC9, 0x29, 0xA9, 0x69, 0xE9,
0x19, 0x99, 0x59, 0xD9, 0x39, 0xB9, 0x79, 0xF9,
0x05, 0x85, 0x45, 0xC5, 0x25, 0xA5, 0x65, 0xE5,
0x15, 0x95, 0x55, 0xD5, 0x35, 0xB5, 0x75, 0xF5,
0x0D, 0x8D, 0x4D, 0xCD, 0x2D, 0xAD, 0x6D, 0xED,
0x1D, 0x9D, 0x5D, 0xDD, 0x3D, 0xBD, 0x7D, 0xFD,
0x03, 0x83, 0x43, 0xC3, 0x23, 0xA3, 0x63, 0xE3,
0x13, 0x93, 0x53, 0xD3, 0x33, 0xB3, 0x73, 0xF3,
0x0B, 0x8B, 0x4B, 0xCB, 0x2B, 0xAB, 0x6B, 0xEB,
0x1B, 0x9B, 0x5B, 0xDB, 0x3B, 0xBB, 0x7B, 0xFB,
0x07, 0x87, 0x47, 0xC7, 0x27, 0xA7, 0x67, 0xE7,
0x17, 0x97, 0x57, 0xD7, 0x37, 0xB7, 0x77, 0xF7,
0x0F, 0x8F, 0x4F, 0xCF, 0x2F, 0xAF, 0x6F, 0xEF,
0x1F, 0x9F, 0x5F, 0xDF, 0x3F, 0xBF, 0x7F, 0xFF,
};
/******************************Public*Routine******************************\
* VOID vClipSolid
*
* Fills the specified rectangle with the specified colour, honouring
* the requested clipping.
*
\**************************************************************************/
VOID vClipSolid(
PDEV* ppdev,
RECTL* prcl,
ULONG iColor,
CLIPOBJ* pco)
{
BOOL bMore; // Flag for clip enumeration
CLIPENUM ce; // Clip enumeration object
LONG c; // Count of non-empty rectangles
RBRUSH_COLOR rbc; // For passing colour to vFillSolid
CLIPOBJ_cEnumStart(pco, FALSE, CT_RECTANGLES, CD_RIGHTDOWN, 0);
// Scan through all the clip rectangles, looking for intersects
// of fill areas with region rectangles:
rbc.iSolidColor = iColor;
do {
// Get a batch of region rectangles:
bMore = CLIPOBJ_bEnum(pco, sizeof(ce), (VOID*) &ce);
c = cIntersect(prcl, ce.arcl, ce.c);
if (c != 0)
ppdev->pfnFillSolid(ppdev, c, ce.arcl, 0xf0f0, rbc, NULL);
} while (bMore);
}
/******************************Public*Routine******************************\
* VOID vExpandGlyph
*
\**************************************************************************/
VOID vExpandGlyph(
PDEV* ppdev,
BYTE* pj, // Can be unaligned
LONG lSkip,
LONG cj,
LONG cy,
BOOL bHwBug)
{
BYTE* pjBase;
ULONG* pulDma;
LONG cFifo;
LONG cd;
ULONG UNALIGNED* pulSrc;
LONG cEdgeCases;
LONG i;
ULONG ul;
ASSERTDD((bHwBug == 1) || (bHwBug == 0), "Expect binary bHwBug");
pjBase = ppdev->pjBase;
pulDma = (ULONG*) (pjBase + DMAWND);
cd = cj >> 2;
pulSrc = (ULONG UNALIGNED*) pj;
CHECK_FIFO_SPACE(pjBase, FIFOSIZE);
BLT_WRITE_ON(ppdev, pjBase);
// Make sure we have room for very first write that accounts for
// the hardware bug:
cFifo = FIFOSIZE - 1;
CHECK_FIFO_SPACE(pjBase, FIFOSIZE);
// If we have to work around the hardware bug, we usually have to have
// two FIFO entries open for the work-around write, and for the last
// edge write:
cEdgeCases = 1 + bHwBug;
switch (cj & 3)
{
case 0:
cEdgeCases = bHwBug; // No last edge write
do {
if (bHwBug)
CP_WRITE_DMA(ppdev, pulDma, 0); // Account for hardware bug
for (i = cd; i != 0; i--)
{
if (--cFifo < 0)
{
cFifo = FIFOSIZE - 1;
CHECK_FIFO_SPACE(pjBase, FIFOSIZE);
}
CP_WRITE_DMA(ppdev, pulDma, *pulSrc++);
}
if ((cFifo -= cEdgeCases) < 0)
{
cFifo = FIFOSIZE - 1;
CHECK_FIFO_SPACE(pjBase, FIFOSIZE);
}
pulSrc = (ULONG UNALIGNED*) ((BYTE*) pulSrc + lSkip);
} while (--cy != 0);
break;
case 1:
do {
if (bHwBug)
CP_WRITE_DMA(ppdev, pulDma, 0); // Account for hardware bug
for (i = cd; i != 0; i--)
{
if (--cFifo < 0)
{
cFifo = FIFOSIZE - 1;
CHECK_FIFO_SPACE(pjBase, FIFOSIZE);
}
CP_WRITE_DMA(ppdev, pulDma, *pulSrc++);
}
if ((cFifo -= cEdgeCases) < 0)
{
cFifo = FIFOSIZE - 2;
CHECK_FIFO_SPACE(pjBase, FIFOSIZE);
}
CP_WRITE_DMA(ppdev, pulDma, *((BYTE*) pulSrc));
pulSrc = (ULONG UNALIGNED*) ((BYTE*) pulSrc + lSkip + 1);
} while (--cy != 0);
break;
case 2:
do {
if (bHwBug)
CP_WRITE_DMA(ppdev, pulDma, 0); // Account for hardware bug
for (i = cd; i != 0; i--)
{
if (--cFifo < 0)
{
cFifo = FIFOSIZE - 1;
CHECK_FIFO_SPACE(pjBase, FIFOSIZE);
}
CP_WRITE_DMA(ppdev, pulDma, *pulSrc++);
}
if ((cFifo -= cEdgeCases) < 0)
{
cFifo = FIFOSIZE - 2;
CHECK_FIFO_SPACE(pjBase, FIFOSIZE);
}
CP_WRITE_DMA(ppdev, pulDma, *((WORD UNALIGNED *) pulSrc));
pulSrc = (ULONG UNALIGNED*) ((BYTE*) pulSrc + lSkip + 2);
} while (--cy != 0);
break;
case 3:
do {
if (bHwBug)
CP_WRITE_DMA(ppdev, pulDma, 0); // Account for hardware bug
for (i = cd; i != 0; i--)
{
if (--cFifo < 0)
{
cFifo = FIFOSIZE - 1;
CHECK_FIFO_SPACE(pjBase, FIFOSIZE);
}
CP_WRITE_DMA(ppdev, pulDma, *pulSrc++);
}
if ((cFifo -= cEdgeCases) < 0)
{
cFifo = FIFOSIZE - 2;
CHECK_FIFO_SPACE(pjBase, FIFOSIZE);
}
ul = *((WORD UNALIGNED *) pulSrc) | (*(((BYTE*) pulSrc) + 2) << 16);
CP_WRITE_DMA(ppdev, pulDma, ul);
pulSrc = (ULONG UNALIGNED*) ((BYTE*) pulSrc + lSkip + 3);
} while (--cy != 0);
break;
}
BLT_WRITE_OFF(ppdev, pjBase);
}
/******************************Public*Routine******************************\
* VOID vMgaGeneralText
*
\**************************************************************************/
VOID vMgaGeneralText(
PDEV* ppdev,
STROBJ* pstro,
CLIPOBJ* pco)
{
BYTE* pjBase;
LONG xOffset;
LONG yOffset;
BYTE iDComplexity;
BOOL bMoreGlyphs;
ULONG cGlyphOriginal;
ULONG cGlyph;
GLYPHPOS* pgpOriginal;
GLYPHPOS* pgp;
GLYPHBITS* pgb;
POINTL ptlOrigin;
BOOL bMore;
CLIPENUM ce;
RECTL* prclClip;
ULONG ulCharInc;
LONG cxGlyph;
LONG cyGlyph;
LONG cx;
LONG cy;
LONG xLeft;
LONG yTop;
LONG xRight;
LONG yBottom;
LONG lDelta;
LONG cj;
BYTE* pjGlyph;
BOOL bHwBug;
LONG xAlign;
pjBase = ppdev->pjBase;
xOffset = ppdev->xOffset;
yOffset = ppdev->yOffset;
iDComplexity = (pco == NULL) ? DC_TRIVIAL : pco->iDComplexity;
do {
if (pstro->pgp != NULL)
{
// There's only the one batch of glyphs, so save ourselves
// a call:
pgpOriginal = pstro->pgp;
cGlyphOriginal = pstro->cGlyphs;
bMoreGlyphs = FALSE;
}
else
{
bMoreGlyphs = STROBJ_bEnum(pstro, &cGlyphOriginal, &pgpOriginal);
}
if (cGlyphOriginal > 0)
{
ulCharInc = pstro->ulCharInc;
if (iDComplexity != DC_COMPLEX)
{
// We could call 'cEnumStart' and 'bEnum' when the clipping is
// DC_RECT, but the last time I checked, those two calls took
// more than 150 instructions to go through GDI. Since
// 'rclBounds' already contains the DC_RECT clip rectangle,
// and since it's such a common case, we'll special case it:
bMore = FALSE;
ce.c = 1;
if (iDComplexity == DC_TRIVIAL)
prclClip = &grclMax;
else
prclClip = &pco->rclBounds;
goto SingleRectangle;
}
CLIPOBJ_cEnumStart(pco, FALSE, CT_RECTANGLES, CD_ANY, 0);
do {
bMore = CLIPOBJ_bEnum(pco, sizeof(ce), (ULONG*) &ce);
for (prclClip = &ce.arcl[0]; ce.c != 0; ce.c--, prclClip++)
{
SingleRectangle:
pgp = pgpOriginal;
cGlyph = cGlyphOriginal;
pgb = pgp->pgdf->pgb;
ptlOrigin.x = pgb->ptlOrigin.x + pgp->ptl.x;
ptlOrigin.y = pgb->ptlOrigin.y + pgp->ptl.y;
// Loop through all the glyphs for this rectangle:
while (TRUE)
{
cxGlyph = pgb->sizlBitmap.cx;
cyGlyph = pgb->sizlBitmap.cy;
pjGlyph = pgb->aj;
if ((prclClip->left <= ptlOrigin.x) &&
(prclClip->top <= ptlOrigin.y) &&
(prclClip->right >= ptlOrigin.x + cxGlyph) &&
(prclClip->bottom >= ptlOrigin.y + cyGlyph))
{
//-----------------------------------------------------
// Unclipped glyph
CHECK_FIFO_SPACE(pjBase, 7);
CP_WRITE(pjBase, DWG_LEN, cyGlyph);
CP_WRITE(pjBase, DWG_YDST, yOffset + ptlOrigin.y);
CP_WRITE(pjBase, DWG_FXLEFT, xOffset + ptlOrigin.x);
CP_WRITE(pjBase, DWG_FXRIGHT, xOffset + ptlOrigin.x + cxGlyph - 1);
bHwBug = (cxGlyph >= 128);
if (!bHwBug)
{
CP_WRITE(pjBase, DWG_SHIFT, 0);
CP_WRITE(pjBase, DWG_AR3, 0);
CP_START(pjBase, DWG_AR0, cxGlyph - 1);
}
else
{
CP_WRITE(pjBase, DWG_AR3, 8);
CP_WRITE(pjBase, DWG_AR0, cxGlyph + 31);
CP_START(pjBase, DWG_SHIFT, (24 << 16));
}
vExpandGlyph(ppdev, pjGlyph, 0, (cxGlyph + 7) >> 3, cyGlyph, bHwBug);
}
else
{
//-----------------------------------------------------
// Clipped glyph
// Find the intersection of the glyph rectangle
// and the clip rectangle:
xLeft = max(prclClip->left, ptlOrigin.x);
yTop = max(prclClip->top, ptlOrigin.y);
xRight = min(prclClip->right, ptlOrigin.x + cxGlyph);
yBottom = min(prclClip->bottom, ptlOrigin.y + cyGlyph);
// Check for trivial rejection:
if (((cx = xRight - xLeft) > 0) &&
((cy = yBottom - yTop) > 0))
{
CHECK_FIFO_SPACE(pjBase, 7);
CP_WRITE(pjBase, DWG_LEN, cy);
CP_WRITE(pjBase, DWG_YDST, yOffset + yTop);
CP_WRITE(pjBase, DWG_FXLEFT, xOffset + xLeft);
CP_WRITE(pjBase, DWG_FXRIGHT, xOffset + xRight - 1);
xAlign = (xLeft - ptlOrigin.x) & 31;
bHwBug = (cx >= 128) && (xAlign <= 15);
if (!bHwBug)
{
CP_WRITE(pjBase, DWG_SHIFT, 0);
CP_WRITE(pjBase, DWG_AR3, xAlign);
CP_START(pjBase, DWG_AR0, xAlign + cx - 1);
}
else
{
CP_WRITE(pjBase, DWG_AR3, xAlign + 8);
CP_WRITE(pjBase, DWG_AR0, xAlign + cx + 31);
CP_START(pjBase, DWG_SHIFT, (24 << 16));
}
lDelta = (cxGlyph + 7) >> 3;
pjGlyph += (yTop - ptlOrigin.y) * lDelta
+ (((xLeft - ptlOrigin.x) >> 3) & ~3);
cj = (xAlign + cx + 7) >> 3;
vExpandGlyph(ppdev, pjGlyph, lDelta - cj, cj, cy, bHwBug);
}
}
if (--cGlyph == 0)
break;
// Get ready for next glyph:
pgp++;
pgb = pgp->pgdf->pgb;
if (ulCharInc == 0)
{
ptlOrigin.x = pgp->ptl.x + pgb->ptlOrigin.x;
ptlOrigin.y = pgp->ptl.y + pgb->ptlOrigin.y;
}
else
{
ptlOrigin.x += ulCharInc;
}
}
}
} while (bMore);
}
} while (bMoreGlyphs);
}
/******************************Public*Routine******************************\
* VOID vMilGeneralText
*
\**************************************************************************/
VOID vMilGeneralText(
PDEV* ppdev,
STROBJ* pstro,
CLIPOBJ* pco)
{
BYTE* pjBase;
LONG xOffset;
LONG yOffset;
BYTE iDComplexity;
BOOL bMoreGlyphs;
ULONG cGlyphOriginal;
ULONG cGlyph;
GLYPHPOS* pgpOriginal;
GLYPHPOS* pgp;
GLYPHBITS* pgb;
POINTL ptlOrigin;
BOOL bMore;
CLIPENUM ce;
RECTL* prclClip;
ULONG ulCharInc;
LONG cxGlyph;
LONG cyGlyph;
LONG cx;
LONG cy;
LONG xLeft;
LONG yTop;
LONG xRight;
LONG yBottom;
LONG lDelta;
LONG cj;
BYTE* pjGlyph;
BOOL bHwBug;
LONG xAlign;
BOOL bClipSet;
pjBase = ppdev->pjBase;
xOffset = ppdev->xOffset;
yOffset = ppdev->yOffset;
iDComplexity = (pco == NULL) ? DC_TRIVIAL : pco->iDComplexity;
bClipSet = FALSE;
do {
if (pstro->pgp != NULL)
{
// There's only the one batch of glyphs, so save ourselves
// a call:
pgpOriginal = pstro->pgp;
cGlyphOriginal = pstro->cGlyphs;
bMoreGlyphs = FALSE;
}
else
{
bMoreGlyphs = STROBJ_bEnum(pstro, &cGlyphOriginal, &pgpOriginal);
}
if (cGlyphOriginal > 0)
{
ulCharInc = pstro->ulCharInc;
if (iDComplexity != DC_COMPLEX)
{
// We could call 'cEnumStart' and 'bEnum' when the clipping is
// DC_RECT, but the last time I checked, those two calls took
// more than 150 instructions to go through GDI. Since
// 'rclBounds' already contains the DC_RECT clip rectangle,
// and since it's such a common case, we'll special case it:
bMore = FALSE;
ce.c = 1;
if (iDComplexity == DC_TRIVIAL)
prclClip = &grclMax;
else
prclClip = &pco->rclBounds;
goto SingleRectangle;
}
CLIPOBJ_cEnumStart(pco, FALSE, CT_RECTANGLES, CD_ANY, 0);
do {
bMore = CLIPOBJ_bEnum(pco, sizeof(ce), (ULONG*) &ce);
for (prclClip = &ce.arcl[0]; ce.c != 0; ce.c--, prclClip++)
{
SingleRectangle:
pgp = pgpOriginal;
cGlyph = cGlyphOriginal;
pgb = pgp->pgdf->pgb;
ptlOrigin.x = pgb->ptlOrigin.x + pgp->ptl.x;
ptlOrigin.y = pgb->ptlOrigin.y + pgp->ptl.y;
// Loop through all the glyphs for this rectangle:
while (TRUE)
{
cxGlyph = pgb->sizlBitmap.cx;
cyGlyph = pgb->sizlBitmap.cy;
pjGlyph = pgb->aj;
if ((prclClip->left <= ptlOrigin.x) &&
(prclClip->top <= ptlOrigin.y) &&
(prclClip->right >= ptlOrigin.x + cxGlyph) &&
(prclClip->bottom >= ptlOrigin.y + cyGlyph))
{
//-----------------------------------------------------
// Unclipped glyph
if (bClipSet)
{
// A clipped glyph was just drawn.
CHECK_FIFO_SPACE(pjBase, 2);
CP_WRITE(pjBase, DWG_CXLEFT, 0);
CP_WRITE(pjBase, DWG_CXRIGHT, (ppdev->cxMemory - 1));
bClipSet = FALSE;
}
CHECK_FIFO_SPACE(pjBase, 4);
CP_WRITE(pjBase, DWG_FXBNDRY,
((xOffset + ptlOrigin.x + cxGlyph - 1) << bfxright_SHIFT) |
((xOffset + ptlOrigin.x) & bfxleft_MASK));
// ylength_MASK not is needed since coordinates are within range
CP_WRITE(pjBase, DWG_YDSTLEN,
((yOffset + ptlOrigin.y) << yval_SHIFT) |
(cyGlyph));
CP_WRITE(pjBase, DWG_AR3, 0);
CP_START(pjBase, DWG_AR0, (cxGlyph - 1));
vExpandGlyph(ppdev, pjGlyph, 0, (cxGlyph + 7) >> 3, cyGlyph, FALSE);
}
else
{
//-----------------------------------------------------
// Clipped glyph
// Find the intersection of the glyph rectangle
// and the clip rectangle:
xLeft = max(prclClip->left, ptlOrigin.x);
yTop = max(prclClip->top, ptlOrigin.y);
xRight = min(prclClip->right, ptlOrigin.x + cxGlyph);
yBottom = min(prclClip->bottom, ptlOrigin.y + cyGlyph);
// Check for trivial rejection:
if (((cx = xRight - xLeft) > 0) &&
((cy = yBottom - yTop) > 0))
{
// We have to set the clipping rectangle.
CHECK_FIFO_SPACE(pjBase, 6);
CP_WRITE(pjBase, DWG_CXLEFT, (xOffset + xLeft));
CP_WRITE(pjBase, DWG_CXRIGHT, (xOffset + xRight - 1));
bClipSet = TRUE;
xAlign = (xLeft - ptlOrigin.x) & 0x7;
xLeft -= xAlign;
cx += xAlign;
CP_WRITE(pjBase, DWG_FXBNDRY,
((xOffset + xRight - 1) << bfxright_SHIFT) |
((xOffset + xLeft) & bfxleft_MASK));
// ylength_MASK not is needed since coordinates are within range
CP_WRITE(pjBase, DWG_YDSTLEN,
((yOffset + yTop) << yval_SHIFT) |
(cy));
CP_WRITE(pjBase, DWG_AR3, 0);
CP_START(pjBase, DWG_AR0, (cx - 1));
// Send the bits to the DMA window.
lDelta = (cxGlyph + 7) >> 3;
pjGlyph += (yTop - ptlOrigin.y) * lDelta
+ ((xLeft - ptlOrigin.x) >> 3);
cj = (cx + 7) >> 3;
vExpandGlyph(ppdev, pjGlyph, lDelta - cj, cj, cy, FALSE);
}
}
if (--cGlyph == 0)
break;
// Get ready for next glyph:
pgp++;
pgb = pgp->pgdf->pgb;
if (ulCharInc == 0)
{
ptlOrigin.x = pgp->ptl.x + pgb->ptlOrigin.x;
ptlOrigin.y = pgp->ptl.y + pgb->ptlOrigin.y;
}
else
{
ptlOrigin.x += ulCharInc;
}
}
}
} while (bMore);
}
} while (bMoreGlyphs);
if (bClipSet)
{
// Clear the clipping registers.
CHECK_FIFO_SPACE(pjBase, 2);
CP_WRITE(pjBase, DWG_CXLEFT, 0);
CP_WRITE(pjBase, DWG_CXRIGHT, (ppdev->cxMemory - 1));
}
}
/******************************Public*Routine******************************\
* CACHEDFONT* pcfAllocateCachedFont()
*
* Initializes our font data structure.
*
\**************************************************************************/
CACHEDFONT* pcfAllocateCachedFont(
PDEV* ppdev)
{
CACHEDFONT* pcf;
CACHEDGLYPH** ppcg;
LONG i;
pcf = EngAllocMem(FL_ZERO_MEMORY, sizeof(CACHEDFONT), ALLOC_TAG);
if (pcf != NULL)
{
// Insert this node into the doubly-linked cached-font list hanging
// off the PDEV:
pcf->pcfNext = ppdev->cfSentinel.pcfNext;
pcf->pcfPrev = &ppdev->cfSentinel;
ppdev->cfSentinel.pcfNext = pcf;
pcf->pcfNext->pcfPrev = pcf;
// Note that we rely on FL_ZERO_MEMORY to zero 'pgaChain' and
// 'cjAlloc':
pcf->cgSentinel.hg = HGLYPH_SENTINEL;
// Initialize the hash table entries to all point to our sentinel:
for (ppcg = &pcf->apcg[0], i = GLYPH_HASH_SIZE; i != 0; i--, ppcg++)
{
*ppcg = &pcf->cgSentinel;
}
}
return(pcf);
}
/******************************Public*Routine******************************\
* VOID vFreeCachedFont()
*
* Frees all memory associated with the cache we kept for this font.
*
\**************************************************************************/
VOID vFreeCachedFont(
CACHEDFONT* pcf)
{
GLYPHALLOC* pga;
GLYPHALLOC* pgaNext;
// Remove this node from our cached-font linked-list:
pcf->pcfPrev->pcfNext = pcf->pcfNext;
pcf->pcfNext->pcfPrev = pcf->pcfPrev;
// Free all glyph position allocations associated with this font:
pga = pcf->pgaChain;
while (pga != NULL)
{
pgaNext = pga->pgaNext;
EngFreeMem(pga);
pga = pgaNext;
}
EngFreeMem(pcf);
}
/******************************Public*Routine******************************\
* VOID vBlowGlyphCache()
*
\**************************************************************************/
VOID vBlowGlyphCache(
PDEV* ppdev)
{
CACHEDFONT* pcfSentinel;
CACHEDFONT* pcf;
GLYPHALLOC* pga;
GLYPHALLOC* pgaNext;
CACHEDGLYPH** ppcg;
LONG i;
ASSERTDD(ppdev->flStatus & STAT_GLYPH_CACHE, "No glyph cache to be blown");
// Reset our current glyph variables:
ppdev->ulGlyphCurrent = ppdev->ulGlyphStart;
///////////////////////////////////////////////////////////////////
// Now invalidate all active cached fonts:
pcfSentinel = &ppdev->cfSentinel;
for (pcf = pcfSentinel->pcfNext; pcf != pcfSentinel; pcf = pcf->pcfNext)
{
// Reset all the hash table entries to point to the cached-font
// sentinel. This effectively resets the cache for this font:
for (ppcg = &pcf->apcg[0], i = GLYPH_HASH_SIZE; i != 0; i--, ppcg++)
{
*ppcg = &pcf->cgSentinel;
}
// We may as well free all glyph position allocations for this font:
pga = pcf->pgaChain;
while (pga != NULL)
{
pgaNext = pga->pgaNext;
EngFreeMem(pga);
pga = pgaNext;
}
pcf->pgaChain = NULL;
pcf->cjAlloc = 0;
}
}
/******************************Public*Routine******************************\
* VOID vTrimAndPackGlyph
*
\**************************************************************************/
VOID vTrimAndPackGlyph(
BYTE* pjBuf, // Note: Routine may touch preceding byte!
BYTE* pjGlyph,
LONG* pcxGlyph,
LONG* pcyGlyph,
POINTL* pptlOrigin)
{
LONG cxGlyph;
LONG cyGlyph;
POINTL ptlOrigin;
LONG cAlign;
LONG lDelta;
BYTE* pj;
BYTE jBit;
LONG cjSrcWidth;
LONG lSrcSkip;
LONG lDstSkip;
LONG cRem;
BYTE* pjSrc;
BYTE* pjDst;
LONG i;
LONG j;
BYTE jSrc;
///////////////////////////////////////////////////////////////
// Trim the glyph
cyGlyph = *pcyGlyph;
cxGlyph = *pcxGlyph;
ptlOrigin = *pptlOrigin;
cAlign = 0;
lDelta = (cxGlyph + 7) >> 3;
// Trim off any zero rows at the bottom of the glyph:
pj = pjGlyph + cyGlyph * lDelta; // One past last byte in glyph
while (cyGlyph > 0)
{
i = lDelta;
do {
if (*(--pj) != 0)
goto Done_Bottom_Trim;
} while (--i != 0);
// The entire last row has no lit pixels, so simply skip it:
cyGlyph--;
}
ASSERTDD(cyGlyph == 0, "cyGlyph should only be zero here");
// We found a space character. Set both dimensions to zero, so
// that it's easy to special-case later:
cxGlyph = 0;
Done_Bottom_Trim:
// If cxGlyph != 0, we know that the glyph has at least one non-zero
// row and column. By exploiting this knowledge, we can simplify our
// end-of-loop tests, because we don't have to check to see if we've
// decremented either 'cyGlyph' or 'cxGlyph' to zero:
if (cxGlyph != 0)
{
// Trim off any zero rows at the top of the glyph:
pj = pjGlyph; // First byte in glyph
while (TRUE)
{
i = lDelta;
do {
if (*(pj++) != 0)
goto Done_Top_Trim;
} while (--i != 0);
// The entire first row has no lit pixels, so simply skip it:
cyGlyph--;
ptlOrigin.y++;
pjGlyph = pj;
}
Done_Top_Trim:
// Trim off any zero columns at the right edge of the glyph:
while (TRUE)
{
j = cxGlyph - 1;
pj = pjGlyph + (j >> 3); // Last byte in first row of glyph
jBit = gajBit[j & 0x7];
i = cyGlyph;
do {
if ((*pj & jBit) != 0)
goto Done_Right_Trim;
pj += lDelta;
} while (--i != 0);
// The entire last column has no lit pixels, so simply skip it:
cxGlyph--;
}
Done_Right_Trim:
// Trim off any zero columns at the left edge of the glyph:
while (TRUE)
{
pj = pjGlyph; // First byte in first row of glyph
jBit = gajBit[cAlign];
i = cyGlyph;
do {
if ((*pj & jBit) != 0)
goto Done_Left_Trim;
pj += lDelta;
} while (--i != 0);
// The entire first column has no lit pixels, so simply skip it:
ptlOrigin.x++;
cxGlyph--;
cAlign++;
if (cAlign >= 8)
{
cAlign = 0;
pjGlyph++;
}
}
}
Done_Left_Trim:
///////////////////////////////////////////////////////////////
// Pack the glyph
cjSrcWidth = (cxGlyph + cAlign + 7) >> 3;
lSrcSkip = lDelta - cjSrcWidth;
lDstSkip = ((cxGlyph + 7) >> 3) - cjSrcWidth - 1;
cRem = ((cxGlyph - 1) & 7) + 1; // 0 -> 8
pjSrc = pjGlyph;
pjDst = pjBuf;
// Zero the buffer, because we're going to 'or' stuff into it:
memset(pjBuf, 0, (cxGlyph * cyGlyph + 7) >> 3);
// cAlign used to indicate which bit in the first byte of the unpacked
// glyph was the first non-zero pixel column. Now, we flip it to
// indicate which bit in the packed byte will receive the next non-zero
// glyph bit:
cAlign = (-cAlign) & 0x7;
if (cAlign > 0)
{
// It would be bad if our trimming calculations were wrong, because
// we assume any bits to the left of the 'cAlign' bit will be zero.
// As a result of this decrement, we will 'or' those zero bits into
// whatever byte precedes the glyph bits array:
pjDst--;
ASSERTDD((*pjSrc >> cAlign) == 0, "Trimmed off too many bits");
}
for (i = cyGlyph; i != 0; i--)
{
for (j = cjSrcWidth; j != 0; j--)
{
// Note that we may modify a byte past the end of our
// destination buffer, which is why we reserved an
// extra byte:
jSrc = *pjSrc;
*(pjDst) |= (jSrc >> (cAlign));
*(pjDst + 1) |= (jSrc << (8 - cAlign));
pjSrc++;
pjDst++;
}
pjSrc += lSrcSkip;
pjDst += lDstSkip;
cAlign += cRem;
if (cAlign >= 8)
{
cAlign -= 8;
pjDst++;
}
}
///////////////////////////////////////////////////////////////
// Return results
*pcxGlyph = cxGlyph;
*pcyGlyph = cyGlyph;
*pptlOrigin = ptlOrigin;
}
/******************************Public*Routine******************************\
* VOID vPackGlyph
*
\**************************************************************************/
VOID vPackGlyph(
BYTE* pjBuf,
BYTE* pjGlyph,
LONG cxGlyph,
LONG cyGlyph)
{
LONG cjSrcWidth;
BYTE jSrc;
BYTE* pjSrc;
BYTE* pjDst;
LONG cAlign;
LONG i;
LONG j;
LONG cRem;
///////////////////////////////////////////////////////////////
// Pack the glyph:
cjSrcWidth = (cxGlyph + 7) >> 3;
cRem = ((cxGlyph - 1) & 7) + 1; // 0 -> 8
cAlign = 0;
pjSrc = pjGlyph;
pjDst = pjBuf;
*pjDst = 0; // Have to zero very first byte
i = cyGlyph;
do {
j = cjSrcWidth;
do {
jSrc = *pjSrc;
*(pjDst) |= (jSrc >> (cAlign));
// Note that we may modify a byte past the end of our
// destination buffer, which is why we reserved an
// extra byte:
*(pjDst + 1) = (jSrc << (8 - cAlign));
pjSrc++;
pjDst++;
} while (--j != 0);
pjDst--;
cAlign += cRem;
if (cAlign >= 8)
{
cAlign -= 8;
pjDst++;
}
} while (--i != 0);
}
/******************************Public*Routine******************************\
* BOOL bPutGlyphInCache
*
* Figures out where to be a glyph in off-screen memory, copies it
* there, and fills in any other data we'll need to display the glyph.
*
* This routine is rather device-specific, and will have to be extensively
* modified for other display adapters.
*
* Returns TRUE if successful; FALSE if there wasn't enough room in
* off-screen memory.
*
\**************************************************************************/
BOOL bPutGlyphInCache(
PDEV* ppdev,
CACHEDGLYPH* pcg,
GLYPHBITS* pgb)
{
BYTE* pjBase;
BYTE* pjGlyph;
LONG cxGlyph;
LONG cyGlyph;
POINTL ptlOrigin;
BYTE* pjSrc;
ULONG* pulSrc;
ULONG* pulDst;
LONG i;
LONG cPels;
ULONG ulGlyphThis;
ULONG ulGlyphNext;
ULONG ul;
ULONG ulStart;
BYTE ajBuf[MAX_GLYPH_SIZE + 4]; // Leave room at end for scratch space
pjBase = ppdev->pjBase;
pjGlyph = pgb->aj;
cyGlyph = pgb->sizlBitmap.cy;
cxGlyph = pgb->sizlBitmap.cx;
ptlOrigin = pgb->ptlOrigin;
vTrimAndPackGlyph(&ajBuf[0], pjGlyph, &cxGlyph, &cyGlyph, &ptlOrigin);
ASSERTDD(((cyGlyph * cxGlyph + 7) / 8 + 1) <= sizeof(ajBuf),
"Overran end of temporary glyph storage");
///////////////////////////////////////////////////////////////
// Find spot for glyph in off-screen memory
cPels = cyGlyph * cxGlyph; // Note that this may be zero
ulGlyphThis = ppdev->ulGlyphCurrent;
ulGlyphNext = ulGlyphThis + ((cPels + 31) & ~31); // Dword aligned
if (ulGlyphNext >= ppdev->ulGlyphEnd)
{
// There's isn't enough free room in the off-screen cache for another
// glyph. Let the caller know that it should call 'vBlowGlyphCache'
// to free up space.
//
// First, make sure that this glyph will fit in the cache when it's
// empty, too:
ASSERTDD(ppdev->ulGlyphStart + cPels < ppdev->ulGlyphEnd,
"Glyph can't fit in empty cache -- where's the higher-level check?");
return(FALSE);
}
// Remember where the next glyph goes:
ppdev->ulGlyphCurrent = ulGlyphNext;
///////////////////////////////////////////////////////////////
// Initialize the glyph fields
// Note that cxLessOne and ulLinearEnd will be invalid for a
// 'space' character, so the rendering routine had better watch
// for a height of zero:
pcg->ptlOrigin = ptlOrigin;
pcg->cy = cyGlyph;
pcg->cxLessOne = cxGlyph - 1;
pcg->ulLinearStart = ulGlyphThis;
pcg->ulLinearEnd = ulGlyphThis + cPels - 1;
///////////////////////////////////////////////////////////////
// Download the glyph
ulStart = ulGlyphThis >> 3;
// Copy the bit flipped glyph to off-screen:
if (ppdev->ulBoardId == MGA_STORM)
{
pulSrc = (ULONG*) ajBuf;
pulDst = (ULONG*) (ppdev->pjScreen + ulStart);
CHECK_FIFO_SPACE(pjBase, FIFOSIZE);
START_DIRECT_ACCESS_STORM(ppdev, pjBase);
for (i = (cPels + 31) >> 5; i != 0; i--)
{
*pulDst++ = *pulSrc++;
}
END_DIRECT_ACCESS_STORM(ppdev, pjBase);
}
else
{
pjSrc = ajBuf;
pulDst = (ULONG*) (ppdev->pjBase + SRCWND + (ulStart & 31));
if (ppdev->iBitmapFormat != BMF_8BPP)
{
// We have to set the plane write mask even when using direct
// access. It doesn't matter at 8bpp:
CHECK_FIFO_SPACE(pjBase, 1);
CP_WRITE(pjBase, DWG_PLNWT, plnwt_ALL);
}
CHECK_FIFO_SPACE(pjBase, FIFOSIZE);
WAIT_NOT_BUSY(pjBase);
CP_WRITE(pjBase, HST_DSTPAGE, ulStart);
START_DIRECT_ACCESS_MGA_NO_WAIT(ppdev, pjBase);
for (i = (cPels + 31) >> 5; i != 0; i--)
{
ul = gajFlip[*pjSrc++];
ul |= gajFlip[*pjSrc++] << 8;
ul |= gajFlip[*pjSrc++] << 16;
ul |= gajFlip[*pjSrc++] << 24;
// The '0' specifies a zero offset from pointer 'pulDst':
CP_WRITE_DIRECT(pulDst, 0, ul);
pulDst++;
}
END_DIRECT_ACCESS_MGA(ppdev, pjBase);
if (ppdev->iBitmapFormat != BMF_8BPP)
{
// Restore the plane write mask:
CHECK_FIFO_SPACE(pjBase, 1);
CP_WRITE(pjBase, DWG_PLNWT, ppdev->ulPlnWt);
}
}
return(TRUE);
}
/******************************Public*Routine******************************\
* CACHEDGLYPH* pcgNew()
*
* Creates a new CACHEDGLYPH structure for keeping track of the glyph in
* off-screen memory. bPutGlyphInCache is called to actually put the glyph
* in off-screen memory.
*
* This routine should be reasonably device-independent, as bPutGlyphInCache
* will contain most of the code that will have to be modified for other
* display adapters.
*
\**************************************************************************/
CACHEDGLYPH* pcgNew(
PDEV* ppdev,
CACHEDFONT* pcf,
GLYPHPOS* pgp)
{
GLYPHALLOC* pga;
CACHEDGLYPH* pcg;
LONG cjCachedGlyph;
HGLYPH hg;
LONG iHash;
CACHEDGLYPH* pcgFind;
Restart:
// First, calculate the amount of storage we'll need for this glyph:
cjCachedGlyph = sizeof(CACHEDGLYPH);
if (cjCachedGlyph > pcf->cjAlloc)
{
// Have to allocate a new glyph allocation structure:
pga = EngAllocMem(FL_ZERO_MEMORY, GLYPH_ALLOC_SIZE, ALLOC_TAG);
if (pga == NULL)
{
// It's safe to return at this time because we haven't
// fatally altered any of our data structures:
return(NULL);
}
// Add this allocation to the front of the allocation linked list,
// so that we can free it later:
pga->pgaNext = pcf->pgaChain;
pcf->pgaChain = pga;
// Now we've got a chunk of memory where we can store our cached
// glyphs:
pcf->pcgNew = &pga->acg[0];
pcf->cjAlloc = GLYPH_ALLOC_SIZE - (sizeof(*pga) - sizeof(pga->acg[0]));
}
pcg = pcf->pcgNew;
// We only need to ensure 'dword' alignment of the next structure:
pcf->pcgNew = (CACHEDGLYPH*) ((BYTE*) pcg + cjCachedGlyph);
pcf->cjAlloc -= cjCachedGlyph;
///////////////////////////////////////////////////////////////
// Insert the glyph, in-order, into the list hanging off our hash
// bucket:
hg = pgp->hg;
pcg->hg = hg;
iHash = GLYPH_HASH_FUNC(hg);
pcgFind = pcf->apcg[iHash];
if (pcgFind->hg > hg)
{
pcf->apcg[iHash] = pcg;
pcg->pcgNext = pcgFind;
}
else
{
// The sentinel will ensure that we never fall off the end of
// this list:
while (pcgFind->pcgNext->hg < hg)
pcgFind = pcgFind->pcgNext;
// 'pcgFind' now points to the entry to the entry after which
// we want to insert our new node:
pcg->pcgNext = pcgFind->pcgNext;
pcgFind->pcgNext = pcg;
}
///////////////////////////////////////////////////////////////
// Download the glyph into off-screen memory:
if (!bPutGlyphInCache(ppdev, pcg, pgp->pgdf->pgb))
{
// If there was no more room in off-screen memory, blow the
// glyph cache and start over. Note that this assumes that
// the glyph will fit in the cache when the cache is completely
// empty.
vBlowGlyphCache(ppdev);
goto Restart;
}
return(pcg);
}
/******************************Public*Routine******************************\
* BOOL bMgaCachedProportionalText
*
* Draws proportionally spaced glyphs via glyph caching for the MGA.
*
\**************************************************************************/
BOOL bMgaCachedProportionalText(
PDEV* ppdev,
CACHEDFONT* pcf,
GLYPHPOS* pgp,
LONG cGlyph)
{
BYTE* pjBase;
LONG xOffset;
LONG yOffset;
CHAR cFifo;
HGLYPH hg;
CACHEDGLYPH* pcg;
LONG cy;
LONG x;
LONG y;
pjBase = ppdev->pjBase;
xOffset = ppdev->xOffset;
yOffset = ppdev->yOffset;
cFifo = 0;
do {
hg = pgp->hg;
pcg = pcf->apcg[GLYPH_HASH_FUNC(hg)];
while (pcg->hg < hg)
pcg = pcg->pcgNext; // Traverse collision list, if any
if (pcg->hg > hg)
{
// This will hopefully not be the common case (that is,
// we will have a high cache hit rate), so if I were
// writing this in Asm I would have this out-of-line
// to avoid the jump around for the common case.
// But the Pentium has branch prediction, so what the
// heck.
pcg = pcgNew(ppdev, pcf, pgp);
if (pcg == NULL)
return(FALSE);
cFifo = 0; // Have to reset count
}
// Space glyphs are trimmed to a height of zero, and we don't
// even have to touch the hardware for them:
cy = pcg->cy;
if (cy != 0)
{
x = pgp->ptl.x + pcg->ptlOrigin.x + xOffset;
y = pgp->ptl.y + pcg->ptlOrigin.y + yOffset;
// We get a little tricky here and try to amortize the cost of
// the read for checking the FIFO count on the MGA. Doing so
// gave us a 6% and 14% win on 21pt and 16pt text, respectively,
// on a P90:
cFifo -= 6;
if (cFifo < 0)
{
do {
cFifo = GET_FIFO_SPACE(pjBase) - 6;
} while (cFifo < 0);
}
CP_WRITE(pjBase, DWG_LEN, cy);
CP_WRITE(pjBase, DWG_YDST, y);
CP_WRITE(pjBase, DWG_FXLEFT, x);
CP_WRITE(pjBase, DWG_FXRIGHT, x + pcg->cxLessOne);
CP_WRITE(pjBase, DWG_AR3, pcg->ulLinearStart);
CP_START(pjBase, DWG_AR0, pcg->ulLinearEnd);
}
} while (pgp++, --cGlyph != 0);
return(TRUE);
}
/******************************Public*Routine******************************\
* BOOL bMilCachedProportionalText
*
* Draws proportionally spaced glyphs via glyph caching for the Millennium.
*
\**************************************************************************/
BOOL bMilCachedProportionalText(
PDEV* ppdev,
CACHEDFONT* pcf,
GLYPHPOS* pgp,
LONG cGlyph)
{
BYTE* pjBase;
LONG xOffset;
LONG yOffset;
CHAR cFifo;
HGLYPH hg;
CACHEDGLYPH* pcg;
LONG cy;
LONG x;
LONG y;
pjBase = ppdev->pjBase;
xOffset = ppdev->xOffset;
yOffset = ppdev->yOffset;
cFifo = 0;
do {
hg = pgp->hg;
pcg = pcf->apcg[GLYPH_HASH_FUNC(hg)];
while (pcg->hg < hg)
pcg = pcg->pcgNext; // Traverse collision list, if any
if (pcg->hg > hg)
{
// This will hopefully not be the common case (that is,
// we will have a high cache hit rate), so if I were
// writing this in Asm I would have this out-of-line
// to avoid the jump around for the common case.
// But the Pentium has branch prediction, so what the
// heck.
pcg = pcgNew(ppdev, pcf, pgp);
if (pcg == NULL)
return(FALSE);
cFifo = 0; // Have to reset count
}
// Space glyphs are trimmed to a height of zero, and we don't
// even have to touch the hardware for them:
cy = pcg->cy;
if (cy != 0)
{
x = pgp->ptl.x + pcg->ptlOrigin.x + xOffset;
y = pgp->ptl.y + pcg->ptlOrigin.y + yOffset;
cFifo -= 4;
if (cFifo < 0)
{
do {
cFifo = GET_FIFO_SPACE(pjBase) - 4;
} while (cFifo < 0);
}
CP_WRITE(pjBase, DWG_YDSTLEN, (y << yval_SHIFT) | cy);
CP_WRITE(pjBase, DWG_FXBNDRY, ((x + pcg->cxLessOne) << bfxright_SHIFT) |
x);
CP_WRITE(pjBase, DWG_AR3, pcg->ulLinearStart);
CP_START(pjBase, DWG_AR0, pcg->ulLinearEnd);
}
} while (pgp++, --cGlyph != 0);
return(TRUE);
}
/******************************Public*Routine******************************\
* BOOL bCachedFixedText
*
* Draws fixed spaced glyphs via glyph caching.
*
\**************************************************************************/
BOOL bCachedFixedText(
PDEV* ppdev,
CACHEDFONT* pcf,
GLYPHPOS* pgp,
LONG cGlyph,
ULONG ulCharInc)
{
BYTE* pjBase;
LONG xGlyph;
LONG yGlyph;
CHAR cFifo;
HGLYPH hg;
CACHEDGLYPH* pcg;
LONG cy;
LONG x;
LONG y;
pjBase = ppdev->pjBase;
xGlyph = ppdev->xOffset + pgp->ptl.x;
yGlyph = ppdev->yOffset + pgp->ptl.y;
cFifo = 0;
do {
hg = pgp->hg;
pcg = pcf->apcg[GLYPH_HASH_FUNC(hg)];
while (pcg->hg < hg)
pcg = pcg->pcgNext; // Traverse collision list, if any
if (pcg->hg > hg)
{
// This will hopefully not be the common case (that is,
// we will have a high cache hit rate), so if I were
// writing this in Asm I would have this out-of-line
// to avoid the jump around for the common case.
// But the Pentium has branch prediction, so what the
// heck.
pcg = pcgNew(ppdev, pcf, pgp);
if (pcg == NULL)
return(FALSE);
cFifo = 0; // Have to reset count
}
// Space glyphs are trimmed to a height of zero, and we don't
// even have to touch the hardware for them:
cy = pcg->cy;
if (cy != 0)
{
x = xGlyph + pcg->ptlOrigin.x;
y = yGlyph + pcg->ptlOrigin.y;
cFifo -= 6;
if (cFifo < 0)
{
do {
cFifo = GET_FIFO_SPACE(pjBase) - 6;
} while (cFifo < 0);
}
CP_WRITE(pjBase, DWG_LEN, cy);
CP_WRITE(pjBase, DWG_YDST, y);
CP_WRITE(pjBase, DWG_FXLEFT, x);
CP_WRITE(pjBase, DWG_FXRIGHT, x + pcg->cxLessOne);
CP_WRITE(pjBase, DWG_AR3, pcg->ulLinearStart);
CP_START(pjBase, DWG_AR0, pcg->ulLinearEnd);
}
xGlyph += ulCharInc;
} while (pgp++, --cGlyph != 0);
return(TRUE);
}
/******************************Public*Routine******************************\
* BOOL bCachedClippedText
*
* Draws clipped text via glyph caching.
*
\**************************************************************************/
BOOL bCachedClippedText(
PDEV* ppdev,
CACHEDFONT* pcf,
STROBJ* pstro,
CLIPOBJ* pco)
{
BOOL bRet;
BYTE* pjBase;
LONG xOffset;
LONG yOffset;
CHAR cFifo;
BOOL bMoreGlyphs;
ULONG cGlyphOriginal;
ULONG cGlyph;
BOOL bClipSet;
GLYPHPOS* pgpOriginal;
GLYPHPOS* pgp;
LONG xGlyph;
LONG yGlyph;
LONG x;
LONG y;
LONG xRight;
LONG cy;
BOOL bMore;
CLIPENUM ce;
RECTL* prclClip;
ULONG ulCharInc;
HGLYPH hg;
CACHEDGLYPH* pcg;
ASSERTDD((pco != NULL) && (pco->iDComplexity != DC_TRIVIAL),
"Don't expect trivial clipping in this function");
bRet = TRUE;
pjBase = ppdev->pjBase;
xOffset = ppdev->xOffset;
yOffset = ppdev->yOffset;
ulCharInc = pstro->ulCharInc;
do {
if (pstro->pgp != NULL)
{
// There's only the one batch of glyphs, so save ourselves
// a call:
pgpOriginal = pstro->pgp;
cGlyphOriginal = pstro->cGlyphs;
bMoreGlyphs = FALSE;
}
else
{
bMoreGlyphs = STROBJ_bEnum(pstro, &cGlyphOriginal, &pgpOriginal);
}
if (cGlyphOriginal > 0)
{
if (pco->iDComplexity == DC_RECT)
{
// We could call 'cEnumStart' and 'bEnum' when the clipping is
// DC_RECT, but the last time I checked, those two calls took
// more than 150 instructions to go through GDI. Since
// 'rclBounds' already contains the DC_RECT clip rectangle,
// and since it's such a common case, we'll special case it:
bMore = FALSE;
ce.c = 1;
prclClip = &pco->rclBounds;
goto SingleRectangle;
}
CLIPOBJ_cEnumStart(pco, FALSE, CT_RECTANGLES, CD_ANY, 0);
do {
bMore = CLIPOBJ_bEnum(pco, sizeof(ce), (ULONG*) &ce);
for (prclClip = &ce.arcl[0]; ce.c != 0; ce.c--, prclClip++)
{
SingleRectangle:
// We don't always simply set the clipping rectangle here
// because it may actually end up that no text intersects
// this clip rectangle, so it would be for naught. This
// actually happens a lot when using NT's analog clock set
// to always-on-top, with a round shape:
bClipSet = FALSE;
pgp = pgpOriginal;
cGlyph = cGlyphOriginal;
// We can't yet convert to absolute coordinates by adding
// in 'xOffset' or 'yOffset' here because we have yet to
// compare the coordinates to 'prclClip':
xGlyph = pgp->ptl.x;
yGlyph = pgp->ptl.y;
// Loop through all the glyphs for this rectangle:
while (TRUE)
{
hg = pgp->hg;
pcg = pcf->apcg[GLYPH_HASH_FUNC(hg)];
while (pcg->hg < hg)
pcg = pcg->pcgNext;
if (pcg->hg > hg)
{
// This will hopefully not be the common case (that is,
// we will have a high cache hit rate), so if I were
// writing this in Asm I would have this out-of-line
// to avoid the jump around for the common case.
// But the Pentium has branch prediction, so what the
// heck.
pcg = pcgNew(ppdev, pcf, pgp);
if (pcg == NULL)
{
bRet = FALSE;
goto AllDone;
}
cFifo = 0; // Have to reset count
}
// Space glyphs are trimmed to a height of zero, and we don't
// even have to touch the hardware for them:
cy = pcg->cy;
if (cy != 0)
{
y = pcg->ptlOrigin.y + yGlyph;
x = pcg->ptlOrigin.x + xGlyph;
xRight = pcg->cxLessOne + x;
// Do trivial rejection:
if ((prclClip->right > x) &&
(prclClip->bottom > y) &&
(prclClip->left <= xRight) &&
(prclClip->top < y + cy))
{
// Lazily set the hardware clipping:
if (!bClipSet)
{
bClipSet = TRUE;
vSetClipping(ppdev, prclClip);
cFifo = 0; // Have to initialize count
}
cFifo -= 6;
if (cFifo < 0)
{
do {
cFifo = GET_FIFO_SPACE(pjBase) - 6;
} while (cFifo < 0);
}
CP_WRITE(pjBase, DWG_LEN, cy);
CP_WRITE(pjBase, DWG_YDST, yOffset + y);
CP_WRITE(pjBase, DWG_FXLEFT, xOffset + x);
CP_WRITE(pjBase, DWG_FXRIGHT, xOffset + xRight);
CP_WRITE(pjBase, DWG_AR3, pcg->ulLinearStart);
CP_START(pjBase, DWG_AR0, pcg->ulLinearEnd);
}
}
if (--cGlyph == 0)
break;
// Get ready for next glyph:
pgp++;
if (ulCharInc == 0)
{
xGlyph = pgp->ptl.x;
yGlyph = pgp->ptl.y;
}
else
{
xGlyph += ulCharInc;
}
}
}
} while (bMore);
}
} while (bMoreGlyphs);
AllDone:
vResetClipping(ppdev);
return(bRet);
}
/******************************Public*Routine******************************\
* BOOL DrvTextOut
*
\**************************************************************************/
BOOL DrvTextOut(
SURFOBJ* pso,
STROBJ* pstro,
FONTOBJ* pfo,
CLIPOBJ* pco,
RECTL* prclExtra, // If we had set GCAPS_HORIZSTRIKE, we would have
// to fill these extra rectangles (it is used
// largely for underlines). It's not a big
// performance win (GDI will call our DrvBitBlt
// to draw the extra rectangles).
RECTL* prclOpaque,
BRUSHOBJ* pboFore,
BRUSHOBJ* pboOpaque,
POINTL* pptlBrush, // Always unused, unless GCAPS_ARBRUSHOPAQUE set
MIX mix) // Always a copy mix (0x0d0d)
{
PDEV* ppdev;
LONG xOffset;
LONG yOffset;
DSURF* pdsurf;
OH* poh;
BYTE* pjBase;
ULONG cGlyph;
BOOL bMoreGlyphs;
GLYPHPOS* pgp;
BYTE iDComplexity;
CACHEDFONT* pcf;
RECTL rclOpaque;
pdsurf = (DSURF*) pso->dhsurf;
if (pdsurf->dt != DT_DIB)
{
poh = pdsurf->poh;
ppdev = (PDEV*) pso->dhpdev;
xOffset = poh->x;
yOffset = poh->y;
ppdev->xOffset = xOffset;
ppdev->yOffset = yOffset;
// The DDI spec says we'll only ever get foreground and background
// mixes of R2_COPYPEN:
ASSERTDD(mix == 0x0d0d, "GDI should only give us a copy mix");
pjBase = ppdev->pjBase;
iDComplexity = (pco == NULL) ? DC_TRIVIAL : pco->iDComplexity;
if (prclOpaque != NULL)
{
////////////////////////////////////////////////////////////
// Opaque Initialization
////////////////////////////////////////////////////////////
if (iDComplexity == DC_TRIVIAL)
{
DrawOpaqueRect:
if (ppdev->ulBoardId == MGA_STORM)
{
CHECK_FIFO_SPACE(pjBase, 4);
if (ppdev->iBitmapFormat == BMF_24BPP)
{
CP_WRITE(pjBase, DWG_DWGCTL, opcode_TRAP + atype_RPL + blockm_OFF +
pattern_OFF + transc_BG_OPAQUE +
arzero_ZERO + sgnzero_ZERO + shftzero_ZERO +
solid_SOLID + bop_SRCCOPY);
}
else
{
CP_WRITE(pjBase, DWG_DWGCTL, opcode_TRAP + atype_RPL + blockm_ON +
pattern_OFF + transc_BG_OPAQUE +
arzero_ZERO + sgnzero_ZERO + shftzero_ZERO +
solid_SOLID + bop_SRCCOPY);
}
CP_WRITE(pjBase, DWG_FCOL, COLOR_REPLICATE(ppdev, pboOpaque->iSolidColor));
ppdev->HopeFlags = (SIGN_CACHE | ARX_CACHE | PATTERN_CACHE);
CP_WRITE(pjBase, DWG_FXBNDRY,
(((prclOpaque->right + xOffset) << bfxright_SHIFT) |
((prclOpaque->left + xOffset) & bfxleft_MASK)));
// ylength_MASK not is needed since coordinates are within range
CP_START(pjBase, DWG_YDSTLEN,
(((prclOpaque->top + yOffset ) << yval_SHIFT) |
((prclOpaque->bottom - prclOpaque->top))));
}
else
{
CHECK_FIFO_SPACE(pjBase, 15);
CP_WRITE(pjBase, DWG_DWGCTL, opcode_TRAP + atype_RPL + blockm_ON +
pattern_OFF + transc_BG_OPAQUE +
bop_SRCCOPY);
CP_WRITE(pjBase, DWG_FCOL, COLOR_REPLICATE(ppdev, pboOpaque->iSolidColor));
if (!(GET_CACHE_FLAGS(ppdev, SIGN_CACHE)))
{
CP_WRITE(pjBase, DWG_SGN, 0);
}
if (!(GET_CACHE_FLAGS(ppdev, ARX_CACHE)))
{
CP_WRITE(pjBase, DWG_AR1, 0);
CP_WRITE(pjBase, DWG_AR2, 0);
CP_WRITE(pjBase, DWG_AR4, 0);
CP_WRITE(pjBase, DWG_AR5, 0);
}
if (!(GET_CACHE_FLAGS(ppdev, PATTERN_CACHE)))
{
CP_WRITE(pjBase, DWG_SRC0, 0xFFFFFFFF);
CP_WRITE(pjBase, DWG_SRC1, 0xFFFFFFFF);
CP_WRITE(pjBase, DWG_SRC2, 0xFFFFFFFF);
CP_WRITE(pjBase, DWG_SRC3, 0xFFFFFFFF);
}
ppdev->HopeFlags = (SIGN_CACHE | ARX_CACHE | PATTERN_CACHE);
CP_WRITE(pjBase, DWG_FXLEFT, prclOpaque->left + xOffset);
CP_WRITE(pjBase, DWG_FXRIGHT, prclOpaque->right + xOffset);
CP_WRITE(pjBase, DWG_LEN, prclOpaque->bottom - prclOpaque->top);
CP_START(pjBase, DWG_YDST, prclOpaque->top + yOffset);
}
}
else if (iDComplexity == DC_RECT)
{
if (bIntersect(prclOpaque, &pco->rclBounds, &rclOpaque))
{
prclOpaque = &rclOpaque;
goto DrawOpaqueRect;
}
}
else
{
vClipSolid(ppdev, prclOpaque, pboOpaque->iSolidColor, pco);
}
}
////////////////////////////////////////////////////////////
// Transparent Initialization
////////////////////////////////////////////////////////////
// Initialize the hardware for transparent text:
CHECK_FIFO_SPACE(pjBase, 4);
CP_WRITE(pjBase, DWG_FCOL, COLOR_REPLICATE(ppdev, pboFore->iSolidColor));
if (!(GET_CACHE_FLAGS(ppdev, SIGN_CACHE)))
{
CP_WRITE(pjBase, DWG_SGN, 0);
}
if ((pfo->cxMax <= GLYPH_CACHE_CX) &&
((pstro->rclBkGround.bottom - pstro->rclBkGround.top) <= GLYPH_CACHE_CY) &&
(ppdev->flStatus & STAT_GLYPH_CACHE))
{
// Complete setup for transparent monochrome expansions from
// off-screen memory, using block mode if possible:
CP_WRITE(pjBase, DWG_DWGCTL, ppdev->ulTextControl);
CP_WRITE(pjBase, DWG_SHIFT, 0);
ppdev->HopeFlags = SIGN_CACHE;
pcf = (CACHEDFONT*) pfo->pvConsumer;
if (pcf == NULL)
{
pcf = pcfAllocateCachedFont(ppdev);
if (pcf == NULL)
return(FALSE);
pfo->pvConsumer = pcf;
}
// Use our glyph cache:
if (iDComplexity == DC_TRIVIAL)
{
do {
if (pstro->pgp != NULL)
{
// There's only the one batch of glyphs, so save ourselves
// a call:
pgp = pstro->pgp;
cGlyph = pstro->cGlyphs;
bMoreGlyphs = FALSE;
}
else
{
bMoreGlyphs = STROBJ_bEnum(pstro, &cGlyph, &pgp);
}
if (cGlyph > 0)
{
if (pstro->ulCharInc == 0)
{
if (ppdev->ulBoardId == MGA_STORM)
{
if (!bMilCachedProportionalText(ppdev, pcf, pgp, cGlyph))
return(FALSE);
}
else
{
if (!bMgaCachedProportionalText(ppdev, pcf, pgp, cGlyph))
return(FALSE);
}
}
else
{
if (!bCachedFixedText(ppdev, pcf, pgp, cGlyph, pstro->ulCharInc))
return(FALSE);
}
}
} while (bMoreGlyphs);
}
else
{
if (!bCachedClippedText(ppdev, pcf, pstro, pco))
return(FALSE);
}
}
else
{
DISPDBG((4, "Text too big to cache: %li x %li",
pfo->cxMax, pstro->rclBkGround.bottom - pstro->rclBkGround.top));
// Complete setup for transparent monochrome expansions from the CPU:
CP_WRITE(pjBase, DWG_DWGCTL, (opcode_ILOAD + atype_RPL + blockm_OFF +
bop_SRCCOPY + trans_0 + bltmod_BMONO +
pattern_OFF + hbgr_SRC_WINDOWS +
transc_BG_TRANSP));
if (!(GET_CACHE_FLAGS(ppdev, ARX_CACHE)))
{
CP_WRITE(pjBase, DWG_AR5, 0);
}
ppdev->HopeFlags = SIGN_CACHE;
if (ppdev->ulBoardId == MGA_STORM)
{
vMilGeneralText(ppdev, pstro, pco);
}
else
{
vMgaGeneralText(ppdev, pstro, pco);
}
}
}
else
{
// We're drawing to a DFB we've converted to a DIB, so just call GDI
// to handle it:
return(EngTextOut(pdsurf->pso, pstro, pfo, pco, prclExtra, prclOpaque,
pboFore, pboOpaque, pptlBrush, mix));
}
return(TRUE);
}
/******************************Public*Routine******************************\
* VOID DrvDestroyFont
*
* Note: Don't forget to export this call in 'enable.c', otherwise you'll
* get some pretty big memory leaks!
*
* We're being notified that the given font is being deallocated; clean up
* anything we've stashed in the 'pvConsumer' field of the 'pfo'.
*
\**************************************************************************/
VOID DrvDestroyFont(
FONTOBJ* pfo)
{
CACHEDFONT* pcf;
pcf = pfo->pvConsumer;
if (pcf != NULL)
{
vFreeCachedFont(pcf);
pfo->pvConsumer = NULL;
}
}
/******************************Public*Routine******************************\
* BOOL bEnableText
*
* Performs the necessary setup for the text drawing subcomponent.
*
\**************************************************************************/
BOOL bEnableText(
PDEV* ppdev)
{
OH* poh;
CACHEDFONT* pcfSentinel;
LONG cShift;
LONG cFactor;
if (ppdev->ulBoardId == MGA_STORM)
{
if (ppdev->iBitmapFormat == BMF_24BPP)
{
ppdev->ulTextControl = opcode_BITBLT + atype_RPL + blockm_OFF +
bop_SRCCOPY + trans_0 + bltmod_BMONOWF +
pattern_OFF + hbgr_SRC_EG3 +
transc_BG_TRANSP + linear_LINEAR_BITBLT;
}
else
{
ppdev->ulTextControl = opcode_BITBLT + atype_RPL + blockm_ON +
bop_SRCCOPY + trans_0 + bltmod_BMONOWF +
pattern_OFF + hbgr_SRC_EG3 +
transc_BG_TRANSP + linear_LINEAR_BITBLT;
}
}
else
{
ppdev->ulTextControl = opcode_BITBLT + atype_RPL + blockm_ON +
bop_SRCCOPY + trans_0 + bltmod_BMONO +
pattern_OFF + hbgr_SRC_EG3 +
transc_BG_TRANSP + linear_LINEAR_BITBLT;
}
poh = pohAllocate(ppdev,
NULL,
ppdev->cxMemory,
GLYPH_CACHE_HEIGHT / ppdev->cjPelSize,
FLOH_MAKE_PERMANENT);
if (poh != NULL)
{
ppdev->flStatus |= STAT_GLYPH_CACHE;
// Initialize our doubly-linked cached font list:
pcfSentinel = &ppdev->cfSentinel;
pcfSentinel->pcfNext = pcfSentinel;
pcfSentinel->pcfPrev = pcfSentinel;
// Setup the display adapter specific glyph data.
//
// The linear addresses are computed as bit addresses:
cFactor = ppdev->cjHwPel * 8;
ppdev->ulGlyphStart
= (ppdev->ulYDstOrg + poh->y * ppdev->cxMemory) * cFactor;
ppdev->ulGlyphCurrent = ppdev->ulGlyphStart;
ppdev->ulGlyphEnd
= (ppdev->ulYDstOrg + (poh->y + poh->cy) * ppdev->cxMemory) * cFactor;
}
return(TRUE);
}
/******************************Public*Routine******************************\
* VOID vDisableText
*
* Performs the necessary clean-up for the text drawing subcomponent.
*
\**************************************************************************/
VOID vDisableText(PDEV* ppdev)
{
// Here we free any stuff allocated in 'bEnableText'.
}
/******************************Public*Routine******************************\
* VOID vAssertModeText
*
* Disables or re-enables the text drawing subcomponent in preparation for
* full-screen entry/exit.
*
\**************************************************************************/
VOID vAssertModeText(
PDEV* ppdev,
BOOL bEnable)
{
// Our off-screen glyph cache will get destroyed when we switch to
// full-screen:
if (!bEnable)
{
if (ppdev->flStatus & STAT_GLYPH_CACHE)
{
vBlowGlyphCache(ppdev);
}
}
}