windows-nt/Source/XPSP1/NT/drivers/video/ms/cirrus/disp/fastfill.c

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2020-09-26 03:20:57 -05:00
/******************************************************************************\
*
* $Workfile: fastfill.c $
*
* Fast routine for drawing polygons that aren't complex in shape.
*
* Copyright (c) 1993-1997 Microsoft Corporation
* Copyright (c) 1996-1997 Cirrus Logic, Inc.,
*
* $Log: S:/projects/drivers/ntsrc/display/fastfill.c_v $
*
* Rev 1.5 28 Jan 1997 13:46:30 PLCHU
*
*
* Rev 1.3 10 Jan 1997 15:39:44 PLCHU
*
*
* Rev 1.2 Nov 07 1996 16:48:02 unknown
*
*
* Rev 1.1 Oct 10 1996 15:37:30 unknown
*
*
* Rev 1.1 12 Aug 1996 16:53:14 frido
* Removed unaccessed local variables.
*
* chu01 : 01-02-97 5480 BitBLT enhancement
*
\******************************************************************************/
#include "precomp.h"
#define RIGHT 0
#define LEFT 1
typedef struct _TRAPEZOIDDATA TRAPEZOIDDATA; // Handy forward declaration
typedef VOID (FNTRAPEZOID)(TRAPEZOIDDATA*, LONG, LONG);
// Prototype for trapezoid
// drawing routines
typedef struct _EDGEDATA {
LONG x; // Current x position
LONG dx; // # pixels to advance x on each scan
LONG lError; // Current DDA error
LONG lErrorUp; // DDA error increment on each scan
LONG dN; // Signed delta-y in fixed point form (also known
// as the DDA error adjustment, and used to be
// called 'lErrorDown')
LONG dM; // Signed delta-x in fixed point form
POINTFIX* pptfx; // Points to start of current edge
LONG dptfx; // Delta (in bytes) from pptfx to next point
LONG cy; // Number of scans to go for this edge
LONG bNew; // Set to TRUE when a new DDA must be started
// for the edge.
} EDGEDATA; /* ed, ped */
typedef struct _TRAPEZOIDDATA {
FNTRAPEZOID* pfnTrap; // Pointer to appropriate trapezoid drawing routine,
// or trapezoid clip routine
FNTRAPEZOID* pfnTrapClip;// Pointer to appropriate trapezoid drawing routine
// if doing clipping
PDEV* ppdev; // Pointer to PDEV
EDGEDATA aed[2]; // DDA information for both edges
POINTL ptlBrush; // Brush alignment
LONG yClipTop; // Top of clip rectangle
LONG yClipBottom;// Bottom of clip rectangle
LONG xClipLeft; // Left edge of clip rectangle
LONG xClipRight; // Right edge of clip rectangle
BOOL bClip; // Are we clipping?
} TRAPEZOIDDATA; /* td, ptd */
/******************************Public*Routine******************************\
* VOID vClipTrapezoid
*
* Clips a trapezoid.
*
* NOTE: This routine assumes that the polygon's dimensions are small
* enough that its QUOTIENT_REMAINDER calculations won't overflow.
* This means that large polygons must never make it here.
*
\**************************************************************************/
VOID vClipTrapezoid(
TRAPEZOIDDATA* ptd,
LONG yTrapTop,
LONG cyTrapezoid)
{
LONG yTrapBottom;
LONG dN;
LONG lNum;
LONG xDelta;
LONG lError;
DISPDBG((2, "vClipTrapezoid"));
yTrapBottom = yTrapTop + cyTrapezoid;
if (yTrapTop < ptd->yClipTop)
{
if ((ptd->aed[LEFT].bNew) &&
(yTrapBottom + ptd->aed[LEFT].cy > ptd->yClipTop))
{
dN = ptd->aed[LEFT].dN;
lNum = ptd->aed[LEFT].dM * (ptd->yClipTop - yTrapTop)
+ (ptd->aed[LEFT].lError + dN);
if (lNum >= 0)
{
QUOTIENT_REMAINDER(lNum, dN, xDelta, lError);
}
else
{
lNum = -lNum;
QUOTIENT_REMAINDER(lNum, dN, xDelta, lError);
xDelta = -xDelta;
if (lError != 0)
{
xDelta--;
lError = dN - lError;
}
}
ptd->aed[LEFT].x += xDelta;
ptd->aed[LEFT].lError = lError - dN;
}
if ((ptd->aed[RIGHT].bNew) &&
(yTrapBottom + ptd->aed[RIGHT].cy > ptd->yClipTop))
{
dN = ptd->aed[RIGHT].dN;
lNum = ptd->aed[RIGHT].dM * (ptd->yClipTop - yTrapTop)
+ (ptd->aed[RIGHT].lError + dN);
if (lNum >= 0)
{
QUOTIENT_REMAINDER(lNum, dN, xDelta, lError);
}
else
{
lNum = -lNum;
QUOTIENT_REMAINDER(lNum, dN, xDelta, lError);
xDelta = -xDelta;
if (lError != 0)
{
xDelta--;
lError = dN - lError;
}
}
ptd->aed[RIGHT].x += xDelta;
ptd->aed[RIGHT].lError = lError - dN;
}
}
// If this trapezoid vertically intersects our clip rectangle, draw it:
if ((yTrapBottom > ptd->yClipTop) &&
(yTrapTop < ptd->yClipBottom))
{
if (yTrapTop <= ptd->yClipTop)
{
yTrapTop = ptd->yClipTop;
// Have to let trapezoid drawer know that it has to load
// its DDAs for very first trapezoid drawn:
ptd->aed[RIGHT].bNew = TRUE;
ptd->aed[LEFT].bNew = TRUE;
}
if (yTrapBottom >= ptd->yClipBottom)
{
yTrapBottom = ptd->yClipBottom;
}
ptd->pfnTrapClip(ptd, yTrapTop, yTrapBottom - yTrapTop);
}
}
/******************************Public*Routine******************************\
* VOID vIoSolidTrapezoid
*
* Draws a solid trapezoid using a software DDA.
*
\**************************************************************************/
VOID vIoSolidTrapezoid(
TRAPEZOIDDATA* ptd,
LONG yTrapezoid,
LONG cyTrapezoid)
{
PDEV* ppdev;
LONG xOffset;
LONG lLeftError;
LONG xLeft;
LONG lRightError;
LONG xRight;
LONG lTmp;
EDGEDATA edTmp;
BYTE* pjPorts;
LONG lDelta;
DISPDBG((2, "vIoSolidTrapezoid"));
ppdev = ptd->ppdev;
pjPorts = ppdev->pjPorts;
lDelta = ppdev->lDelta;
xOffset = ppdev->xOffset;
yTrapezoid += ppdev->yOffset;
yTrapezoid *= lDelta;
// If the left and right edges are vertical, simply output as
// a rectangle:
if (((ptd->aed[LEFT].lErrorUp | ptd->aed[RIGHT].lErrorUp) == 0) &&
((ptd->aed[LEFT].dx | ptd->aed[RIGHT].dx) == 0))
{
/////////////////////////////////////////////////////////////////
// Vertical-edge special case
xLeft = ptd->aed[LEFT].x + xOffset;
xRight = ptd->aed[RIGHT].x + xOffset;
if (xLeft > xRight)
{
SWAP(xLeft, xRight, lTmp);
SWAP(ptd->aed[LEFT], ptd->aed[RIGHT], edTmp);
}
if (ptd->bClip)
{
xLeft = max(xLeft, ptd->xClipLeft + xOffset);
xRight = min(xRight, ptd->xClipRight + xOffset);
}
if (xLeft < xRight)
{
CP_IO_WAIT_FOR_BLT_COMPLETE(ppdev, pjPorts);
CP_IO_XCNT(ppdev, pjPorts, (PELS_TO_BYTES(xRight - xLeft) - 1));
CP_IO_YCNT(ppdev, pjPorts, (cyTrapezoid - 1));
CP_IO_DST_ADDR_ABS(ppdev, pjPorts, (yTrapezoid + PELS_TO_BYTES(xLeft)));
CP_IO_START_BLT(ppdev, pjPorts);
}
}
else
{
lLeftError = ptd->aed[LEFT].lError;
xLeft = ptd->aed[LEFT].x + xOffset;
lRightError = ptd->aed[RIGHT].lError;
xRight = ptd->aed[RIGHT].x + xOffset;
while (TRUE)
{
LONG xLeftClipped;
LONG xRightClipped;
if (ptd->bClip)
{
xLeftClipped = max(xLeft, ptd->xClipLeft + xOffset);
xRightClipped = min(xRight, ptd->xClipRight + xOffset);
}
else
{
xLeftClipped = xLeft;
xRightClipped = xRight;
}
/////////////////////////////////////////////////////////////////
// Run the DDAs
if (xLeftClipped < xRightClipped)
{
CP_IO_WAIT_FOR_BLT_COMPLETE(ppdev, pjPorts);
CP_IO_XCNT(ppdev, pjPorts, (PELS_TO_BYTES(xRightClipped - xLeftClipped) - 1));
CP_IO_YCNT(ppdev, pjPorts, 0);
CP_IO_DST_ADDR_ABS(ppdev, pjPorts, (yTrapezoid + PELS_TO_BYTES(xLeftClipped)));
CP_IO_START_BLT(ppdev, pjPorts);
}
else if (xLeft > xRight)
{
// We don't bother optimizing this case because we should
// rarely get self-intersecting polygons (if we're slow,
// the app gets what it deserves).
SWAP(xLeft, xRight, lTmp);
SWAP(lLeftError, lRightError, lTmp);
SWAP(ptd->aed[LEFT], ptd->aed[RIGHT], edTmp);
continue;
}
// Advance the right wall:
xRight += ptd->aed[RIGHT].dx;
lRightError += ptd->aed[RIGHT].lErrorUp;
if (lRightError >= 0)
{
lRightError -= ptd->aed[RIGHT].dN;
xRight++;
}
// Advance the left wall:
xLeft += ptd->aed[LEFT].dx;
lLeftError += ptd->aed[LEFT].lErrorUp;
if (lLeftError >= 0)
{
lLeftError -= ptd->aed[LEFT].dN;
xLeft++;
}
cyTrapezoid--;
if (cyTrapezoid == 0)
break;
yTrapezoid += lDelta;
}
ptd->aed[LEFT].lError = lLeftError;
ptd->aed[LEFT].x = xLeft - xOffset;
ptd->aed[RIGHT].lError = lRightError;
ptd->aed[RIGHT].x = xRight - xOffset;
}
}
/******************************Public*Routine******************************\
* VOID vIoTrapezoidSetup
*
* Initialize the hardware and some state for doing trapezoids.
*
\**************************************************************************/
VOID vIoTrapezoidSetup(
PDEV* ppdev,
ULONG rop4,
ULONG ulSolidColor,
RBRUSH* prb,
POINTL* pptlBrush,
TRAPEZOIDDATA* ptd,
RECTL* prclClip) // NULL if no clipping
{
BYTE* pjPorts = ppdev->pjPorts;
LONG cBpp = ppdev->cBpp;
LONG lDelta = ppdev->lDelta;
BYTE jHwRop;
DISPDBG((2, "vIoTrapezoidSetup"));
ptd->ppdev = ppdev;
jHwRop = gajHwMixFromRop2[(rop4 >> 2) & 0xf];
/////////////////////////////////////////////////////////////////
// Setup the hardware for solid colours
ptd->pfnTrap = vIoSolidTrapezoid;
// We initialize the hardware for the color, rop, start address,
// and blt mode
if (cBpp == 1)
{
ulSolidColor |= ulSolidColor << 8;
ulSolidColor |= ulSolidColor << 16;
}
else if (cBpp == 2)
{
ulSolidColor |= ulSolidColor << 16;
}
CP_IO_WAIT_FOR_BLT_COMPLETE(ppdev, pjPorts);
CP_IO_ROP(ppdev, pjPorts, jHwRop);
CP_IO_SRC_ADDR(ppdev, pjPorts, ppdev->ulSolidColorOffset);
CP_IO_DST_Y_OFFSET(ppdev, pjPorts, lDelta);
CP_IO_BLT_MODE(ppdev, pjPorts, ENABLE_COLOR_EXPAND |
ENABLE_8x8_PATTERN_COPY |
ppdev->jModeColor);
CP_IO_FG_COLOR(ppdev, pjPorts, ulSolidColor);
if (prclClip != NULL)
{
ptd->pfnTrapClip = ptd->pfnTrap;
ptd->pfnTrap = vClipTrapezoid;
ptd->yClipTop = prclClip->top;
ptd->yClipBottom = prclClip->bottom;
ptd->xClipLeft = prclClip->left;
ptd->xClipRight = prclClip->right;
ptd->bClip = TRUE;
}
else
{
ptd->bClip = FALSE;
}
}
/******************************Public*Routine******************************\
* VOID vMmSolidTrapezoid
*
* Draws a solid trapezoid using a software DDA.
*
\**************************************************************************/
VOID vMmSolidTrapezoid(
TRAPEZOIDDATA* ptd,
LONG yTrapezoid,
LONG cyTrapezoid)
{
PDEV* ppdev;
LONG xOffset;
LONG lLeftError;
LONG xLeft;
LONG lRightError;
LONG xRight;
LONG lTmp;
EDGEDATA edTmp;
BYTE* pjBase;
LONG lDelta;
DISPDBG((2, "vMmSolidTrapezoid"));
ppdev = ptd->ppdev;
pjBase = ppdev->pjBase;
lDelta = ppdev->lDelta;
xOffset = ppdev->xOffset;
yTrapezoid += ppdev->yOffset;
yTrapezoid *= lDelta;
// If the left and right edges are vertical, simply output as
// a rectangle:
if (((ptd->aed[LEFT].lErrorUp | ptd->aed[RIGHT].lErrorUp) == 0) &&
((ptd->aed[LEFT].dx | ptd->aed[RIGHT].dx) == 0))
{
/////////////////////////////////////////////////////////////////
// Vertical-edge special case
xLeft = ptd->aed[LEFT].x + xOffset;
xRight = ptd->aed[RIGHT].x + xOffset;
if (xLeft > xRight)
{
SWAP(xLeft, xRight, lTmp);
SWAP(ptd->aed[LEFT], ptd->aed[RIGHT], edTmp);
}
if (ptd->bClip)
{
xLeft = max(xLeft, ptd->xClipLeft + xOffset);
xRight = min(xRight, ptd->xClipRight + xOffset);
}
if (xLeft < xRight)
{
CP_MM_WAIT_FOR_BLT_COMPLETE(ppdev, pjBase);
CP_MM_XCNT(ppdev, pjBase, (PELS_TO_BYTES(xRight - xLeft) - 1));
CP_MM_YCNT(ppdev, pjBase, (cyTrapezoid - 1));
CP_MM_DST_ADDR_ABS(ppdev, pjBase, (yTrapezoid + PELS_TO_BYTES(xLeft)));
CP_MM_START_BLT(ppdev, pjBase);
}
}
else
{
lLeftError = ptd->aed[LEFT].lError;
xLeft = ptd->aed[LEFT].x + xOffset;
lRightError = ptd->aed[RIGHT].lError;
xRight = ptd->aed[RIGHT].x + xOffset;
CP_MM_WAIT_FOR_BLT_COMPLETE(ppdev, pjBase);
CP_MM_YCNT(ppdev, pjBase, 0);
while (TRUE)
{
LONG xLeftClipped;
LONG xRightClipped;
if (ptd->bClip)
{
xLeftClipped = max(xLeft, ptd->xClipLeft + xOffset);
xRightClipped = min(xRight, ptd->xClipRight + xOffset);
}
else
{
xLeftClipped = xLeft;
xRightClipped = xRight;
}
/////////////////////////////////////////////////////////////////
// Run the DDAs
if (xLeftClipped < xRightClipped)
{
CP_MM_WAIT_FOR_BLT_COMPLETE(ppdev, pjBase);
CP_MM_XCNT(ppdev, pjBase, (PELS_TO_BYTES(xRightClipped - xLeftClipped) - 1));
//CP_MM_YCNT(ppdev, pjBase, 0);
CP_MM_DST_ADDR_ABS(ppdev, pjBase, (yTrapezoid + PELS_TO_BYTES(xLeftClipped)));
CP_MM_START_BLT(ppdev, pjBase);
}
else if (xLeft > xRight)
{
// We don't bother optimizing this case because we should
// rarely get self-intersecting polygons (if we're slow,
// the app gets what it deserves).
SWAP(xLeft, xRight, lTmp);
SWAP(lLeftError, lRightError, lTmp);
SWAP(ptd->aed[LEFT], ptd->aed[RIGHT], edTmp);
continue;
}
// Advance the right wall:
xRight += ptd->aed[RIGHT].dx;
lRightError += ptd->aed[RIGHT].lErrorUp;
if (lRightError >= 0)
{
lRightError -= ptd->aed[RIGHT].dN;
xRight++;
}
// Advance the left wall:
xLeft += ptd->aed[LEFT].dx;
lLeftError += ptd->aed[LEFT].lErrorUp;
if (lLeftError >= 0)
{
lLeftError -= ptd->aed[LEFT].dN;
xLeft++;
}
cyTrapezoid--;
if (cyTrapezoid == 0)
break;
yTrapezoid += lDelta;
}
ptd->aed[LEFT].lError = lLeftError;
ptd->aed[LEFT].x = xLeft - xOffset;
ptd->aed[RIGHT].lError = lRightError;
ptd->aed[RIGHT].x = xRight - xOffset;
}
}
/******************************Public*Routine******************************\
* VOID vMmTrapezoidSetup
*
* Initialize the hardware and some state for doing trapezoids.
*
\**************************************************************************/
VOID vMmTrapezoidSetup(
PDEV* ppdev,
ULONG rop4,
ULONG ulSolidColor,
RBRUSH* prb,
POINTL* pptlBrush,
TRAPEZOIDDATA* ptd,
RECTL* prclClip) // NULL if no clipping
{
BYTE* pjBase = ppdev->pjBase;
LONG cBpp = ppdev->cBpp;
LONG lDelta = ppdev->lDelta;
BYTE jHwRop;
DISPDBG((2, "vMmTrapezoidSetup"));
ptd->ppdev = ppdev;
jHwRop = gajHwMixFromRop2[(rop4 >> 2) & 0xf];
/////////////////////////////////////////////////////////////////
// Setup the hardware for solid colours
ptd->pfnTrap = vMmSolidTrapezoid;
// We initialize the hardware for the color, rop, start address,
// and blt mode
if (cBpp == 1)
{
ulSolidColor |= ulSolidColor << 8;
ulSolidColor |= ulSolidColor << 16;
}
else if (cBpp == 2)
{
ulSolidColor |= ulSolidColor << 16;
}
CP_MM_WAIT_FOR_BLT_COMPLETE(ppdev, pjBase);
CP_MM_ROP(ppdev, pjBase, jHwRop);
CP_MM_SRC_ADDR(ppdev, pjBase, ppdev->ulSolidColorOffset);
CP_MM_DST_Y_OFFSET(ppdev, pjBase, lDelta);
CP_MM_BLT_MODE(ppdev, pjBase, ENABLE_COLOR_EXPAND |
ENABLE_8x8_PATTERN_COPY |
ppdev->jModeColor);
CP_MM_FG_COLOR(ppdev, pjBase, ulSolidColor);
if (prclClip != NULL)
{
ptd->pfnTrapClip = ptd->pfnTrap;
ptd->pfnTrap = vClipTrapezoid;
ptd->yClipTop = prclClip->top;
ptd->yClipBottom = prclClip->bottom;
ptd->xClipLeft = prclClip->left;
ptd->xClipRight = prclClip->right;
ptd->bClip = TRUE;
}
else
{
ptd->bClip = FALSE;
}
}
// chu01
/******************************Public*Routine******************************\
*
* B i t B L T E n h a n c e m e n t F o r C L - G D 5 4 8 0
*
\**************************************************************************/
/******************************Public*Routine******************************\
* VOID vMmSolidTrapezoid80
*
* Draws a solid trapezoid using a software DDA. This is for CL-GD5480 with
* enhanced BitBLT features.
*
\**************************************************************************/
VOID vMmSolidTrapezoid80(
TRAPEZOIDDATA* ptd,
LONG yTrapezoid,
LONG cyTrapezoid)
{
PDEV* ppdev;
LONG xOffset;
LONG lLeftError;
LONG xLeft;
LONG lRightError;
LONG xRight;
LONG lTmp;
EDGEDATA edTmp;
BYTE* pjBase;
LONG lDelta;
DISPDBG((2, "vMmSolidTrapezoid80")) ;
ppdev = ptd->ppdev ;
pjBase = ppdev->pjBase ;
lDelta = ppdev->lDelta ;
xOffset = ppdev->xOffset ;
yTrapezoid += ppdev->yOffset ;
// If the left and right edges are vertical, simply output as
// a rectangle:
if (((ptd->aed[LEFT].lErrorUp | ptd->aed[RIGHT].lErrorUp) == 0) &&
((ptd->aed[LEFT].dx | ptd->aed[RIGHT].dx) == 0))
{
/////////////////////////////////////////////////////////////////
// Vertical-edge special case
xLeft = ptd->aed[LEFT].x + xOffset;
xRight = ptd->aed[RIGHT].x + xOffset;
if (xLeft > xRight)
{
SWAP(xLeft, xRight, lTmp);
SWAP(ptd->aed[LEFT], ptd->aed[RIGHT], edTmp);
}
if (ptd->bClip)
{
xLeft = max(xLeft, ptd->xClipLeft + xOffset);
xRight = min(xRight, ptd->xClipRight + xOffset);
}
if (xLeft < xRight)
{
CP_MM_WAIT_FOR_BLT_COMPLETE(ppdev, pjBase) ;
CP_MM_XCNT(ppdev, pjBase, (xRight - xLeft) - 1) ;
CP_MM_YCNT(ppdev, pjBase, (cyTrapezoid - 1)) ;
CP_MM_DST_ADDR_ABS(ppdev, pjBase, 0);
CP_MM_DST_Y(ppdev, pjBase, yTrapezoid) ;
CP_MM_DST_X(ppdev, pjBase, xLeft) ;
}
}
else
{
lLeftError = ptd->aed[LEFT].lError;
xLeft = ptd->aed[LEFT].x + xOffset;
lRightError = ptd->aed[RIGHT].lError;
xRight = ptd->aed[RIGHT].x + xOffset;
CP_MM_WAIT_FOR_BLT_COMPLETE(ppdev, pjBase);
CP_MM_YCNT(ppdev, pjBase, 0);
while (TRUE)
{
LONG xLeftClipped;
LONG xRightClipped;
if (ptd->bClip)
{
xLeftClipped = max(xLeft, ptd->xClipLeft + xOffset);
xRightClipped = min(xRight, ptd->xClipRight + xOffset);
}
else
{
xLeftClipped = xLeft;
xRightClipped = xRight;
}
/////////////////////////////////////////////////////////////////
// Run the DDAs
if (xLeftClipped < xRightClipped)
{
CP_MM_WAIT_FOR_BLT_COMPLETE(ppdev, pjBase) ;
CP_MM_XCNT(ppdev, pjBase, (xRightClipped - xLeftClipped) - 1) ;
// CP_MM_YCNT(ppdev, pjBase, 0) ;
CP_MM_DST_ADDR_ABS(ppdev, pjBase, 0) ;
CP_MM_DST_Y(ppdev, pjBase, yTrapezoid) ;
CP_MM_DST_X(ppdev, pjBase, xLeftClipped) ;
}
else if (xLeft > xRight)
{
// We don't bother optimizing this case because we should
// rarely get self-intersecting polygons (if we're slow,
// the app gets what it deserves).
SWAP(xLeft, xRight, lTmp);
SWAP(lLeftError, lRightError, lTmp);
SWAP(ptd->aed[LEFT], ptd->aed[RIGHT], edTmp);
continue;
}
// Advance the right wall:
xRight += ptd->aed[RIGHT].dx;
lRightError += ptd->aed[RIGHT].lErrorUp;
if (lRightError >= 0)
{
lRightError -= ptd->aed[RIGHT].dN;
xRight++;
}
// Advance the left wall:
xLeft += ptd->aed[LEFT].dx;
lLeftError += ptd->aed[LEFT].lErrorUp;
if (lLeftError >= 0)
{
lLeftError -= ptd->aed[LEFT].dN;
xLeft++;
}
cyTrapezoid--;
if (cyTrapezoid == 0)
break;
yTrapezoid += 1 ;
}
ptd->aed[LEFT].lError = lLeftError;
ptd->aed[LEFT].x = xLeft - xOffset;
ptd->aed[RIGHT].lError = lRightError;
ptd->aed[RIGHT].x = xRight - xOffset;
}
}
/******************************Public*Routine******************************\
* VOID vMmTrapezoidSetup80
*
* Initialize the hardware and some state for doing trapezoids. This is for
* CL-GD5480 with enhanced BitBLT features.
*
\**************************************************************************/
VOID vMmTrapezoidSetup80(
PDEV* ppdev,
ULONG rop4,
ULONG ulSolidColor,
RBRUSH* prb,
POINTL* pptlBrush,
TRAPEZOIDDATA* ptd,
RECTL* prclClip) // NULL if no clipping
{
BYTE* pjBase = ppdev->pjBase ;
LONG cBpp = ppdev->cBpp ;
LONG lDelta = ppdev->lDelta ;
ULONG jHwRop ;
DWORD jExtMode = 0 ;
DISPDBG((2, "vMmTrapezoidSetup80")) ;
ptd->ppdev = ppdev ;
jHwRop = gajHwPackedMixFromRop2[(rop4 >> 2) & 0xf] ;
/////////////////////////////////////////////////////////////////
// Setup the hardware for solid colours
ptd->pfnTrap = vMmSolidTrapezoid80 ;
// We initialize the hardware for the color, rop, start address,
// and blt mode
if (cBpp == 1)
{
ulSolidColor |= ulSolidColor << 8 ;
ulSolidColor |= ulSolidColor << 16 ;
}
else if (cBpp == 2)
{
ulSolidColor |= ulSolidColor << 16 ;
}
CP_MM_WAIT_FOR_BLT_COMPLETE(ppdev, pjBase) ;
CP_MM_SRC_ADDR(ppdev, pjBase, ppdev->ulSolidColorOffset) ;
CP_MM_DST_Y_OFFSET(ppdev, pjBase, lDelta);
jExtMode = ( ENABLE_XY_POSITION_PACKED |
ENABLE_COLOR_EXPAND |
ENABLE_8x8_PATTERN_COPY |
ppdev->jModeColor ) ;
CP_MM_BLT_MODE_PACKED(ppdev, pjBase, jExtMode | jHwRop) ;
CP_MM_FG_COLOR(ppdev, pjBase, ulSolidColor) ;
if (prclClip != NULL)
{
ptd->pfnTrapClip = ptd->pfnTrap ;
ptd->pfnTrap = vClipTrapezoid ;
ptd->yClipTop = prclClip->top ;
ptd->yClipBottom = prclClip->bottom ;
ptd->xClipLeft = prclClip->left ;
ptd->xClipRight = prclClip->right ;
ptd->bClip = TRUE;
}
else
{
ptd->bClip = FALSE;
}
}
/******************************Public*Routine******************************\
* BOOL bFastFill
*
* Draws a non-complex, unclipped polygon. 'Non-complex' is defined as
* having only two edges that are monotonic increasing in 'y'. That is,
* the polygon cannot have more than one disconnected segment on any given
* scan. Note that the edges of the polygon can self-intersect, so hourglass
* shapes are permissible. This restriction permits this routine to run two
* simultaneous DDAs, and no sorting of the edges is required.
*
* Note that NT's fill convention is different from that of Win 3.1 or Win95.
* With the additional complication of fractional end-points, our convention
* is the same as in 'X-Windows'. But a DDA is a DDA is a DDA, so once you
* figure out how we compute the DDA terms for NT, you're golden.
*
* This routine handles patterns only when the S3 hardware patterns can be
* used. The reason for this is that once the S3 pattern initialization is
* done, pattern fills appear to the programmer exactly the same as solid
* fills (with the slight difference that different registers and commands
* are used). Handling 'vIoFillPatSlow' style patterns in this routine
* would be non-trivial...
*
* We take advantage of the fact that the S3 automatically advances the
* current 'y' to the following scan whenever a rectangle is output so that
* we have to write to the accelerator three times for every scan: one for
* the new 'x', one for the new 'width', and one for the drawing command.
*
* Returns TRUE if the polygon was drawn; FALSE if the polygon was complex.
*
\**************************************************************************/
BOOL bFastFill(
PDEV* ppdev,
LONG cEdges, // Includes close figure edge
POINTFIX* pptfxFirst,
ULONG rop4,
ULONG iSolidColor,
RBRUSH* prb,
POINTL* pptlBrush,
RECTL* prclClip) // NULL if no clipping
{
LONG yTrapezoid; // Top scan for next trapezoid
LONG cyTrapezoid; // Number of scans in current trapezoid
LONG yStart; // y-position of start point in current edge
LONG dM; // Edge delta in FIX units in x direction
LONG dN; // Edge delta in FIX units in y direction
LONG i;
POINTFIX* pptfxLast; // Points to the last point in the polygon array
POINTFIX* pptfxTop; // Points to the top-most point in the polygon
POINTFIX* pptfxOld; // Start point in current edge
POINTFIX* pptfxScan; // Current edge pointer for finding pptfxTop
LONG cScanEdges; // Number of edges scanned to find pptfxTop
// (doesn't include the closefigure edge)
LONG iEdge;
LONG lQuotient;
LONG lRemainder;
TRAPEZOIDDATA td; // Edge data and stuff
EDGEDATA* ped; // Points to current edge being processed
/////////////////////////////////////////////////////////////////
// See if the polygon is convex
pptfxScan = pptfxFirst;
pptfxTop = pptfxFirst; // Assume for now that the first
// point in path is the topmost
pptfxLast = pptfxFirst + cEdges - 1;
if (cEdges <= 2)
goto ReturnTrue;
// 'pptfxScan' will always point to the first point in the current
// edge, and 'cScanEdges' will the number of edges remaining, including
// the current one:
cScanEdges = cEdges - 1; // The number of edges, not counting close figure
if ((pptfxScan + 1)->y > pptfxScan->y)
{
// Collect all downs:
do {
if (--cScanEdges == 0)
goto SetUpForFilling;
pptfxScan++;
} while ((pptfxScan + 1)->y >= pptfxScan->y);
// Collect all ups:
do {
if (--cScanEdges == 0)
goto SetUpForFillingCheck;
pptfxScan++;
} while ((pptfxScan + 1)->y <= pptfxScan->y);
// Collect all downs:
pptfxTop = pptfxScan;
do {
if ((pptfxScan + 1)->y > pptfxFirst->y)
break;
if (--cScanEdges == 0)
goto SetUpForFilling;
pptfxScan++;
} while ((pptfxScan + 1)->y >= pptfxScan->y);
goto ReturnFalse;
}
else
{
// Collect all ups:
do {
pptfxTop++; // We increment this now because we
// want it to point to the very last
// point if we early out in the next
// statement...
if (--cScanEdges == 0)
goto SetUpForFilling;
} while ((pptfxTop + 1)->y <= pptfxTop->y);
// Collect all downs:
pptfxScan = pptfxTop;
do {
if (--cScanEdges == 0)
goto SetUpForFilling;
pptfxScan++;
} while ((pptfxScan + 1)->y >= pptfxScan->y);
// Collect all ups:
do {
if ((pptfxScan + 1)->y < pptfxFirst->y)
break;
if (--cScanEdges == 0)
goto SetUpForFilling;
pptfxScan++;
} while ((pptfxScan + 1)->y <= pptfxScan->y);
goto ReturnFalse;
}
SetUpForFillingCheck:
// We check to see if the end of the current edge is higher
// than the top edge we've found so far:
if ((pptfxScan + 1)->y < pptfxTop->y)
pptfxTop = pptfxScan + 1;
SetUpForFilling:
/////////////////////////////////////////////////////////////////
// Some Initialization
td.aed[LEFT].pptfx = pptfxTop;
td.aed[RIGHT].pptfx = pptfxTop;
yTrapezoid = (pptfxTop->y + 15) >> 4;
// Make sure we initialize the DDAs appropriately:
td.aed[LEFT].cy = 0;
td.aed[RIGHT].cy = 0;
// Guess as to the ordering of the points:
td.aed[LEFT].dptfx = sizeof(POINTFIX);
td.aed[RIGHT].dptfx = -(LONG) sizeof(POINTFIX);
if (ppdev->flCaps & CAPS_MM_IO)
{
// chu01
if ((ppdev->flCaps & CAPS_COMMAND_LIST) && (ppdev->pCommandList != NULL))
{
vMmTrapezoidSetup80(ppdev, rop4, iSolidColor, prb, pptlBrush, &td,
prclClip) ;
}
else
vMmTrapezoidSetup(ppdev, rop4, iSolidColor, prb, pptlBrush, &td,
prclClip) ;
}
else
{
vIoTrapezoidSetup(ppdev, rop4, iSolidColor, prb, pptlBrush, &td,
prclClip);
}
NewTrapezoid:
/////////////////////////////////////////////////////////////////
// DDA initialization
for (iEdge = 1; iEdge >= 0; iEdge--)
{
ped = &td.aed[iEdge];
ped->bNew = FALSE;
if (ped->cy == 0)
{
// Our trapezoid drawing routine may want to be notified when
// it will have to reset its DDA to start a new edge:
ped->bNew = TRUE;
// Need a new DDA:
do {
cEdges--;
if (cEdges < 0)
goto ReturnTrue;
// Find the next left edge, accounting for wrapping:
pptfxOld = ped->pptfx;
ped->pptfx = (POINTFIX*) ((BYTE*) ped->pptfx + ped->dptfx);
if (ped->pptfx < pptfxFirst)
ped->pptfx = pptfxLast;
else if (ped->pptfx > pptfxLast)
ped->pptfx = pptfxFirst;
// Have to find the edge that spans yTrapezoid:
ped->cy = ((ped->pptfx->y + 15) >> 4) - yTrapezoid;
// With fractional coordinate end points, we may get edges
// that don't cross any scans, in which case we try the
// next one:
} while (ped->cy <= 0);
// 'pptfx' now points to the end point of the edge spanning
// the scan 'yTrapezoid'.
dN = ped->pptfx->y - pptfxOld->y;
dM = ped->pptfx->x - pptfxOld->x;
ASSERTDD(dN > 0, "Should be going down only");
// Compute the DDA increment terms:
ped->dM = dM; // Not used for software trapezoid
if (dM < 0)
{
dM = -dM;
if (dM < dN) // Can't be '<='
{
ped->dx = -1;
ped->lErrorUp = dN - dM;
}
else
{
QUOTIENT_REMAINDER(dM, dN, lQuotient, lRemainder);
ped->dx = -lQuotient; // - dM / dN
ped->lErrorUp = lRemainder; // dM % dN
if (ped->lErrorUp > 0)
{
ped->dx--;
ped->lErrorUp = dN - ped->lErrorUp;
}
}
}
else
{
if (dM < dN) // Can't be '<='
{
ped->dx = 0;
ped->lErrorUp = dM;
}
else
{
QUOTIENT_REMAINDER(dM, dN, lQuotient, lRemainder);
ped->dx = lQuotient; // dM / dN
ped->lErrorUp = lRemainder; // dM % dN
}
}
ped->dN = dN; // DDA limit
ped->lError = -1; // Error is initially zero (add dN - 1 for
// the ceiling, but subtract off dN so that
// we can check the sign instead of comparing
// to dN)
ped->x = pptfxOld->x;
yStart = pptfxOld->y;
if ((yStart & 15) != 0)
{
// Advance to the next integer y coordinate
for (i = 16 - (yStart & 15); i != 0; i--)
{
ped->x += ped->dx;
ped->lError += ped->lErrorUp;
if (ped->lError >= 0)
{
ped->lError -= ped->dN;
ped->x++;
}
}
}
if ((ped->x & 15) != 0)
{
ped->lError -= ped->dN * (16 - (ped->x & 15));
ped->x += 15; // We'll want the ceiling in just a bit...
}
// Chop off those fractional bits:
ped->x >>= 4;
ped->lError >>= 4;
}
}
cyTrapezoid = min(td.aed[LEFT].cy, td.aed[RIGHT].cy); // # of scans in this trap
td.aed[LEFT].cy -= cyTrapezoid;
td.aed[RIGHT].cy -= cyTrapezoid;
td.pfnTrap(&td, yTrapezoid, cyTrapezoid);
yTrapezoid += cyTrapezoid;
goto NewTrapezoid;
ReturnTrue:
return(TRUE);
ReturnFalse:
return(FALSE);
}