windows-nt/Source/XPSP1/NT/drivers/video/ms/w32/disp/brush.c

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2020-09-26 03:20:57 -05:00
/******************************Module*Header*******************************\
* Module Name: Brush.c
*
* Handles all brush/pattern initialization and realization.
*
* Copyright (c) 1992-1996 Microsoft Corporation
*
\**************************************************************************/
#include "precomp.h"
/******************************Public*Routine******************************\
* VOID vRealizeDitherPattern
*
* Generates an 8x8 dither pattern, in our internal realization format, for
* the color ulRGBToDither. Note that the high byte of ulRGBToDither does
* not need to be set to zero, because vComputeSubspaces ignores it.
\**************************************************************************/
VOID vRealizeDitherPattern(
RBRUSH* prb,
ULONG ulRGBToDither,
ULONG cTile)
{
ULONG ulNumVertices;
VERTEX_DATA vVertexData[4];
VERTEX_DATA* pvVertexData;
LONG i;
// Calculate what color subspaces are involved in the dither:
pvVertexData = vComputeSubspaces(ulRGBToDither, vVertexData);
// Now that we have found the bounding vertices and the number of
// pixels to dither for each vertex, we can create the dither pattern
ulNumVertices = (ULONG)(pvVertexData - vVertexData);
// # of vertices with more than zero pixels in the dither
// Do the actual dithering:
vDitherColor(&prb->aulPattern[0], vVertexData, pvVertexData, ulNumVertices);
if (cTile)
{
BYTE* pjDst = (BYTE*)&prb->aulPattern[0];
// Probably another version of vDitherColor is
// in order.
i = 56; // start with last row of 8x8
RtlCopyMemory(&pjDst[i<<1], &pjDst[i], 8);
RtlCopyMemory(&pjDst[(i<<1)+8], &pjDst[i], 8);
i -= 8;
RtlCopyMemory(&pjDst[i<<1], &pjDst[i], 8);
RtlCopyMemory(&pjDst[(i<<1)+8], &pjDst[i], 8);
i -= 8;
RtlCopyMemory(&pjDst[i<<1], &pjDst[i], 8);
RtlCopyMemory(&pjDst[(i<<1)+8], &pjDst[i], 8);
i -= 8;
RtlCopyMemory(&pjDst[i<<1], &pjDst[i], 8);
RtlCopyMemory(&pjDst[(i<<1)+8], &pjDst[i], 8);
i -= 8;
RtlCopyMemory(&pjDst[i<<1], &pjDst[i], 8);
RtlCopyMemory(&pjDst[(i<<1)+8], &pjDst[i], 8);
i -= 8;
RtlCopyMemory(&pjDst[i<<1], &pjDst[i], 8);
RtlCopyMemory(&pjDst[(i<<1)+8], &pjDst[i], 8);
i -= 8;
RtlCopyMemory(&pjDst[i<<1], &pjDst[i], 8);
RtlCopyMemory(&pjDst[(i<<1)+8], &pjDst[i], 8);
i -= 8;
// bytes 0-7 are already in place
RtlCopyMemory(&pjDst[(i<<1)+8], &pjDst[i], 8);
RtlCopyMemory(&pjDst[128], pjDst, 128);
}
// Initialize the fields we need:
prb->ptlBrushOrg.x = LONG_MIN;
prb->fl = 0;
prb->pbe = NULL;
}
/******************************Public*Routine******************************\
* BOOL DrvRealizeBrush
*
* This function allows us to convert GDI brushes into an internal form
* we can use. It may be called directly by GDI at SelectObject time, or
* it may be called by GDI as a result of us calling BRUSHOBJ_pvGetRbrush
* to create a realized brush in a function like DrvBitBlt.
*
* Note that we have no way of determining what the current Rop or brush
* alignment are at this point.
*
* Warning: psoPattern will be null if the RB_DITHERCOLOR flag is set in
* iHatch.
*
\**************************************************************************/
BOOL DrvRealizeBrush(
BRUSHOBJ* pbo,
SURFOBJ* psoDst,
SURFOBJ* psoPattern,
SURFOBJ* psoMask,
XLATEOBJ* pxlo,
ULONG iHatch)
{
PDEV* ppdev;
ULONG iPatternFormat;
BYTE* pjSrc;
BYTE* pjDst;
LONG lSrcDelta;
LONG cj;
LONG dp;
LONG i;
LONG j;
RBRUSH* prb;
ULONG* pulXlate;
ULONG cTile = 0;
ULONG ulSize;
ppdev = (PDEV*) psoDst->dhpdev;
// We only handle brushes if we have an off-screen brush cache
// available. If there isn't one, we can simply fail the realization,
// and eventually GDI will do the drawing for us (although a lot
// slower than we could have done it):
if (!(ppdev->flStatus & STAT_BRUSH_CACHE))
{
DISPDBG((2,"There is no brush cache"));
goto ReturnFalse;
}
if ((ppdev->ulChipID != W32P) && (ppdev->ulChipID != ET6000))
{
// Patterns are duplicated horizontally and vertically (4 tiles)
cTile = 1;
}
// We have a fast path for dithers when we set GCAPS_DITHERONREALIZE:
ulSize = sizeof(RBRUSH) + (TOTAL_BRUSH_SIZE * ppdev->cBpp);
if (cTile)
{
ulSize *= 4;
}
if (iHatch & RB_DITHERCOLOR)
{
// Implementing DITHERONREALIZE increased our score on a certain
// unmentionable benchmark by 0.4 million 'megapixels'. Too bad
// this didn't work in the first version of NT.
prb = BRUSHOBJ_pvAllocRbrush(pbo, ulSize);
if (prb == NULL)
{
goto ReturnFalse;
}
vRealizeDitherPattern(prb, iHatch, cTile);
goto ReturnTrue;
}
// We only accelerate 8x8 patterns. Since Win3.1 and Chicago don't
// support patterns of any other size, it's a safe bet that 99.9%
// of the patterns we'll ever get will be 8x8:
if ((psoPattern->sizlBitmap.cx != 8) ||
(psoPattern->sizlBitmap.cy != 8))
{
goto ReturnFalse;
}
// At 8bpp, we handle patterns at 1bpp, 4bpp and 8bpp with/without an xlate.
// At 16bpp, we handle patterns at 1bpp and 16bpp without an xlate.
// At 32bpp, we handle patterns at 1bpp and 32bpp without an xlate.
iPatternFormat = psoPattern->iBitmapFormat;
if ((iPatternFormat == ppdev->iBitmapFormat) ||
(iPatternFormat == BMF_1BPP) ||
(iPatternFormat == BMF_4BPP) && (ppdev->iBitmapFormat == BMF_8BPP))
{
cj = (8 * ppdev->cBpp); // Every pattern is 8 pels wide
prb = BRUSHOBJ_pvAllocRbrush(pbo, ulSize);
if (prb == NULL)
{
goto ReturnFalse;
}
// Initialize the fields we need:
prb->ptlBrushOrg.x = LONG_MIN;
prb->fl = 0;
prb->pbe = NULL;
lSrcDelta = psoPattern->lDelta;
pjSrc = (BYTE*) psoPattern->pvScan0;
pjDst = (BYTE*) &prb->aulPattern[0];
if (ppdev->iBitmapFormat == iPatternFormat)
{
if ((pxlo == NULL) || (pxlo->flXlate & XO_TRIVIAL))
{
DISPDBG((2, "Realizing un-translated brush"));
// The pattern is the same color depth as the screen, and
// there's no translation to be done:
for (i = 8; i != 0; i--)
{
RtlCopyMemory(pjDst, pjSrc, cj);
if (cTile)
{
RtlCopyMemory(pjDst + cj, pjDst, cj);
pjDst += cj;
}
pjSrc += lSrcDelta;
pjDst += cj;
}
}
else if (ppdev->iBitmapFormat == BMF_8BPP)
{
DISPDBG((2, "Realizing 8bpp translated brush"));
// The screen is 8bpp, and there's translation to be done:
pulXlate = pxlo->pulXlate;
for (i = 8; i != 0; i--)
{
for (j = 8; j != 0; j--)
{
*pjDst++ = (BYTE) pulXlate[*pjSrc++];
}
if (cTile)
{
RtlCopyMemory(pjDst, pjDst - 8, 8);
pjDst += 8;
}
pjSrc += lSrcDelta - 8;
}
}
else
{
// I don't feel like writing code to handle translations
// when our screen is 16bpp or higher (although I probably
// should; we could allocate a temporary buffer and use
// GDI to convert, like is done in the VGA driver).
DISPDBG((2, "Not realizing translated brush for 16bpp or higher"));
goto ReturnFalse;
}
}
else if (iPatternFormat == BMF_1BPP)
{
DISPDBG((2, "Realizing 1bpp brush"));
pulXlate = pxlo->pulXlate;
if (ppdev->iBitmapFormat == BMF_8BPP)
{
for (i = 8; i != 0; i--)
{
*pjDst++ = (BYTE) pulXlate[(*pjSrc >> 7) & 1];
*pjDst++ = (BYTE) pulXlate[(*pjSrc >> 6) & 1];
*pjDst++ = (BYTE) pulXlate[(*pjSrc >> 5) & 1];
*pjDst++ = (BYTE) pulXlate[(*pjSrc >> 4) & 1];
*pjDst++ = (BYTE) pulXlate[(*pjSrc >> 3) & 1];
*pjDst++ = (BYTE) pulXlate[(*pjSrc >> 2) & 1];
*pjDst++ = (BYTE) pulXlate[(*pjSrc >> 1) & 1];
*pjDst++ = (BYTE) pulXlate[(*pjSrc >> 0) & 1];
if (cTile)
{
RtlCopyMemory(pjDst, pjDst - cj, cj);
pjDst += cj;
}
pjSrc += lSrcDelta;
}
}
else if (ppdev->iBitmapFormat == BMF_16BPP)
{
dp = ppdev->cBpp; // Every pattern is 8 pels wide
for (i = 8; i != 0; i--)
{
*((WORD *)pjDst) = (WORD) (pulXlate[(*pjSrc >> 7) & 1]); pjDst += dp;
*((WORD *)pjDst) = (WORD) (pulXlate[(*pjSrc >> 6) & 1]); pjDst += dp;
*((WORD *)pjDst) = (WORD) (pulXlate[(*pjSrc >> 5) & 1]); pjDst += dp;
*((WORD *)pjDst) = (WORD) (pulXlate[(*pjSrc >> 4) & 1]); pjDst += dp;
*((WORD *)pjDst) = (WORD) (pulXlate[(*pjSrc >> 3) & 1]); pjDst += dp;
*((WORD *)pjDst) = (WORD) (pulXlate[(*pjSrc >> 2) & 1]); pjDst += dp;
*((WORD *)pjDst) = (WORD) (pulXlate[(*pjSrc >> 1) & 1]); pjDst += dp;
*((WORD *)pjDst) = (WORD) (pulXlate[(*pjSrc >> 0) & 1]); pjDst += dp;
if (cTile)
{
RtlCopyMemory(pjDst, pjDst - cj, cj);
pjDst += cj;
}
pjSrc += lSrcDelta;
}
}
else if (ppdev->iBitmapFormat == BMF_24BPP)
{
dp = ppdev->cBpp; // Every pattern is 8 pels wide
for (i = 8; i != 0; i--)
{
*((ULONG *)pjDst) = pulXlate[(*pjSrc >> 7) & 1]; pjDst += dp;
*((ULONG *)pjDst) = pulXlate[(*pjSrc >> 6) & 1]; pjDst += dp;
*((ULONG *)pjDst) = pulXlate[(*pjSrc >> 5) & 1]; pjDst += dp;
*((ULONG *)pjDst) = pulXlate[(*pjSrc >> 4) & 1]; pjDst += dp;
*((ULONG *)pjDst) = pulXlate[(*pjSrc >> 3) & 1]; pjDst += dp;
*((ULONG *)pjDst) = pulXlate[(*pjSrc >> 2) & 1]; pjDst += dp;
*((ULONG *)pjDst) = pulXlate[(*pjSrc >> 1) & 1]; pjDst += dp;
*((ULONG *)pjDst) = pulXlate[(*pjSrc >> 0) & 1]; pjDst += dp;
if (cTile)
{
RtlCopyMemory(pjDst, pjDst - cj, cj);
pjDst += cj;
}
pjSrc += lSrcDelta;
}
}
}
else
{
DISPDBG((2, "Realizing 4bpp brush"));
// The screen is 8bpp and the pattern is 4bpp:
ASSERTDD((ppdev->iBitmapFormat == BMF_8BPP) &&
(iPatternFormat == BMF_4BPP),
"Messed up brush logic");
pulXlate = pxlo->pulXlate;
for (i = 8; i != 0; i--)
{
// Inner loop is repeated only 4 times because each loop
// handles 2 pixels:
for (j = 4; j != 0; j--)
{
*pjDst++ = (BYTE) pulXlate[*pjSrc >> 4];
*pjDst++ = (BYTE) pulXlate[*pjSrc & 15];
pjSrc++;
}
if (cTile)
{
RtlCopyMemory(pjDst, pjDst - 8, 8);
pjDst += 8;
}
pjSrc += lSrcDelta - 4;
}
}
if (cTile)
{
pjDst = (BYTE*) &prb->aulPattern[0];
RtlCopyMemory(pjDst + (cj*8*2), pjDst, cj*8*2);
}
ReturnTrue:
ppdev->pfnFastPatRealize(ppdev, prb, NULL, FALSE);
if (psoPattern != NULL)
{
DISPDBG((2, "Succeeded realization -- Type: %li Format: %li cx: %li cy: %li",
psoPattern->iType, psoPattern->iBitmapFormat,
psoPattern->sizlBitmap.cx, psoPattern->sizlBitmap.cy));
}
else
{
DISPDBG((2, "Succeeded realization -- it was a DITHER_ON_REALIZE"));
}
return(TRUE);
}
ReturnFalse:
if (psoPattern != NULL)
{
DISPDBG((2, "Failed realization -- Type: %li Format: %li cx: %li cy: %li",
psoPattern->iType, psoPattern->iBitmapFormat,
psoPattern->sizlBitmap.cx, psoPattern->sizlBitmap.cy));
}
return(FALSE);
}
/******************************Public*Routine******************************\
* BOOL bEnableBrushCache
*
* Allocates off-screen memory for storing the brush cache.
\**************************************************************************/
BOOL bEnableBrushCache(
PDEV* ppdev)
{
OH* poh; // Points to off-screen chunk of memory
BRUSHENTRY* pbe; // Pointer to the brush-cache entry
LONG i;
pbe = &ppdev->abe[0]; // Points to where we'll put the first brush
// cache entry
{
LONG x;
LONG y;
ULONG cTileFactor = 1;
// Reserve the offscreen space that is required for the ACL to do
// solid fills. If this fails, our solid fill code will not work.
// We need two DWORD storage locations if we're going to do any
// monochrome expansion stuff (font painting...).
// Note: these must be dword aligned for the w32p
// Not that *I* ever made this mistake, but don't
// place any early outs (returns) before you allocate the solid
// color work area. Not having a solid color work area is a
// fatal error for this driver.
DISPDBG((2,"Allocating solid brush work area"));
poh = pohAllocate(ppdev, NULL, 8, 1, FLOH_MAKE_PERMANENT);
ASSERTDD((poh != NULL),
"We couldn't allocate offscreen space for the solid colors");
if (!poh)
return FALSE;
ppdev->ulSolidColorOffset = (poh->y * ppdev->lDelta) + ppdev->cBpp * poh->x;
DISPDBG((2,"Allocating brush cache"));
if ((ppdev->ulChipID != W32P) && (ppdev->ulChipID != ET6000))
{
cTileFactor = 4;
}
//
// Fix this mess up.
//
poh = pohAllocate(ppdev,
NULL,
cTileFactor * 2 * 64,
FAST_BRUSH_COUNT,
FLOH_MAKE_PERMANENT);
if (poh == NULL)
{
DISPDBG((1,"Failed to allocate brush cache"));
goto ReturnTrue; // See note about why we can return TRUE...
}
ppdev->cBrushCache = FAST_BRUSH_COUNT;
// Hardware brushes require that the bits start on a 64 (height*width)
// pixel boundary. The heap manager doesn't guarantee us any such
// alignment, so we allocate a bit of extra room so that we can
// do the alignment ourselves:
x = poh->x;
y = poh->y;
for (i = FAST_BRUSH_COUNT; i != 0; i--)
{
ULONG ulOffset;
ULONG ulCeil;
ULONG ulDiff;
// Note: I learned the HARD way that you can't just align x
// to your pattern size, because the lDelta of your screen
// is not guaranteed to be a multiple of your pattern size.
// Since y is changing in this loop, the recalc must
// be done inside this loop. I really need to set these
// up with a hardcoded linear buffer or else make the
// heap linear.
ulOffset = (y * ppdev->lDelta) + (x * ppdev->cBpp);
ulCeil = (ulOffset + ((ppdev->cBpp*64)-1)) & ~((ppdev->cBpp*64)-1);
ulDiff = (ulCeil - ulOffset)/ppdev->cBpp;
// If we hadn't allocated 'ppdev' with LMEM_ZEROINIT,
// we would have to initialize pbe->prbVerify too...
pbe->x = x + ulDiff;
pbe->y = y;
DISPDBG((2, "BrushCache[%d] pos(%d,%d) pbe(%d,%d) delta(%d) o(%d) c(%d) d(%d)",
i,
x,
y,
pbe->x,
pbe->y,
ppdev->lDelta,
ulOffset,
ulCeil,
ulDiff
));
//x += FAST_BRUSH_ALLOCATION * FAST_BRUSH_ALLOCATION; // size of a brush (x*y)
y++;
//
pbe++;
}
}
// Note that we don't have to remember 'poh' for when we have
// to disable brushes -- the off-screen heap frees any
// off-screen heap allocations automatically.
// We successfully allocated the brush cache, so let's turn
// on the switch showing that we can use it:
ppdev->flStatus |= STAT_BRUSH_CACHE;
ReturnTrue:
// If we couldn't allocate a brush cache, it's not a catastrophic
// failure; patterns will still work, although they'll be a bit
// slower since they'll go through GDI. As a result we don't
// actually have to fail this call:
DISPDBG((5, "Passed bEnableBrushCache"));
return(TRUE);
}
/******************************Public*Routine******************************\
* VOID vDisableBrushCache
*
* Cleans up anything done in bEnableBrushCache.
\**************************************************************************/
VOID vDisableBrushCache(PDEV* ppdev)
{
// We ain't gotta do nothin'
}
/******************************Public*Routine******************************\
* VOID vAssertModeBrushCache
*
* Resets the brush cache when we exit out of full-screen.
\**************************************************************************/
VOID vAssertModeBrushCache(
PDEV* ppdev,
BOOL bEnable)
{
BRUSHENTRY* pbe;
LONG i;
if (bEnable)
{
// Invalidate the brush cache:
pbe = &ppdev->abe[0];
for (i = ppdev->cBrushCache; i != 0; i--)
{
pbe->prbVerify = NULL;
pbe++;
}
}
}