windows-nt/Source/XPSP1/NT/drivers/video/ms/vga/mini/vgadata.c

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2020-09-26 03:20:57 -05:00
/*++
Copyright (c) 1992 Microsoft Corporation
Module Name:
vgadata.c
Abstract:
This module contains all the global data used by the VGA driver.
Environment:
Kernel mode
Revision History:
--*/
#include "dderror.h"
#include "devioctl.h"
#include "miniport.h"
#include "ntddvdeo.h"
#include "video.h"
#include "vga.h"
#include "cmdcnst.h"
#if defined(ALLOC_PRAGMA)
#pragma data_seg("PAGE_DATA")
#endif
//
// Global to make sure driver is only loaded once.
//
ULONG VgaLoaded = 0;
#if DBG
ULONG giControlCode;
ULONG gaIOControlCode[MAX_CONTROL_HISTORY];
#endif
//
// This structure describes to which ports access is required.
//
VIDEO_ACCESS_RANGE VgaAccessRange[] = {
{
VGA_BASE_IO_PORT, 0x00000000, // 64-bit linear base address
// of range
VGA_START_BREAK_PORT - VGA_BASE_IO_PORT + 1, // # of ports
1, // range is in I/O space
1, // range should be visible
1 // range should be shareable
},
{
VGA_END_BREAK_PORT, 0x00000000,
VGA_MAX_IO_PORT - VGA_END_BREAK_PORT + 1,
1,
1,
1
},
{
MEM_VGA, 0x00000000,
MEM_VGA_SIZE,
0,
1,
1
},
// HACK Allow our standard VGA to be used with ATI cards:
// ATI uses an extra IO port at location 1CE on pretty much all of its
// video boards
{
0x000001CE, 0x00000000,
2,
1,
1,
1
},
// Another HACK to fix ATI problems. During GUI mode setup
// Network detection may touch ports in the 0x2e8 to 0x2ef range. ATI
// decodes these ports, and the video goes out of sync when network
// detection runs.
//
// NOTE: We don't need to add this to validator routines since the
// ATI bios won't touch these registers.
{
0x000002E8, 0x00000000,
8,
1,
1,
1
}
};
//
// Validator Port list.
// This structure describes all the ports that must be hooked out of the V86
// emulator when a DOS app goes to full-screen mode.
// The structure determines to which routine the data read or written to a
// specific port should be sent.
//
EMULATOR_ACCESS_ENTRY VgaEmulatorAccessEntries[] = {
//
// Traps for byte OUTs.
//
{
0x000003b0, // range start I/O address
0xC, // range length
Uchar, // access size to trap
EMULATOR_READ_ACCESS | EMULATOR_WRITE_ACCESS, // types of access to trap
FALSE, // does not support string accesses
(PVOID)VgaValidatorUcharEntry // routine to which to trap
},
{
0x000003c0, // range start I/O address
0x20, // range length
Uchar, // access size to trap
EMULATOR_READ_ACCESS | EMULATOR_WRITE_ACCESS, // types of access to trap
FALSE, // does not support string accesses
(PVOID)VgaValidatorUcharEntry // routine to which to trap
},
//
// Traps for word OUTs.
//
{
0x000003b0,
0x06,
Ushort,
EMULATOR_READ_ACCESS | EMULATOR_WRITE_ACCESS,
FALSE,
(PVOID)VgaValidatorUshortEntry
},
{
0x000003c0,
0x10,
Ushort,
EMULATOR_READ_ACCESS | EMULATOR_WRITE_ACCESS,
FALSE,
(PVOID)VgaValidatorUshortEntry
},
//
// Traps for dword OUTs.
//
{
0x000003b0,
0x03,
Ulong,
EMULATOR_READ_ACCESS | EMULATOR_WRITE_ACCESS,
FALSE,
(PVOID)VgaValidatorUlongEntry
},
{
0x000003c0,
0x08,
Ulong,
EMULATOR_READ_ACCESS | EMULATOR_WRITE_ACCESS,
FALSE,
(PVOID)VgaValidatorUlongEntry
},
//
// ATI hack for port 1CE
//
{
0x000001ce,
0x2,
Uchar,
EMULATOR_READ_ACCESS | EMULATOR_WRITE_ACCESS,
FALSE,
(PVOID)VgaValidatorUcharEntry
},
{
0x000001ce,
0x1,
Ushort,
EMULATOR_READ_ACCESS | EMULATOR_WRITE_ACCESS,
FALSE,
(PVOID)VgaValidatorUshortEntry
}
};
//
// Used to trap only the sequncer and the misc output registers
//
VIDEO_ACCESS_RANGE MinimalVgaValidatorAccessRange[] = {
{
VGA_BASE_IO_PORT, 0x00000000,
VGA_START_BREAK_PORT - VGA_BASE_IO_PORT + 1,
1,
1, // <- enable range IOPM so that it is not trapped.
1
},
{
VGA_END_BREAK_PORT, 0x00000000,
VGA_MAX_IO_PORT - VGA_END_BREAK_PORT + 1,
1,
1,
1
},
{
VGA_BASE_IO_PORT + MISC_OUTPUT_REG_WRITE_PORT, 0x00000000,
0x00000001,
1,
0,
1
},
{
VGA_BASE_IO_PORT + SEQ_ADDRESS_PORT, 0x00000000,
0x00000002,
1,
0,
1
},
// HACK Allow our standard VGA to be used with ATI cards:
// ATI uses an extra IO port at location 1CE on pretty much all of its
// video boards
{
0x000001CE, 0x00000000,
2,
1,
1,
1
}
};
//
// Used to trap all registers
//
VIDEO_ACCESS_RANGE FullVgaValidatorAccessRange[] = {
{
VGA_BASE_IO_PORT, 0x00000000,
VGA_START_BREAK_PORT - VGA_BASE_IO_PORT + 1,
1,
0, // <- disable range in the IOPM so that it is trapped.
1
},
{
VGA_END_BREAK_PORT, 0x00000000,
VGA_MAX_IO_PORT - VGA_END_BREAK_PORT + 1,
1,
0,
1
},
// HACK Allow our standard VGA to be used with ATI cards:
// ATI uses an extra IO port at location 1CE on pretty much all of its
// video boards
{
0x000001CE, 0x00000000,
2,
1,
0,
1
}
};
//
// Color graphics mode 0x12, 640x480 16 colors.
#ifndef INT10_MODE_SET
//
USHORT VGA_640x480[] = {
OWM, // start sync reset program up sequencer
SEQ_ADDRESS_PORT,
5,
0x0100,0x0101,0x0f02,0x0003,0x0604,
OB,
MISC_OUTPUT_REG_WRITE_PORT, // Misc output register
0xe3,
OW, // Set chain mode in sync reset
GRAPH_ADDRESS_PORT,
0x0506,
OB, // EndSyncResetCmd
SEQ_ADDRESS_PORT,
IND_SYNC_RESET,
OB,
SEQ_DATA_PORT,
END_SYNC_RESET_VALUE,
OW, // Unlock CRTC registers 0-7
CRTC_ADDRESS_PORT_COLOR,
0x0511,
METAOUT+INDXOUT, // program crtc registers
CRTC_ADDRESS_PORT_COLOR,
VGA_NUM_CRTC_PORTS, // count
0, // start index
0x5F,0x4F,0x50,0x82,0x54,0x80,0x0B,0x3E,0x00,0x40,0x0,0x0,0x0,0x0,0x0,0x0,
0xEA,0x8C,0xDF,0x28,0x0,0xE7,0x4,0xE3,0xFF,
IB, // prepare atc for writing
INPUT_STATUS_1_COLOR,
METAOUT+ATCOUT, // program attribute controller registers
ATT_ADDRESS_PORT, // port
VGA_NUM_ATTRIB_CONT_PORTS, // count
0, // start index
0x0,0x1,0x2,0x3,0x4,0x5,0x14,0x7,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x3E,0x3F,
0x01,0x0,0x0F,0x0,0x0,
METAOUT+INDXOUT, // program graphics controller registers
GRAPH_ADDRESS_PORT, // port
VGA_NUM_GRAPH_CONT_PORTS, // count
0, // start index
0x00,0x0,0x0,0x0,0x0,0x0,0x05,0x0F,0x0FF,
OB, // DAC mask registers
DAC_PIXEL_MASK_PORT,
0xFF,
IB, // prepare atc for writing
INPUT_STATUS_1_COLOR,
OB, // turn video on.
ATT_ADDRESS_PORT,
VIDEO_ENABLE,
EOD
};
//
// Color text mode, 720x480
//
USHORT VGA_TEXT_0[] = {
OWM,
SEQ_ADDRESS_PORT,
5,
0x0100,0x0001,0x0302,0x0003,0x0204, // program up sequencer
OB,
MISC_OUTPUT_REG_WRITE_PORT,
0x67,
OW,
GRAPH_ADDRESS_PORT,
0x0e06,
// EndSyncResetCmd
OB,
SEQ_ADDRESS_PORT,
IND_SYNC_RESET,
OB,
SEQ_DATA_PORT,
END_SYNC_RESET_VALUE,
OW,
CRTC_ADDRESS_PORT_COLOR,
0x0E11,
METAOUT+INDXOUT, // program crtc registers
CRTC_ADDRESS_PORT_COLOR,
VGA_NUM_CRTC_PORTS, // count
0, // start index
0x5F,0x4f,0x50,0x82,0x55,0x81,0xbf,0x1f,0x00,0x4f,0xd,0xe,0x0,0x0,0x0,0x0,
0x9c,0x8e,0x8f,0x28,0x1f,0x96,0xb9,0xa3,0xFF,
IB, // prepare atc for writing
INPUT_STATUS_1_COLOR,
METAOUT+ATCOUT, //
ATT_ADDRESS_PORT, // port
VGA_NUM_ATTRIB_CONT_PORTS, // count
0, // start index
0x0,0x1,0x2,0x3,0x4,0x5,0x14,0x7,0x38,0x39,0x3a,0x3b,0x3c,0x3d,0x3e,0x3f,
0x04,0x0,0x0F,0x8,0x0,
METAOUT+INDXOUT, //
GRAPH_ADDRESS_PORT, // port
VGA_NUM_GRAPH_CONT_PORTS, // count
0, // start index
0x00,0x0,0x0,0x0,0x0,0x10,0x0e,0x0,0x0FF,
OB,
DAC_PIXEL_MASK_PORT,
0xFF,
IB, // prepare atc for writing
INPUT_STATUS_1_COLOR,
OB, // turn video on.
ATT_ADDRESS_PORT,
VIDEO_ENABLE,
EOD
};
#endif//!INT10_MODE_SET
//
// Color text mode, 640x480
//
USHORT VGA_TEXT_1[] = {
OWM,
SEQ_ADDRESS_PORT,
5,
0x0100,0x0101,0x0302,0x0003,0x0204, // program up sequencer
OB,
MISC_OUTPUT_REG_WRITE_PORT,
0xa3,
OW,
GRAPH_ADDRESS_PORT,
0x0e06,
// EndSyncResetCmd
OB,
SEQ_ADDRESS_PORT,
IND_SYNC_RESET,
OB,
SEQ_DATA_PORT,
END_SYNC_RESET_VALUE,
OW,
CRTC_ADDRESS_PORT_COLOR,
0x0511,
METAOUT+INDXOUT, // program crtc registers
CRTC_ADDRESS_PORT_COLOR,
VGA_NUM_CRTC_PORTS, // count
0, // start index
0x5F,0x4f,0x50,0x82,0x55,0x81,0xbf,0x1f,0x00,0x4d,0xb,0xc,0x0,0x0,0x0,0x0,
0x83,0x85,0x5d,0x28,0x1f,0x63,0xba,0xa3,0xFF,
IB, // prepare atc for writing
INPUT_STATUS_1_COLOR,
METAOUT+ATCOUT, //
ATT_ADDRESS_PORT, // port
VGA_NUM_ATTRIB_CONT_PORTS, // count
0, // start index
0x0,0x1,0x2,0x3,0x4,0x5,0x14,0x7,0x38,0x39,0x3a,0x3b,0x3c,0x3d,0x3e,0x3f,
0x00,0x0,0x0F,0x0,0x0,
METAOUT+INDXOUT, //
GRAPH_ADDRESS_PORT, // port
VGA_NUM_GRAPH_CONT_PORTS, // count
0, // start index
0x00,0x0,0x0,0x0,0x0,0x10,0x0e,0x0,0x0FF,
OB,
DAC_PIXEL_MASK_PORT,
0xFF,
IB, // prepare atc for writing
INPUT_STATUS_1_COLOR,
OB, // turn video on.
ATT_ADDRESS_PORT,
VIDEO_ENABLE,
EOD
};
USHORT ModeX200[] = {
OW,
SEQ_ADDRESS_PORT,
0x0604,
OWM,
CRTC_ADDRESS_PORT_COLOR,
2,
0xe317,
0x0014,
EOD
};
USHORT ModeX240[] = {
OWM,
SEQ_ADDRESS_PORT,
2,
0x0604,
0x0100,
OB,
MISC_OUTPUT_REG_WRITE_PORT,
0xe3,
OW,
SEQ_ADDRESS_PORT,
0x0300,
OB,
CRTC_ADDRESS_PORT_COLOR,
0x11,
METAOUT+MASKOUT,
CRTC_DATA_PORT_COLOR,
0x7f, 0x00,
OWM,
CRTC_ADDRESS_PORT_COLOR,
10,
0x0d06,
0x3e07,
0x4109,
0xea10,
0xac11,
0xdf12,
0x0014,
0xe715,
0x0616,
0xe317,
OW,
SEQ_ADDRESS_PORT,
0x0f02,
EOD
};
USHORT ModeXDoubleScans[] = {
OW, CRTC_ADDRESS_PORT_COLOR, 0x4009,
EOD
};
//
// We will dynamically build a list of supported modes, based on the VESA
// modes the card supports.
//
PVIDEOMODE VgaModeList;
//
// Video mode table - contains information and commands for initializing each
// mode. These entries must correspond with those in VIDEO_MODE_VGA. The first
// entry is commented; the rest follow the same format, but are not so
// heavily commented.
//
VIDEOMODE ModesVGA[] = {
//
// Mode index 0
// Color text mode 3, 720x400, 9x16 char cell (VGA).
//
{
VIDEO_MODE_COLOR |
VIDEO_MODE_BANKED, // flags that this mode is a color mode, but not graphics
4, // four planes
1, // one bit of color per plane
80, 25, // 80x25 text resolution
720, 400, // 720x400 pixels on screen
1, // Frequency in Hz
160, 0x10000, // 160 bytes per scan line, 64K of CPU-addressable bitmap
NoBanking, // no banking supported or needed in this mode
#ifdef INT10_MODE_SET
0x3,
#else
VGA_TEXT_0, // pointer to the command strings
#endif
MEM_VGA, 0x18000, 0x08000, MEM_VGA_SIZE,
720
},
//
// Mode index 1.
// Color text mode 3, 640x350, 8x14 char cell (EGA).
//
{
VIDEO_MODE_COLOR | VIDEO_MODE_BANKED, 4, 1, 80, 25, 640, 350, 1, 160, 0x10000, NoBanking,
#ifdef INT10_MODE_SET
0x3,
#else
VGA_TEXT_1, // pointer to the command strings
#endif
MEM_VGA, 0x18000, 0x08000, MEM_VGA_SIZE,
640
},
//
//
// Mode index 2
// Standard VGA Color graphics mode 0x12, 640x480 16 colors.
//
{
VIDEO_MODE_COLOR | VIDEO_MODE_GRAPHICS | VIDEO_MODE_BANKED, 4, 1, 80, 30,
640, 480, 1, 80, 0x10000, NoBanking,
#ifdef INT10_MODE_SET
0x12,
#else
VGA_640x480, // pointer to the command strings
#endif
MEM_VGA, 0x0000, MEM_VGA_SIZE, MEM_VGA_SIZE,
640
},
#ifdef INT10_MODE_SET
//
// 320x200 256 colors ModeX
//
{ VIDEO_MODE_COLOR | VIDEO_MODE_GRAPHICS | VIDEO_MODE_BANKED, 8, 1, 0, 0,
320, 200, 70, 80, 0x10000, NoBanking,
0x13,
MEM_VGA, 0x0000, MEM_VGA_SIZE, MEM_VGA_SIZE,
320
},
//
// 320x240 256 colors ModeX
//
{ VIDEO_MODE_COLOR | VIDEO_MODE_GRAPHICS | VIDEO_MODE_BANKED, 8, 1, 0, 0,
320, 240, 60, 80, 0x10000, NoBanking,
0x13,
MEM_VGA, 0x0000, MEM_VGA_SIZE, MEM_VGA_SIZE,
320
},
//
// 320x400 256 colors ModeX
//
{ VIDEO_MODE_COLOR | VIDEO_MODE_GRAPHICS | VIDEO_MODE_BANKED, 8, 1, 0, 0,
320, 400, 70, 80, 0x10000, NoBanking,
0x13,
MEM_VGA, 0x0000, MEM_VGA_SIZE,
320
},
//
// 320x480 256 colors ModeX
//
{ VIDEO_MODE_COLOR | VIDEO_MODE_GRAPHICS | VIDEO_MODE_BANKED, 8, 1, 0, 0,
320, 480, 60, 80, 0x10000, NoBanking,
0x13,
MEM_VGA, 0x0000, MEM_VGA_SIZE,
320
},
//
// 800x600 16 colors.
//
// NOTE: This must be the last mode in our static mode table.
//
{ VIDEO_MODE_COLOR | VIDEO_MODE_GRAPHICS | VIDEO_MODE_BANKED, 4, 1, 100, 37,
800, 600, 1, 100, 0x10000, NoBanking,
0x01024F02,
MEM_VGA, 0x0000, MEM_VGA_SIZE, MEM_VGA_SIZE,
800
},
#endif
};
ULONG NumVideoModes = sizeof(ModesVGA) / sizeof(VIDEOMODE);
//
//
// Data used to set the Graphics and Sequence Controllers to put the
// VGA into a planar state at A0000 for 64K, with plane 2 enabled for
// reads and writes, so that a font can be loaded, and to disable that mode.
//
// Settings to enable planar mode with plane 2 enabled.
//
USHORT EnableA000Data[] = {
OWM,
SEQ_ADDRESS_PORT,
1,
0x0100,
OWM,
GRAPH_ADDRESS_PORT,
3,
0x0204, // Read Map = plane 2
0x0005, // Graphics Mode = read mode 0, write mode 0
0x0406, // Graphics Miscellaneous register = A0000 for 64K, not odd/even,
// graphics mode
OWM,
SEQ_ADDRESS_PORT,
3,
0x0402, // Map Mask = write to plane 2 only
0x0404, // Memory Mode = not odd/even, not full memory, graphics mode
0x0300, // end sync reset
EOD
};
//
// Settings to disable the font-loading planar mode.
//
USHORT DisableA000Color[] = {
OWM,
SEQ_ADDRESS_PORT,
1,
0x0100,
OWM,
GRAPH_ADDRESS_PORT,
3,
0x0004, 0x1005, 0x0E06,
OWM,
SEQ_ADDRESS_PORT,
3,
0x0302, 0x0204, 0x0300, // end sync reset
EOD
};
#if defined(ALLOC_PRAGMA)
#pragma data_seg()
#endif