windows-nt/Source/XPSP1/NT/drivers/video/ms/cirrus/disp/stroke.c

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2020-09-26 03:20:57 -05:00
/******************************************************************************\
*
* $Workfile: stroke.c $
*
* DrvStrokePath for the display driver.
*
* Copyright (c) 1992-1995 Microsoft Corporation
* Copyright (c) 1996 Cirrus Logic, Inc.
*
* $Log: S:/projects/drivers/ntsrc/display/STROKE.C_V $
*
* Rev 1.3 10 Jan 1997 15:40:18 PLCHU
*
*
* Rev 1.2 Nov 07 1996 16:48:06 unknown
*
*
* Rev 1.1 Oct 10 1996 15:39:26 unknown
*
*
* Rev 1.1 12 Aug 1996 16:55:06 frido
* Removed unaccessed local variables.
*
* chu01 : 01-02-97 5480 BitBLT enhancement
*
*
\******************************************************************************/
#include "precomp.h"
VOID (*gapfnStripMm[])(PDEV*, STRIP*, LINESTATE*) = {
vMmSolidHorizontal,
vMmSolidVertical,
vInvalidStrip, // Diagonal
vInvalidStrip, // Diagonal
// Should be NUM_STRIP_DRAW_DIRECTIONS = 4 strip drawers in every group
vMmSolidHorizontal,
vMmSolidVertical,
vInvalidStrip, // Diagonal
vInvalidStrip, // Diagonal
// Should be NUM_STRIP_DRAW_STYLES = 8 strip drawers in total for doing
// solid lines, and the same number for non-solid lines:
vMmStyledHorizontal,
vMmStyledVertical,
vInvalidStrip, // Diagonal
vInvalidStrip, // Diagonal
vMmStyledHorizontal,
vMmStyledVertical,
vInvalidStrip, // Diagonal
vInvalidStrip, // Diagonal
};
VOID (*gapfnStripIo[])(PDEV*, STRIP*, LINESTATE*) = {
vIoSolidHorizontal,
vIoSolidVertical,
vInvalidStrip, // Diagonal
vInvalidStrip, // Diagonal
// Should be NUM_STRIP_DRAW_DIRECTIONS = 4 strip drawers in every group
vIoSolidHorizontal,
vIoSolidVertical,
vInvalidStrip, // Diagonal
vInvalidStrip, // Diagonal
// Should be NUM_STRIP_DRAW_STYLES = 8 strip drawers in total for doing
// solid lines, and the same number for non-solid lines:
vIoStyledHorizontal,
vIoStyledVertical,
vInvalidStrip, // Diagonal
vInvalidStrip, // Diagonal
vIoStyledHorizontal,
vIoStyledVertical,
vInvalidStrip, // Diagonal
vInvalidStrip, // Diagonal
};
// chu01
VOID (*gapfnPackedStripMm[])(PDEV*, STRIP*, LINESTATE*) = {
vMmSolidHorizontal80,
vMmSolidVertical80,
vInvalidStrip, // Diagonal
vInvalidStrip, // Diagonal
// Should be NUM_STRIP_DRAW_DIRECTIONS = 4 strip drawers in every group
vMmSolidHorizontal80,
vMmSolidVertical80,
vInvalidStrip, // Diagonal
vInvalidStrip, // Diagonal
// Should be NUM_STRIP_DRAW_STYLES = 8 strip drawers in total for doing
// solid lines, and the same number for non-solid lines:
vMmStyledHorizontal,
vMmStyledVertical,
vInvalidStrip, // Diagonal
vInvalidStrip, // Diagonal
vMmStyledHorizontal,
vMmStyledVertical,
vInvalidStrip, // Diagonal
vInvalidStrip, // Diagonal
};
// Style array for alternate style (alternates one pixel on, one pixel off):
STYLEPOS gaspAlternateStyle[] = { 1 };
BOOL bPuntStrokePath(
SURFOBJ *pso,
PATHOBJ *ppo,
CLIPOBJ *pco,
XFORMOBJ *pxo,
BRUSHOBJ *pbo,
POINTL *pptlBrushOrg,
LINEATTRS *plineattrs,
MIX mix);
/******************************Public*Routine******************************\
* BOOL DrvStrokePath(pso, ppo, pco, pxo, pbo, pptlBrush, pla, mix)
*
* Strokes the path.
*
\**************************************************************************/
BOOL DrvStrokePath(
SURFOBJ* pso,
PATHOBJ* ppo,
CLIPOBJ* pco,
XFORMOBJ* pxo,
BRUSHOBJ* pbo,
POINTL* pptlBrush,
LINEATTRS* pla,
MIX mix)
{
PDEV *ppdev = (PDEV*) pso->dhpdev;
DSURF *pdsurf;
OH* poh;
LONG cBpp;
BYTE jHwRop;
BYTE jMode;
ULONG ulSolidColor;
STYLEPOS aspLtoR[STYLE_MAX_COUNT];
STYLEPOS aspRtoL[STYLE_MAX_COUNT];
LINESTATE ls;
PFNSTRIP* apfn;
FLONG fl;
RECTL arclClip[4]; // For rectangular clipping
if ((mix & 0xf) != 0x0d) DISPDBG((3,"Line with mix(%x)", mix));
// Pass the surface off to GDI if it's a device bitmap that we've
// converted to a DIB:
pdsurf = (DSURF*) pso->dhsurf;
if (pdsurf->dt == DT_DIB)
{
return(EngStrokePath(pdsurf->pso, ppo, pco, pxo, pbo, pptlBrush,
pla, mix));
}
// We'll be drawing to the screen or an off-screen DFB; copy the surface's
// offset now so that we won't need to refer to the DSURF again:
poh = pdsurf->poh;
cBpp = ppdev->cBpp;
ppdev->xOffset = poh->x;
ppdev->yOffset = poh->y;
ppdev->xyOffset = poh->xy;
if ((DRIVER_PUNT_ALL) || (DRIVER_PUNT_LINES))
{
return bPuntStrokePath(pso,ppo,pco,pxo,pbo,pptlBrush,pla,mix);
}
//
// Get the device ready:
//
jHwRop = gajHwMixFromMix[mix & 0xf];
// Get the color expanded to a DWORD in the blt parameters.
// replicate the color from a byte to a dword.
// NOTE: this is pixel depth specific.
jMode = ENABLE_COLOR_EXPAND |
ENABLE_8x8_PATTERN_COPY |
ppdev->jModeColor;
ulSolidColor = pbo->iSolidColor;
if (cBpp == 1)
{
ulSolidColor |= ulSolidColor << 8;
ulSolidColor |= ulSolidColor << 16;
}
else if (cBpp == 2)
{
ulSolidColor |= ulSolidColor << 16;
}
//
// chu01
//
if ((ppdev->flCaps & CAPS_COMMAND_LIST) && (ppdev->pCommandList != NULL))
{
ULONG jULHwRop ;
DWORD jExtMode = 0 ;
BYTE* pjBase = ppdev->pjBase ;
jULHwRop = gajHwPackedMixFromMix[mix & 0xf] ;
jExtMode = (ENABLE_XY_POSITION_PACKED | ENABLE_COLOR_EXPAND |
ENABLE_8x8_PATTERN_COPY | ppdev->jModeColor) ;
CP_MM_WAIT_FOR_BLT_COMPLETE(ppdev, pjBase) ;
CP_MM_SRC_ADDR(ppdev, pjBase, ppdev->ulSolidColorOffset) ;
CP_MM_DST_Y_OFFSET(ppdev, pjBase, ppdev->lDelta) ;
CP_MM_BLT_MODE_PACKED(ppdev, pjBase, jExtMode | jULHwRop) ;
CP_MM_FG_COLOR(ppdev, pjBase, ulSolidColor) ;
}
else
{
if (ppdev->flCaps & CAPS_MM_IO)
{
BYTE * pjBase = ppdev->pjBase;
CP_MM_WAIT_FOR_BLT_COMPLETE(ppdev, pjBase);
CP_MM_ROP(ppdev, pjBase, jHwRop);
CP_MM_SRC_ADDR(ppdev, pjBase, ppdev->ulSolidColorOffset);
CP_MM_DST_Y_OFFSET(ppdev, pjBase, ppdev->lDelta);
CP_MM_BLT_MODE(ppdev, pjBase, jMode);
CP_MM_FG_COLOR(ppdev, pjBase, ulSolidColor);
}
else
{
BYTE * pjPorts = ppdev->pjPorts;
CP_IO_WAIT_FOR_BLT_COMPLETE(ppdev, pjPorts);
CP_IO_ROP(ppdev, pjPorts, jHwRop);
CP_IO_SRC_ADDR(ppdev, pjPorts, ppdev->ulSolidColorOffset);
CP_IO_DST_Y_OFFSET(ppdev, pjPorts, ppdev->lDelta);
CP_IO_BLT_MODE(ppdev, pjPorts, jMode);
CP_IO_FG_COLOR(ppdev, pjPorts, ulSolidColor);
}
}
fl = 0;
// Look after styling initialization:
if (pla->fl & LA_ALTERNATE)
{
ls.cStyle = 1;
ls.spTotal = 1;
ls.spTotal2 = 2;
ls.spRemaining = 1;
ls.aspRtoL = &gaspAlternateStyle[0];
ls.aspLtoR = &gaspAlternateStyle[0];
ls.spNext = HIWORD(pla->elStyleState.l);
ls.xyDensity = 1;
fl |= FL_STYLED;
ls.ulStartMask = 0L;
}
else if (pla->pstyle != (FLOAT_LONG*) NULL)
{
PFLOAT_LONG pstyle;
STYLEPOS* pspDown;
STYLEPOS* pspUp;
pstyle = &pla->pstyle[pla->cstyle];
ls.xyDensity = STYLE_DENSITY;
ls.spTotal = 0;
while (pstyle-- > pla->pstyle)
{
ls.spTotal += pstyle->l;
}
ls.spTotal *= STYLE_DENSITY;
ls.spTotal2 = 2 * ls.spTotal;
// Compute starting style position (this is guaranteed not to overflow):
ls.spNext = HIWORD(pla->elStyleState.l) * STYLE_DENSITY +
LOWORD(pla->elStyleState.l);
fl |= FL_STYLED;
ls.cStyle = pla->cstyle;
ls.aspRtoL = aspRtoL;
ls.aspLtoR = aspLtoR;
if (pla->fl & LA_STARTGAP)
ls.ulStartMask = 0xffffffffL;
else
ls.ulStartMask = 0L;
pstyle = pla->pstyle;
pspDown = &ls.aspRtoL[ls.cStyle - 1];
pspUp = &ls.aspLtoR[0];
while (pspDown >= &ls.aspRtoL[0])
{
*pspDown = pstyle->l * STYLE_DENSITY;
*pspUp = *pspDown;
pspUp++;
pspDown--;
pstyle++;
}
}
// chu01
if ((ppdev->flCaps & CAPS_COMMAND_LIST) && (ppdev->pCommandList != NULL))
{
apfn = &gapfnPackedStripMm[NUM_STRIP_DRAW_STYLES *
((fl & FL_STYLE_MASK) >> FL_STYLE_SHIFT)];
}
else if (ppdev->flCaps & CAPS_MM_IO)
{
apfn = &gapfnStripMm[NUM_STRIP_DRAW_STYLES *
((fl & FL_STYLE_MASK) >> FL_STYLE_SHIFT)];
}
else
{
apfn = &gapfnStripIo[NUM_STRIP_DRAW_STYLES *
((fl & FL_STYLE_MASK) >> FL_STYLE_SHIFT)];
}
// Set up to enumerate the path:
if (pco->iDComplexity != DC_COMPLEX)
{
PATHDATA pd;
RECTL* prclClip = (RECTL*) NULL;
BOOL bMore;
ULONG cptfx;
POINTFIX ptfxStartFigure;
POINTFIX ptfxLast;
POINTFIX* pptfxFirst;
POINTFIX* pptfxBuf;
if (pco->iDComplexity == DC_RECT)
{
fl |= FL_SIMPLE_CLIP;
arclClip[0] = pco->rclBounds;
// FL_FLIP_D:
arclClip[1].top = pco->rclBounds.left;
arclClip[1].left = pco->rclBounds.top;
arclClip[1].bottom = pco->rclBounds.right;
arclClip[1].right = pco->rclBounds.bottom;
// FL_FLIP_V:
arclClip[2].top = -pco->rclBounds.bottom + 1;
arclClip[2].left = pco->rclBounds.left;
arclClip[2].bottom = -pco->rclBounds.top + 1;
arclClip[2].right = pco->rclBounds.right;
// FL_FLIP_V | FL_FLIP_D:
arclClip[3].top = pco->rclBounds.left;
arclClip[3].left = -pco->rclBounds.bottom + 1;
arclClip[3].bottom = pco->rclBounds.right;
arclClip[3].right = -pco->rclBounds.top + 1;
prclClip = arclClip;
}
pd.flags = 0;
PATHOBJ_vEnumStart(ppo);
do {
bMore = PATHOBJ_bEnum(ppo, &pd);
cptfx = pd.count;
if (cptfx == 0)
{
break;
}
if (pd.flags & PD_BEGINSUBPATH)
{
ptfxStartFigure = *pd.pptfx;
pptfxFirst = pd.pptfx;
pptfxBuf = pd.pptfx + 1;
cptfx--;
}
else
{
pptfxFirst = &ptfxLast;
pptfxBuf = pd.pptfx;
}
if (pd.flags & PD_RESETSTYLE)
ls.spNext = 0;
if (cptfx > 0)
{
if (!bLines(ppdev,
pptfxFirst,
pptfxBuf,
(RUN*) NULL,
cptfx,
&ls,
prclClip,
apfn,
fl))
goto ReturnFalse;
}
ptfxLast = pd.pptfx[pd.count - 1];
if (pd.flags & PD_CLOSEFIGURE)
{
if (!bLines(ppdev,
&ptfxLast,
&ptfxStartFigure,
(RUN*) NULL,
1,
&ls,
prclClip,
apfn,
fl))
goto ReturnFalse;
}
} while (bMore);
if (fl & FL_STYLED)
{
// Save the style state:
ULONG ulHigh;
ULONG ulLow;
// Masked styles don't normalize the style state. It's a good
// thing to do, so let's do it now:
if ((ULONG) ls.spNext >= (ULONG) ls.spTotal2)
ls.spNext = (ULONG) ls.spNext % (ULONG) ls.spTotal2;
ulHigh = ls.spNext / ls.xyDensity;
ulLow = ls.spNext % ls.xyDensity;
pla->elStyleState.l = MAKELONG(ulLow, ulHigh);
}
}
else
{
// Local state for path enumeration:
BOOL bMore;
union {
BYTE aj[offsetof(CLIPLINE, arun) + RUN_MAX * sizeof(RUN)];
CLIPLINE cl;
} cl;
fl |= FL_COMPLEX_CLIP;
// We use the clip object when non-simple clipping is involved:
PATHOBJ_vEnumStartClipLines(ppo, pco, pso, pla);
do {
bMore = PATHOBJ_bEnumClipLines(ppo, sizeof(cl), &cl.cl);
if (cl.cl.c != 0)
{
if (fl & FL_STYLED)
{
ls.spComplex = HIWORD(cl.cl.lStyleState) * ls.xyDensity
+ LOWORD(cl.cl.lStyleState);
}
if (!bLines(ppdev,
&cl.cl.ptfxA,
&cl.cl.ptfxB,
&cl.cl.arun[0],
cl.cl.c,
&ls,
(RECTL*) NULL,
apfn,
fl))
goto ReturnFalse;
}
} while (bMore);
}
return(TRUE);
ReturnFalse:
return(FALSE);
}
BOOL bPuntStrokePath(
SURFOBJ* pso,
PATHOBJ* ppo,
CLIPOBJ* pco,
XFORMOBJ* pxo,
BRUSHOBJ* pbo,
POINTL* pptlBrush,
LINEATTRS* pla,
MIX mix)
{
PDEV* ppdev = (PDEV*) pso->dhpdev;
BOOL b = TRUE;
if (pso->iType == STYPE_BITMAP)
{
b = EngStrokePath(pso,ppo,pco,pxo,pbo,
pptlBrush,pla,mix);
goto ReturnStatus;
}
if (DIRECT_ACCESS(ppdev))
{
//////////////////////////////////////////////////////////////////////
// Banked Framebuffer bPuntBlt
//
// This section of code handles a PuntBlt when GDI can directly draw
// on the framebuffer, but the drawing has to be done in banks:
BANK bnk;
{
ASSERTDD(pso->iType != STYPE_BITMAP,
"Dest should be the screen");
// Do a memory-to-screen blt:
if (ppdev->bLinearMode)
{
SURFOBJ* psoPunt = ppdev->psoPunt;
OH* poh = ((DSURF*) pso->dhsurf)->poh;
psoPunt->pvScan0 = poh->pvScan0;
ppdev->pfnBankSelectMode(ppdev, BANK_ON);
b = EngStrokePath(psoPunt,ppo,pco,pxo,pbo,
pptlBrush,pla,mix);
goto ReturnStatus;
}
{
RECTL rclDraw;
RECTL *prclDst = &pco->rclBounds;
FLOAT_LONG elSavedStyleState = pla->elStyleState;
{
// The bank manager requires that the 'draw' rectangle be
// well-ordered:
rclDraw = *prclDst;
if (rclDraw.left > rclDraw.right)
{
rclDraw.left = prclDst->right;
rclDraw.right = prclDst->left;
}
if (rclDraw.top > rclDraw.bottom)
{
rclDraw.top = prclDst->bottom;
rclDraw.bottom = prclDst->top;
}
vBankStart(ppdev, &rclDraw, pco, &bnk);
b = TRUE;
do {
pla->elStyleState = elSavedStyleState;
b &= EngStrokePath(bnk.pso,
ppo,
bnk.pco,
pxo,
pbo,
pptlBrush,
pla,
mix);
} while (bBankEnum(&bnk));
}
}
}
goto ReturnStatus;
}
else
{
//////////////////////////////////////////////////////////////////////
// Really Slow bPuntStrokePath
//
// Here we handle a bPuntStrokePath when GDI can't draw directly on the
// framebuffer (as on the Alpha, which can't do it because of its
// 32 bit bus). If you thought the banked version was slow, just
// look at this one. Guaranteed, there will one bitmap
// allocation and extra copy involved
RECTL rclDst;
RECTFX rcfxBounds;
SIZEL sizl;
LONG lDelta;
BYTE* pjBits;
BYTE* pjScan0;
HSURF hsurfDst;
RECTL rclScreen;
PATHOBJ_vGetBounds(ppo, &rcfxBounds);
rclDst.left = (rcfxBounds.xLeft >> 4);
rclDst.top = (rcfxBounds.yTop >> 4);
rclDst.right = (rcfxBounds.xRight >> 4) + 2;
rclDst.bottom = (rcfxBounds.yBottom >> 4) + 2;
//
// This function is guarenteed to get a clip object. Since the
// rounding of the above calculation can give us a rectangle
// outside the screen area, we must clip to the drawing area.
//
{
ASSERTDD(pco != NULL, "clip object pointer is NULL");
// We have to intersect the destination rectangle with
// the clip bounds if there is one (consider the case
// where the app asked to blt a really, really big
// rectangle from the screen -- prclDst would be really,
// really big but pco->rclBounds would be the actual
// area of interest):
rclDst.left = max(rclDst.left, pco->rclBounds.left);
rclDst.top = max(rclDst.top, pco->rclBounds.top);
rclDst.right = min(rclDst.right, pco->rclBounds.right);
rclDst.bottom = min(rclDst.bottom, pco->rclBounds.bottom);
}
sizl.cx = rclDst.right - rclDst.left;
sizl.cy = rclDst.bottom - rclDst.top;
// We need to create a temporary work buffer. We have to do
// some fudging with the offsets so that the upper-left corner
// of the (relative coordinates) clip object bounds passed to
// GDI will be transformed to the upper-left corner of our
// temporary bitmap.
// The alignment doesn't have to be as tight as this at 16bpp
// and 32bpp, but it won't hurt:
lDelta = PELS_TO_BYTES(((rclDst.right + 3) & ~3L) - (rclDst.left & ~3L));
// We're actually only allocating a bitmap that is 'sizl.cx' x
// 'sizl.cy' in size:
pjBits = ALLOC(lDelta * sizl.cy);
if (pjBits == NULL)
goto ReturnStatus;
// We now adjust the surface's 'pvScan0' so that when GDI thinks
// it's writing to pixel (rclDst.top, rclDst.left), it will
// actually be writing to the upper-left pixel of our temporary
// bitmap:
pjScan0 = pjBits - (rclDst.top * lDelta)
- PELS_TO_BYTES(rclDst.left & ~3L);
ASSERTDD((((ULONG_PTR) pjScan0) & 3) == 0,
"pvScan0 must be dword aligned!");
// The checked build of GDI sometimes checks on blts that
// prclDst->right <= pso->sizl.cx, so we lie to it about
// the size of our bitmap:
sizl.cx = rclDst.right;
sizl.cy = rclDst.bottom;
hsurfDst = (HSURF) EngCreateBitmap(
sizl, // Bitmap covers rectangle
lDelta, // Use this delta
ppdev->iBitmapFormat, // Same colour depth
BMF_TOPDOWN, // Must have a positive delta
NULL); //pjScan0); // Where (0, 0) would be
if ((hsurfDst == 0) ||
(!EngAssociateSurface(hsurfDst, ppdev->hdevEng, 0)))
{
DISPDBG((0,"bPuntStrokePath - EngCreateBitmap or "
"EngAssociateSurface failed"));
goto Error_3;
}
pso = EngLockSurface(hsurfDst);
if (pso == NULL)
{
DISPDBG((0,"bPuntStrokePath - EngLockSurface failed"));
goto Error_4;
}
// Make sure that the rectangle we Get/Put from/to the screen
// is in absolute coordinates:
rclScreen.left = rclDst.left + ppdev->xOffset;
rclScreen.right = rclDst.right + ppdev->xOffset;
rclScreen.top = rclDst.top + ppdev->yOffset;
rclScreen.bottom = rclDst.bottom + ppdev->yOffset;
// It would be nice to get a copy of the destination rectangle
// only when the ROP involves the destination (or when the source
// is an RLE), but we can't do that. If the brush is truly NULL,
// GDI will immediately return TRUE from EngBitBlt, without
// modifying the temporary bitmap -- and we would proceed to
// copy the uninitialized temporary bitmap back to the screen.
ppdev->pfnGetBits(ppdev, pso, &rclDst, (POINTL*) &rclScreen);
b = EngStrokePath(pso,ppo,pco,pxo,pbo,
pptlBrush,pla,mix);
ppdev->pfnPutBits(ppdev, pso, &rclScreen, (POINTL*) &rclDst);
EngUnlockSurface(pso);
Error_4:
EngDeleteSurface(hsurfDst);
Error_3:
FREE(pjBits);
}
ReturnStatus:
return(b);
}